[ASUS] 3D MARK 2001 1Â÷ Å×½ºÆ® °á°ú ÀÓµ¿ÀÍ
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CPU - T-BIRD 1.466G(133*11)
M/B - ASUS A7V133-C 1006 BETA BIOS
RAM - SAMSUNG PC133 512M
VGA - ATI RADEON DDR_RUS(LE¿¡¼ ¾÷±×·¹À̵å)
193/193Ŭ·°À¸·Î ¿À¹öŬ·°
OS - ÇÑ±Û WIN2K + SP2
°á·ÐÀûÀ¸·Î 1Â÷ Å×½ºÆ® ¼öÄ¡´Â 3347ÀÌ ³ª¿Ô½À´Ï´Ù.
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DISPLAY
Platform Radeon DDR
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 3347
Game 1 - Car Chase - Low Detail 48.4 fps
Game 1 - Car Chase - High Detail 24.0 fps
Game 2 - Dragothic - Low Detail 52.1 fps
Game 2 - Dragothic - High Detail 29.8 fps
Game 3 - Lobby - Low Detail 62.9 fps
Game 3 - Lobby - High Detail 31.9 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 269.7 MTexels/s
Fill Rate (Multi-Texturing) 771.0 MTexels/s
High Polygon Count (1 Light) 5.0 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 81.9 fps
DOT3 Bump Mapping 43.9 fps
Vertex Shader 31.7 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s