DISPLAY
Platform RADEON
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 3357
Game 1 - Car Chase - Low Detail 52.2 fps
Game 1 - Car Chase - High Detail 22.1 fps
Game 2 - Dragothic - Low Detail 55.3 fps
Game 2 - Dragothic - High Detail 30.2 fps
Game 3 - Lobby - Low Detail 62.0 fps
Game 3 - Lobby - High Detail 30.9 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 290.5 MTexels/s
Fill Rate (Multi-Texturing) 824.4 MTexels/s
High Polygon Count (1 Light) 5.1 MTriangles/s
High Polygon Count (8 Lights) 2.2 MTriangles/s
Environment Bump Mapping 75.2 fps
DOT3 Bump Mapping 46.8 fps
Vertex Shader 34.5 fps
Pixel Shader Not supported by hardware
Point Sprites N/A