Á¦¸ñ ¾øÀ½
Ž½º ¾ÆÀú¾¾³×¿¡ µåµð¾î ÁöÆ÷½º 6800¿¡ °üÇÑ
³»¿ëÀÌ ¶¸½À´Ï´Ù.
¸¸ÀÏ ÀÌ ¸»ÀÌ »ç½ÇÀ̶ó¸é...
º¸µå³ª¶ó Ä¿¹Â´ÏƼ¿¡¼ ¾ÆÁ÷ ¸øº» °Í °°¾Æ¼Ò ¿Ã¸®±ä Çϴµ¥ ÀÖÀ¸¸é ....¤Ñ¤Ñ;;; " µÕ..µÕ..µÕ.. "ÃÄÁÖ¼¼¿©..
3DÅ×½ºÆ® ÀÌ¿Ü¿¡µµ ÈÁúºñ±³µîµî..
¿©·¯ °¡Áö ³»¿ëÀÌ ÀÖ½À´Ï´Ù. Âü°íÇϽøé ÁÁÀ¸½Ç µí ÇÕ´Ï´Ù.
¹°·Ð ³íÀïÀÇ °Å¸®µµ ÀÖÀ» °Í °°±¸¿©.
ÇÏ¿©°£ À̹ø¿¡ ÁöÆ÷½º ¾à°£(?)Àº ±â´ë¸¦
Çغ¾´Ï´Ù.
Á» ´õ ÀÚ¼¼ÇÑ ³»¿ëÀ» º¸½Ç·Á¸é ¹ØÀÇ
¸µÅ©·Î.......
http://www20.tomshardware.com/graphic/20040414/index.html
NV40 Alias GeForce 6800
Ultra
NVIDIA¡¯s GeForce 6800 Ultra
Performance Leap
The FX 5950 Compared To The
Rest Of Its Class
|
ATI Radeon 9800 XT |
NVIDIA GeForceFX 5950 Ultra |
NVIDIA GeForceFX 6800 Ultra |
Codename |
R360 |
NV38 |
NV40 |
Chip
Technology |
256-bit |
256-bit |
256-bit |
Process |
0.15
Micron |
0.13
Micron |
0.13
Micron |
Transistors |
~107
Million (?) |
130
Million |
222
Million |
Memory Bus |
256-bit GDDR |
256-bit GDDR |
256-bit GDDR3 |
Memory Bandwidth |
23.4
GB/s |
30.4
GB/s |
35.2
GB/s |
Pixel Fillrate |
3.04
Gigapixel/s |
-
Texelrate (Color+Z): 1900 texel/s - Z-rate (Z): 3800/s - Stencilrate:
3800/s - Texturerate: 3800/s |
unknown |
Max
FSAA Mode |
6x |
4x /
4xMS+2xSS |
4x /
4xMS+2xSS |
Triangle Transform Rate |
412
M Triangles/s |
356
M Triangles/s |
600
M Triangles/s |
AGP
Bus |
2x/4x/8x |
2x/4x/8x |
2x/4x/8x |
Memory |
256MB |
128/256MB |
128/256/512MB |
GPU
Clock |
412
MHz |
475
MHz |
400
MHz |
Memory Clock |
365
MHz (730 DDR) |
475
MHz (950 DDR) |
550
MHz (1100 DDR) |
Memory (on reference board) |
Hynix BGA specified for 400 MHz |
|
Samsung 600MHz GDDR |
Vertex Shader |
4 |
FP
Array |
6
Units |
Pixel Pipelines |
8x1 |
4x2
/ 8x0 |
16x1
/ 32x0 |
Texture Units Per Pipe |
1 |
2 |
1 |
Textures per Texture Unit |
8 |
16 |
unknown |
Vertex S. Version |
2 |
2.0 |
3.0 |
Pixel S. Version |
2 |
2.0 |
3.0 |
DirectX Generation |
9.0 |
9.0 |
9.0c |
FSAA
Modi |
MultiSampling |
MultiSampling SuperSampling Mixed
Mode |
MultiSampling SuperSampling Mixed
Mode |
Memory Optmizations |
Hyper Z III+ |
LMA
II Optimized Color Compression |
LMA
III Optimized Color Compression |
Optmizations |
SmartShader 2.1 SmoothVision 2.1 |
IntelliSample HCT |
IntelliSample 3.0 |
Display Outputs |
2 |
2 |
2 |
Chip
Internal Ramdacs |
2 x
400 MHz |
2 x
400 MHz |
2 x
400 MHz |
Chip
External Ramdacs |
- |
- |
- |
Bits
per Color Channel |
10 |
10 |
10 |
Special |
TV
Encoder On-Chip; FullStream Adaptive Filtering F-Buffer |
TV
Encoder On-Chip; Extended Progammability Adaptive
Filtering UltraShadow |
Video Processor and TV Encoder On-Chip; Extended
Progammability Adaptive Filtering, True Trilinear
Filtering, UltraShadow |
Launch price |
$499
(old launch price) |
$499
(old launch price) |
$499 |
Street price |
~
$365 |
~
$379 |
- |
Unreal Tournament 2004 -
Normal
Call of Duty - Normal
Quality
AquaMark 3 -
Score
The GeForce 6800 Ultra passes the
60.000 mark with ease.
AquaMark 3 - Normal
Quality
X2 - The Threat -
Normal
Breed Demo - Normal
Quality
Ãâó:Ž½ºÇϵå¿þ¾î