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¢°Ææ3-800(FSB133)
¢°º¸µå AOPEN AX34 PRO2 Ultra(VIA-694X)
¢°·¥ 128MB
¢°Çϵå 20GB ATA100
¢°Çãŧ¸®½º ÁöÆ÷½ºMXII 32MB(175MHz ÄÚ¾î Ŭ·°, 183MHz ¸Þ¸ð¸® Ŭ·°,ÃÊ´ç 2.8GBÀÇ ³»ºÎ ´ë¿ªÆø)
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¢°Operating System Microsoft Windows ME
¢°DirectX Version 8.00
¢°
¢°Mobo Manufacturer
¢°Mobo Model 07
¢°
¢°CPU Intel Pentium III 800 Mhz
¢°FSB 133 MHz
¢°
¢°3D Accelerator 3D Prophet II MX
¢°Graphics Chipset NVIDIA GeForce2 MX
¢°Driver Version 4.12.01.0532
¢°Video Memory 32 MB
¢°
¢°Resolution 1024x768 32bit
¢°Texture Format Compressed
¢°FSAA Disabled
¢°Z-Buffer Depth 24bit
¢°Frame Buffer Double
¢°Rendering Pipeline D3D Hardware T&L
¢°
¢°
¢°
¢°
¢°
¢° 3DMark Result 1724 3D marks
¢°
¢°Game 1 Car Chase - Low Detail 32.7 FPS
¢°Game 1 Car Chase - High Detail 12.2 FPS
¢°Game 2 Dragothic - Low Detail 25.4 FPS
¢°Game 2 Dragothic - High Detail 9.0 FPS
¢°Game 3 Lobby - Low Detail 35.0 FPS
¢°Game 3 Lobby - High Detail 18.4 FPS
¢°Game 4 Nature N/A FPS
¢°
¢°Fill Rate (Single-Texturing) 206.2 MTexels/s
¢°Fill Rate (Multi-Texturing) 327.1 MTexels/s
¢°
¢°High Polygon Count (1 light) 6.5 MTriangles/s
¢°High Polygon Count (8 lights) 2.6 MTriangles/s
¢°
¢°Environment Bump Mapping N/A FPS
¢°DOT3 Bump Mapping 24.5 FPS
¢°
¢°Vertex Shader Speed 18.8 FPS
¢°Pixel Shader Speed N/A FPS
¢°Point Sprite Speed 1.0 MSprites/s
¢°
¢°Published No
¢°
¢°
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