PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 597
Game 1 - Car Chase - Low Detail 10.2 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.3 fps
Game 2 - Dragothic - High Detail 2.9 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.1 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 43.8 MTexels/s
Fill Rate (Multi-Texturing) 64.2 MTexels/s
High Polygon Count (1 Light) 1.0 MTriangles/s
High Polygon Count (8 Lights) 1.1 MTriangles/s
Environment Bump Mapping 7.2 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 7.3 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s