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¿¹Àü XT½ÃÀý ¸ð³ëÅ©·Ò ¸ð´ÏÅ͸¦ ¾²´ø¶§°¡ ¾ü±×Á¦°°Àºµ¥.. ¹ú½á LCD¸ð´ÏÅͰ¡ ´ëÁßÈµÈ ½Ã´ë°¡ ¿Ô½À´Ï´Ù. ±×¸®°í ¼¼¿ùÀ» °ÅµìÇÒ¼ö·Ï, PC°ÔÀÓ¿¡ ´ëÇÑ »ç¿ëÀÚµéÀÇ ¿å±¸´Â ³ô¾Æ¸¸Á®°¬°í, ±× °á°ú 3D °¡¼Ó±âÀÇ ¼º´ÉÀº ¾öû³ ¹ßÀüÀ» ÀÌ·ç¾ú´Ù. Ãʱ⿡´Â 3DFXÀÇ ºÎµÎ ½Ã¸®Áî°¡ õÇϸ¦ Áö¹èÇÏ¿´Áö¸¸, ³µ¥¾ø´Â NVidiaÀÇ µîÀåÀ¸·Î 3DFX´Â »ç¶÷µéÀÇ ³ú¸®¼Ó¿¡¼ »ç¶óÁ® °¬½À´Ï´Ù. NVidiaÀÇ ±ÞºÎ»óÀ¸·Î ATiµµ Ãæ°ÝÀ» ¹Þ¾Ò´ÂÁö 3D±â´ÉÀ» °ÈÇÑ Á¦Ç°À» ¼Ó¼ÓµéÀÌ ³»³õ±â ½ÃÀÛÇÏ¿´´Âµ¥. Radeon ½Ã¸®Áîµµ ±× °á°ú¹°ÁßÀÇ ÇϳªÀÌ´Ù. ÇöÀçÀÇ ±×·¡ÇÈ °¡¼Ó±â´Â ¿¹ÀüÀÇ Á¦Ç°°ú´Â Â÷¿øÀÌ Æ²¸° ¼º´ÉÀ» º¸¿©ÁØ´Ù.. ¿¹Àü DOS¿¡¼ DOOMµîÀÇ °ÔÀÓÀ» ÇØº» »ç¶÷À̶ó¸é Áö±ÝÀÇ DOOM III°¡ ±×·¡ÇÈ»óÀ¸·Î ¾ó¸¶³ª ¸¹Àº ¹ßÀüÀ» º¸¿´´ÂÁö Àß ¾Ë°ÍÀÌ´Ù. ¿À´Ã ¼Ò°³ÇÒ Á¦Ç°ÀÎ DNDCOM Scamper X1300 D2 256MB´Â ATi Technology»çÀÇ Radeon X1300 Äھ »ç¿ëÇÑ Á¦Ç°ÀÌ´Ù. DNDCOMÀÇ ÁÖ·ÂÁ¦Ç°Àº ¸ÞÀκ¸µå ÀÌÁö¸¸ ±×·¡ÇÈÄ«µåµµ ²ÙÁØÇÑ Á¦Ç°À» Ãâ½ÃÇÏ¿© ư½ÇÇÑ ¶óÀξ÷À» º¸À¯ÇÑ È¸»çÀÌ´Ù. Scamper X1300 D2 256MBÀÇ °æ¿ì °¡Àå ÃÖ±Ù¿¡ Ãâ½ÃµÈ Á¦Ç°À¸·Î, Radeon X1300 Äھä¿ëÇßÁö¸¸, DDR2 ¸Þ¸ð¸®¸¦ »ç¿ëÇÏ¿© Ÿ X1300Á¦Ç°º¸´Ù ´õ¿í ºü¸¥ ¼Óµµ¸¦ Áñ±æ¼ö ÀÖ´Â Á¦Ç°ÀÌ´Ù. ÀÌÁ¦ ´õ ÀÚ¼¼È÷ Scamper X1300 D2 256MB¸¦ µé¿©´Ù º¸°Ú½À´Ï´Ù -_-/
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½ºÆ¼Ä¿ÀÇ ³»¿ëÀ» º¸´Ï 128 Bit 256MB DDR II ¸Þ¸ð¸®¸¦ ä¿ëÇÑ Radeon X1300 Á¦Ç°À̳׿ä..
¿ä»õ´Â ±âº»ÀûÀ¸·Î ÀåÂøÀÌ µÇ°íÀÖ´Â D-SUB, DVI, S-VHS´ÜÀÚ°¡ ºÎÂøµÇ¾îÀÖ½À´Ï´Ù.
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Äð·¯ÀÇ Ç¥¸é ·¡ÇλóÅ´ Áß°£±ÞÀ̾ú½À´Ï´Ù. ÀλóÀûÀΰÍÀº ÄÚ¾î ¼Õ»óÀ» ¹æÁöÇϱâÀ§ÇØ 4¸é¿¡ ½Ç¸®ÄÜÁöÁö´ë°¡ ¼³Ä¡µÇ¾îÀÖ´ÂÁ¡ÀÔ´Ï´Ù.
VGAÀÇ ÇÙ½É! VPUÀÔ´Ï´Ù!
ÀÎÇǴϾð»çÀÇ 2.5NS DDRII ¸Þ¸ð¸®ÀÔ´Ï´Ù.. Mhz·Î ȯ»êÇϸé 400MhzÁ¤µµµÇ°Ú³×¿ä.. DDRII ¸Þ¸ð¸®ÀÌ´Ï 800MhzÁ¤µµÀÇ ¼Óµµ·Î µ¿ÀÛÇÕ´Ï´Ù..
Àü¿øºÎ´Â ¸¹Àº Àü·ù¸¦ ¼Ò¸ðÇÏ´Â X1300 Äھ ÀûÇÕÇÏ°Ô ¾ÆÁÖ Æ°Æ°È÷ ¼³°èµÇ¾îÀÖ½À´Ï´Ù.
Àú Ç¥½Ã¸¦ º¸´Ï X1600Á¦Ç°°ú µ¿ÀÏÇÑ PCB¸¦ »ç¿ëÇϰí ÀÖÀ½À» ¾Ë ¼ö ÀÖ½À´Ï´Ù..
2. Á¦Ç° »ç¾ç ¹× ¼º´É
1)Á¦Ç°»ç¾ç
µð¾ØµðÄÄ È¨ÆäÀÌÁö¿¡ Á¦Ç°¿¡´ëÇØ ³Ê¹« º¸±â ÆíÇÏ°í »ó¼¼È÷ ¼³¸íµÇ¾îÀÖ¾î ±×ºÎºÐÀ» ±×´ë·Î ÀοëÇÏ¿´½À´Ï´Ù. ¸Þ¸ð¸®ÀÇ °æ¿ì À§¿¡¼ ¾ð±ÞÇß´Ù½ÃÇÇ ÀÎÇǴϾðÀÇ 2.5Ns DDRII ¸Þ¸ð¸®°¡ ä¿ëµÇ¾ú½À´Ï´Ù.
2)X1300 Core Specification
- Features
-
- 105 million transistors on 90nm fabrication process
- Four pixel shader processors
- Two vertex shader processors
- 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
- 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations
- Native PCI Express x16 bus interface
- AGP 8x configurations also supported with external bridge chip
- Dynamic Voltage Control
- High Performance Memory Controller
-
- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z/stencil xache optimized for real-time shadow rendering
- Ultra-Threaded Shader Engine
-
- Support for Microsoft¢ç DirectX¢ç 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 128 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression
- High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Multiple Render Target (MRT) support
- Render to vertex buffer support
- Complete feature set also supported in OpenGL¢ç 2.0
- Advanced Image Quality Features
-
- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
- Avivo¢â Video and Display Platform
-
- High performance programmable video processor
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
- DXVA support
- De-blocking and noise reduction filtering
- Motion compensation, IDCT, DCT and color space conversion
- Vector adaptive per-pixel de-interlacing
- 3:2 pulldown (frame rate conversion)
- Seamless integration of pixel shaders with video in real time
- HDR tone mapping acceleration
- Maps any input format to 10 bit per channel output
- Flexible display support
- Dual integrated DVI transmitters (one dual-link + one single-link)
- DVI 1.0 compliant / HDMI interoperable and HDCP ready
- Dual integrated 10 bit per channel 400 MHz DACs
- 16 bit per channel floating point HDR and 10 bit per channel DVI output
- Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
- Complete, independent color controls and video overlays for each display
- High quality pre- and post-scaling engines, with underscan support for all outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Xilleon¢â TV encoder for high quality analog output
- YPrPb component output for direct drive of HDTV displays*
- Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
- Fast, glitch-free mode switching
- VGA mode support on all outputs
- Drive two displays simultaneously with independent resolutions and refresh rates
- Compatible with ATI TV/Video encoder products, including Theater 550
- CrossFire¢â
-
- Multi-GPU technology
- Inter-GPU communication over PCI Express (no interlink hardware required)
- Four modes of operation:
- Alternate Frame Rendering (maximum performance)
- Supertiling (optimal load-balancing)
- Scissor (compatibility)
- Super AA 8x/10x/12x/14x (maximum image quality)
- HyperMemory¢â 2
-
- 2nd generation virtual memory management technology
- Improved PCI Express transfer efficiency
- Supports rendering to system memory as well as local graphics memory
| |
°£´ÜÈ÷ Âü°íÇϽöó°í ATi Technology»çÀÇ ±â¼úÀڷḦ ÀοëÇØ¿Ô½À´Ï´Ù. ÀÌÁß ÀλóÀûÀΰÍÀÌ Avivo±â¼úÀε¥ ATI»ç°¡ °³¹ßÇÑ µ¿¿µ»ó °¡¼Ó Ç÷§ÆûÀÎ AVIVO ºñµð¿À ±â¼úÀº °í±Þ AV ±â±â¿¡¼¸¸ ±¸ÇöÀÌ °¡´ÉÇß´ø °íÈÁú ¿µ»óÀ» ±¸ÇöÇÒ¼ö ÀÖ´Â ±â¼úÀε¥ º»ÀÎÀÇ °æ¿ì µ¿¿µ»ó°¨»óÀ» ¾ÆÁÖ ¸¹ÀÌÇÏ´ÂÁö¶ó Á¤¸» ÇÊ¿äÇÑ ±â´ÉÀÌ´Ù.
*Å×½ºÆ®¿ë »ç¾ç
CPU |
Intel Pentium D 920(2.8Ghz, Dual-Core, 2MB*2ea) |
M/B |
MSI 945P Neo-F |
RAM |
Hynix PC5300 1GB*2ea |
HDD |
Seagate 7200.9 250GB(S-ATA II) |
ODD |
BenQ DRW1650 |
PSU |
Antec Smart2 400W |
O/S |
Windows XP SP2(Korean) |
Driver |
Nvidia : 81.98, ATI : 6.14.10.6587 |
¼º´É Å×½ºÆ®¿¡´Â 3D Mark 2005, 2006À» ÀÌ¿ëÇÏ¿´À¸¸ç, ¶ÇÇÑ ºñ±³´ë»ó°úÀÇ Ã¼°¨¼º´É Â÷À̰¡ ÀÖ´ÂÁö ¾Ë¾Æº¸±â À§ÇØ °ÔÀÓÀ» Æò¼Ò¿¡ Áñ±â´Â Ä£±¸ÀÇ µµ¿òÀ»¹Þ¾Æ ÁøÇàÇÏ¿´½À´Ï´Ù. ¶ÇÇÑ ºñ±³Å×½ºÆ®´Â üÀÎÅØ Geforce 7800GTÁ¦Ç°À¸·Î ÁøÇàÇÏ¿´½À´Ï´Ù.
1) 3D Mark Test
Geforce 7800GT-3D Mark 2005
Scamper X1300 D2 256MB-3D Mark 2005
Geforce 7800GT-3D Mark 2006
Scamper X1300 D2 256MB-3D Mark 2006
2)¼º´ÉÅ×½ºÆ® °á°ú
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óÀ½ ÀÌÁ¦Ç°À» ¹Þ¾ÆºÃÀ»¶§ ÀüÇô Àú°¡ÇüƼ°¡ ³ªÁö ¾Ê´Â´Ù´ÂÁ¡ÀÌ ¸ÕÀú ³î¶ó¿ü°í, ¶ÇÇÑ ÀüÇô Àú°¡Çü´äÁö ¾ÊÀº ¼º´ÉÀ» º¸¿©Áà ¶ÇÇѹø ³î¶ú½À´Ï´Ù.. ¼ÖÁ÷È÷ 8¸¸¿ø´ë¿¡¼ ÀÌÁ¤µµ ¼º´ÉÀ̶ó´Ï.. PCÁ¶¸³À» ¸¹ÀÌ ÇØÁÖ´ÂÀú·Î¼´ÂÀ̶§±îÁö Geforce 6600À̳ª 6600GT¸¦ ¸¹ÀÌ ½á¿Ô´Âµ¥ ÀÌÁ¦Ç°ÀÇ Ãâ½Ã·Î ÀÎÇØ, °°Àº °¡°Ý¿¡ Á»´õ ³ªÀº ¼º´ÉÀ» ³»´Â PC¸¦ Á¶¸³ÇØÁÙ¼ö ÀÖ´Ù´ÂÁ¡¿¡¼ ¹Ý°¡¿î ¸¶À½ÀÔ´Ï´Ù. Á¤¸» ´ÜÁ¡À̶ó°í´Â ã¾Æº¼¼ö°¡ ¾ø¾ú±â ¶§¹®¿¡ ´õ´õ¿í ±×·¨½À´Ï´Ù. µð¾ØµðÄÄ¿¡¼ Á¤¸» ½Å°æ½á¼ Ãâ½ÃÇÑ Á¦Ç°À̶ó°í ¹Û¿¡ »ý°¢µÇÁö ¾Ê±â¶§¹®ÀÔ´Ï´Ù.. Á¦°¡ À̶§±îÁö °í°´Áö¿ø¿¡ ´çÇÑÀûÀÌ ¸¹¾Æ¼ ÀÎÁöµµ ¸ô¶óµµ °í°´Áö¿øÀÌ ³Ê¹«³ª ÁÁ´Ù°í ÆòÀ̳ªÀÖ´Â µð¾ØµðÄÄÀ̱⿡ ´õ¿í´õ ½Å·Ú°¡ °©´Ï´Ù. ÁָӴϰ¡ °¡º¿î °ÔÀ̸ӵéÀº ²À Scamper X1300 D2 256MBÁ¦Ç°À» ¼±ÅÃÇϽñ⸦! ¼±ÅÃÇÏ°í³ª¼ ÈÄȸÇÏ´ÂÀÏÀº ¾øÀ»°Ì´Ï´Ù ^^
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