GIGA CUBE 9100 128MB
GIGA
CUBE 9100 128MB
1. 鼭..
ϴ ̷ ʵƮ ȸ ֽ Ÿ е
̹ Ӱ ()EDPS ڸ е鲲 縻 帳
.
ī ӵ ϰ ֽϴ.
ī ȸ ġ Ͼ ϴ.
Ư ī ȸ ATI NVIDIA ֽϴ.
NVIDIA FX ߰
Ƚϴ. ٸŭ ڵ 븦 뿡
߽ϴ. ݰ ߿, , 뿡 ġ
ϴ. ATI 9800PRO ҽϴ.
ñմϴ.
̹ Ʈ ϰԵ 9100 8500 Ӹ ٲٰ
־ õȰɷ ˰ ֽϴ. ݾ 4Ti 4200
ñմϴ.
9100 128MBԴϴ. 4Ti 4200 64MB
̰ ñմϴ.
EDPSڸ Ʈ ãƺýϴ.
ʾƼ Ȩ ƽ
̾ϴ.
ϳ Ȩ ڵ ñ Ǯ
ڽ
.
2. ǰ
ù谡 Ͽϴ.
ǰ
ī TV-OUTڿ Ŵ ̹ õԴϴ.
ݴ 빰 dz ʽϴ.
GIGA CUBE 9100 ڽԴϴ.
(?) ִ մϴ.
Ȯ 128MB ֽϴ.
TV-OUT CRT DVI ֽϴ.
κп ڼ ǾƷ ʿ ѱ۷ ֽϴ.
*
TV-OUT
TV-OUT մϴ.
̹õ
̹ õԴϴ. Ư ϴ.
Ŵ Դϴ. Ŵ ʹ ϴ.
ƴϸ
, Դϴ. ѱ ãƺ
ϴ.
ƽ ̾ϴ.
Ŵ ְ ѱ۾ ־ ϴ ٶԴϴ.
ī
9100Դϴ.
MIRA? ִ մϴ.
ó ̶ Ȯ ڽϴ.
ϴ.
TV-OUTڿ DVIڿ CRTԴϴ.
Դϴ. մϴ.
濭 ° ƽϴ.
4Ti 4200SE Դϴ.
߸80A-HP 90̸ 濭 ϴ Դϴ.
߸80A-HP ȸԴϴ.
GIGA CUBE 9100 մϴ.
TV-OUT CRTڿ DVIԴϴ.
Ϸ
Ϸ Դϴ. Դϴ.
Ʈ ϰڽϴ.
3.Ʈ
*Ʈ
CPU
|
AMD 1.2Ⱑ(@1.3Ⱑ) 195 X 6.5 1.825V
|
κ
|
8RDA
|
|
Z DDR 2700 X 3 (768MB) @390 2.9V
|
FDD
|
Z
|
ODD
|
LG õ 52X
Z RW 24X (:2MB)
|
ī
|
4Ti4200SE 64MB(@300/650)
߸ 80A-HP + ߸
EDPS GIGA CUBE RADEON 9100(128MB)
|
ī
|
5.1
|
HDD
|
ðƮ 80Ⱑ (7200RPM)
|
Ŀ
|
Ŭ300W
|
̽
|
A/S9500A(:2 :2)
|
|
ǰ
|
Ŀ
|
ν̾ 4400
|
*Ʈ α
Ʈ α
|
3D MARK2001SE, ϵ 2, ڴ ض
|
ī ̹ ġ ҽϴ.
̻ϰ ִ ̹õ ó˴ϴ.
ū ƴ ǻ ƴ ڽϴ.
Ȯϰ AGP4X 128MB Ȯ νϰ ־ϴ.
Դϴ.
̹ ҽϴ.
̷Ʈ3D Ͽϴ.
ó ̶ ̹ Ǿµ ū ϴ.
Ŭ Ȯ غҽϴ. α ATI ִ
RAGE3D Ͽϴ.
ھ:250 250 Ȯ νϰ ֽϴ.
9100(NOMAL)
ھ:250 :250
¿ 3D MARK ҽϴ.
: 8403
8403 Խϴ.
ڼ Դϴ.
3DMark Score 8403 3D marks
Game 1 Car Chase - Low Detail 128.5 FPS
Game 1 Car Chase - High Detail 44.8 FPS
Game 2 Dragothic - Low Detail 143.5 FPS
Game 2 Dragothic - High Detail 76.2 FPS
Game 3 Lobby - Low Detail 124.7 FPS
Game 3 Lobby - High Detail 56.7 FPS
Game 4 Nature 44.1 FPS
Fill Rate (Single-Texturing) 757.6 MTexels/s
Fill Rate (Multi-Texturing) 1869.5 MTexels/s
High Polygon Count (1 light) 34.0 MTriangels/s
High Polygon Count (8 lights) 8.8 MTriangels/s
Environment Bump Mapping 109.6 FPS
DOT3 Bump Mapping 83.5 FPS
Vertex Shader 78.1 FPS
Pixel Shader 94.3 FPS
Advanced Pixel Shader 83.0 FPS
Point Sprite 24.6 MSprites/s
4Ti 4200(NOMAL)
ھ:250 :550
: 10158
10158 Խϴ.
Ȯ Դϴ.
3DMark Score 10158 3D marks
Game 1 Car Chase - Low Detail 151.4 FPS
Game 1 Car Chase - High Detail 46.1 FPS
Game 2 Dragothic - Low Detail 181.2 FPS
Game 2 Dragothic - High Detail 100.0 FPS
Game 3 Lobby - Low Detail 137.0 FPS
Game 3 Lobby - High Detail 61.7 FPS
Game 4 Nature 65.3 FPS
Fill Rate (Single-Texturing) 911.0 MTexels/s
Fill Rate (Multi-Texturing) 1942.8 MTexels/s
High Polygon Count (1 light) 44.0 MTriangels/s
High Polygon Count (8 lights) 10.4 MTriangels/s
Environment Bump Mapping 144.9 FPS
DOT3 Bump Mapping 126.4 FPS
Vertex Shader 82.8 FPS
Pixel Shader 103.5 FPS
Advanced Pixel Shader 84.4 FPS
Point Sprite 27.1 MSprites/s
9100(OVERCLOCK)
غҽϴ. Ŭ ã ߽ϴ.^_^
ϱؼ ٰ ٽ ߸90̸ 濭Ͽϴ.
ھ:300 :260 Ŭ̾ϴ.
ھ 315 Ͽ 260̻ ϴ.
ԵǴ ñմϴ.
濭 ־ մϴ.
3D MARK ҽϴ.
: 8848
8848 Խϴ.
ھ 50Ŭ 10Ŭ ؼ ū
ϴ.
ڼ Դϴ.
3DMark Score 8848 3D marks
Game 1 Car Chase - Low Detail 134.1 FPS
Game 1 Car Chase - High Detail 44.7 FPS
Game 2 Dragothic - Low Detail 154.9 FPS
Game 2 Dragothic - High Detail 84.3 FPS
Game 3 Lobby - Low Detail 128.3 FPS
Game 3 Lobby - High Detail 57.0 FPS
Game 4 Nature 47.6 FPS
Fill Rate (Single-Texturing) 844.2 MTexels/s
Fill Rate (Multi-Texturing) 2226.4 MTexels/s
High Polygon Count (1 light) 38.0 MTriangels/s
High Polygon Count (8 lights) 10.4 MTriangels/s
Environment Bump Mapping 121.4 FPS
DOT3 Bump Mapping 89.2 FPS
Vertex Shader 87.6 FPS
Pixel Shader 103.5 FPS
Advanced Pixel Shader 93.1 FPS
Point Sprite 26.5 MSprites/s
4Ti 4200(OVERCLOCK)
ھ:300 :650
: 10927
ھ 315 Ͽϴ ̻ 10 Ͽ
ϴ. ƹ п ߳ մϴ.
ڼ Դϴ.
3DMark Score 10927 3D marks
Game 1 Car Chase - Low Detail 157.2 FPS
Game 1 Car Chase - High Detail 46.2 FPS
Game 2 Dragothic - Low Detail 204.3 FPS
Game 2 Dragothic - High Detail 111.6 FPS
Game 3 Lobby - Low Detail 139.0 FPS
Game 3 Lobby - High Detail 61.5 FPS
Game 4 Nature 76.8 FPS
Fill Rate (Single-Texturing) 1088.7 MTexels/s
Fill Rate (Multi-Texturing) 2320.3 MTexels/s
High Polygon Count (1 light) 48.9 MTriangels/s
High Polygon Count (8 lights) 12.5 MTriangels/s
Environment Bump Mapping 161.2 FPS
DOT3 Bump Mapping 149.9 FPS
Vertex Shader 98.8 FPS
Pixel Shader 122.4 FPS
Advanced Pixel Shader 99.9 FPS
Point Sprite 32.0 MSprites/s
ϵ ǵ 2
켱 9100 40뿡 60븦 ߽ϴ.
60߹ݿ 90 ʹ ߽ϴ.
» ȭ̴ ϴ.
Ӻ FRAPS99 α ̿Ͽϴ.
ڴض Ͽϴ.
*»
*
ȭ ȭ ־ϴ.
ū ̴ ƴϿϴ.
ϴ.
4. Ʈ
ϴ ݴ뿡 ϴ.
ݴ ɺ پϴ.
ݴ̾ 빰 մ
. Ư Ŵκ ʹ մϴ.
ѱ κ ԵǾ ʽϴ.
ī忡 濭̶ ϴ
ϴ. 3D MARK ÿ
߰ſ
. ߿ ѻ
10Ŭ ϴ.
ϴ 3D 4Tiʹ ̾ϴ.
ݴ븦 Ѵٸ ɵ ƴϿϴ.
κп ְ ͽϴ.
鿩 ȭ ҽϴ.
ó غ ̾ ϴµ ϴ.
̻ ʵƮ Ĩϴ. оּż 帳ϴ.
Ӱ ()EDPS ڸ
ֱ⸦ ٶϴ.