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ID ¼ÒÇÁÆ®¿þ¾î °³¹ßÀÚ John CarmackÀ̶ó´Â ºÐÀÌ ¾ð±ÞÇß´Ù°í ÇÕ´Ï´Ù.
µÒÀÌ ½ÇÇàÀº µÇÁö¸¸ NV10 codepathÀÇ 2ÅؽºÃ³ À¯´ÖÀ» »ç¿ëÇϸç
¹öÅؽº ¼¼ÀÌÅ͸¦ »ç¿ëÇÏÁö ¾ÊÀ½À¸·Î½á ÀÌÀüÀÇ GF3³ª 8500ÀÌ ´õ ÁÁÀº ¼º´ÉÀ»
º¸¿©Áشٰí ÇÕ´Ï´Ù. ¸¹Àº ´Ù¸¥ °ÔÀÓ¿¡¼µµ 2ÅؽºÃÄÀ¯´Ö¿¡ ¹öÅؽº¼¼ÀÌÅÍ´Â
»ç¿ëÇÏÁö ¾Ê´Â °æÇâÀÌ ÀÖ´Ù°í Çϳ׿°.. ¿¡°Ï Çؼ®ÀÌ ¾û¸Á... ¤Ñ¤Ñ;;;
Âü°íÇϽñæ...
John Carmack, head of ID software (currently developing Doom 3) has criticized the naming system of the Geforce 4 Cards.
"Do not buy a GeForce4-MX for Doom."
Nvidia has really made a mess of the naming conventions here. I always
thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the
speed bumped GF3, but calling the NV17 GF4-MX really sucks.
GF4-MX will still run Doom properly, but it will be using the NV10 codepath
with only two texture units and no vertex shaders. A GF3 or 8500 will be
much better performers. The GF4-MX may still be the card of choice for many
people depending on pricing, especially considering that many games won t use four textures and vertex programs, but damn, I wish they had named it
something else.
As usual, there will be better cards available from both Nvidia and ATI by the
time we ship the game.
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