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athlon88 (ID)

Á¶È¸ : 2655
ÀÛ¼ºÀÏ : 2006/05/19 18:36
°£Æí URL : http://www.bodnara.co.kr/bbs/bbs.html?D=20&num=78870
Æ®À§ÅÍ    ÆäÀ̽ººÏ

Ãâó : http://forums.creative.com/creativelabs/board/message?board.id=soundblaster&message.id=61926

 

 

So now to our findings:  We believe that the larger volume of data being requested is, in some systems, causing larger access delays to system memory, especially when Sound Blaster
X-Fi is sharing memory access with high-end graphics and/or hard drives.  We have found that with certain high-end systems and configurations, Sound Blaster X-Fi is being held off from receiving data from the PCI bus for significant periods of time, in some cases for close to two-thirds of a millisecond.  This causes our audio buffers to underflow, which produces crackling sounds.  The obvious answer to this would be to increase the latency tolerance, but due to the requirement for audio to synchronize accurately with graphics, we cannot increase the latency tolerance beyond a certain point.

 

ÇöÀç Å©¸®Æ¼ºê¿¡¼­ ã¾Æ³½ ¹®Á¦Á¡Àº Å« µ¥ÀÌÅÍ ¿ä±¸°¡ ÀÖÀ» °æ¿ì, ¸Þ¸ð¸®¿Í PCI ¹ö½º¿¡¼­ÀÇ µô·¹ÀÌ·Î ÀÎÇØ ¾ð´õÇ÷ο찡 ¹ß»ýÇÏ¿© ±úÁö´Â À½ÀÌ µé¸°´Ù°í ÇÕ´Ï´Ù.

 

Our tests have proved that  in many cases these problems can be remedied with a simple BIOS update but this did not resolve the issues for all customers experiencing the issues.  We therefore continued to investigate and have made a significant finding.  In some systems we have resolved the issues by setting the motherboards to dual-channel memory mode  to improve the memory bandwidth and response.   Below you can see the configuration of two of the systems that we initially experienced issues with and subsequently resolved by setting to dual-channel memory mode.

 

Æß¿þ¾î ÆÐÄ¡ÈÄ¿¡µµ ÀÌ Çö»óÀº ³ªÅ¸³¯ ¼ö ÀÖÀ¸¸ç, ¸ÞÀκ¸µå ¹ÙÀÌ¿À½º ¾÷µ¥ÀÌÆ® ÀÌÈÄ¿¡µµ ¹ß»ýÇÒ ¼ö ÀÖ´Â ¹®Á¦ÀÔ´Ï´Ù. ½ÇÇèÀ¸·Î ¾ò¾îÁø »õ·Î¿î ÇØ°á ¹æ¹ýÀº ¸Þ¸ð¸® ´ë¿ªÀ» ´Ã¸®±â À§ÇØ µà¾ó ä³ÎÀ» »ç¿ëÇÏ´Â °ÍÀÔ´Ï´Ù. ½ÇÁ¦·Î ¹®Á¦°¡ ÀÖ´ø ½Ã½ºÅÛÀÌ µà¾ó ä³ÎÀ» »ç¿ëÇÔÀ¸·Î¼­ ¹®Á¦°¡ ÇØ°áµÈ »ç·Ê°¡ ÀÖ´Ù°í ÇÕ´Ï´Ù.

 

However we want to highlight that some reported crackling issues were found to be normal clipping that can easily be resolved by balancing audio settings.  We specifically found that some game titles produce a very strong audio output signal that in some circumstances can overload our hardware DSP algorithms, such as CMSS-3D and 24-bit Crystalizer.  While this issue is not at all related to the PCI bus traffic issues described above, the result of this is a distortion that might be described as "crackling" (although technically it is "clipping"). We would therefore recommend that all customers run a very simple test.  Please try turning down either the game volume, or the Windows "Wave" volume, to see if this remedies the problem. If it does, it would be really helpful if you would notify us of this.

 

´Ù¸¥ ±úÁö´Â À½ÀÌ ¹ß»ýÇÏ´Â °æ¿ìµµ Àִµ¥, À̴ ƯÁ¤ °ÔÀÓµéÀÌ Çϵå¿þ¾î DSP ¾Ë°í¸®Áò¿¡ °úºÎÇϰ¡ °É¸®°Ô ¸¸µé¾î¼­ »ý±â´Â ¹®Á¦·Î ¿Àµð¿À ¹ë·±½º ¼ÂÆÃÀ¸·Î ÇØ°áÀ» º¼ ¼ö ÀÖ´Ù°í ÇÕ´Ï´Ù.

 

 

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