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[ZPCOM] ¹êÄ¡¸¶Å© °á°ú
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 Á¶È¸ : 755 ,2001/06/30 00:00
¾È³çÇϼ¼¿ä.. ÁöÇÇÄÄ Å×½ºÅÍ ¹ÚÁ¤¹è ÀÔ´Ï´Ù

3DMARK2001 °ú »êµå¶ó2001·Î Å×½ºÆ®ÇÑ °á°ú¸¦ ¿Ã¸®°Ú½À´Ï´Ù..

½Ã½ºÅÛ È¯°æ

CPU : µà·Ð 800
M/B : ZPKT266A ( ¹ÙÀÌ¿À½º ¹öÀü : AK12AS05 )
RAM : 256¸Þ°¡
VGA : G450 16M
O/S : ¿øµµ¿ìÁî2000 ¼­ºñ½ºÆÑ 2 + ºñ¾ÆÆÐÄ¡ 4.32V

»êµå¶ó RESULT :

- CPU

Dhrystone ALU : 2221 MIPS
WHESTSTONE FPU : 1097 MFLOPS

INTEGET MMX ENH. - 4392 IT/S
FLOATING-POINT 3DNOW! ENH. - 5037 IT/S


- MEMONY

MEMORY INT ALU/RAM BANDWIDTH 374 MB/S
FLOAT FPU/RAM BANDWITDTH 403 MB/S


- 3DMARK2001 RESULT


PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200

DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 597
Game 1 - Car Chase - Low Detail 10.2 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.3 fps
Game 2 - Dragothic - High Detail 2.9 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.1 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 43.8 MTexels/s
Fill Rate (Multi-Texturing) 64.2 MTexels/s
High Polygon Count (1 Light) 1.0 MTriangles/s
High Polygon Count (8 Lights) 1.1 MTriangles/s
Environment Bump Mapping 7.2 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 7.3 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s






 
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571   [ZPCOM] ¹êÄ¡¸¶Å© °á°ú ¹ÚÁ¤¹è 2001-06-30 755
570   [À¯´ÏÅØ] ¼³Ä¡°úÁ¤¿¡¼­ µå·¯³­ ¹®Á¦Á¡ (¿ª½Ã »çÁø Æ÷.. À̵¿¿ø 2001-06-30 940
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568   [¼ÖÅØ]ÀÌÁö ½ÃµðÅ©¸®¿¡ÀÌÅÍ 5.0 ¼ÒÀÇ¿µ 2001-06-30 1171
567    [½´¸¶]¼ÖÅØº¸µå~~ Àå¿ì½Å 2001-06-30 864
566    [MSD ÅÂÇüÁØ] Áö±Ý Å×½ºÆ® ÇϽô º¸µå ÅÂÇüÁØ 2001-06-30 675
565   [À¯´ÏÅØ]A7V133 vs MS 6330 Turbo Çϼ®¹® 2001-06-30 743
564   [ASUS] N-BENCH 1Â÷ Å×½ºÆ® °á°ú ÀÓµ¿ÀÍ 2001-06-30 635
563   [ASUS] 3D MARK 2001 1Â÷ Å×½ºÆ® °á°ú ÀÓµ¿ÀÍ 2001-06-30 786
562   [¼ÖÅØ] ¼ÖÅØ vs ½´¸¶ ......and Overclock ³ë»óÀç 2001-06-30 968
561   [ASUS]T-BIRD 1±â°¡ ¿À¹ö±â.. ÀÓµ¿ÀÍ 2001-06-30 711
560    ¿ª½¬ AXIA³×¿©!!!*^^* ÀåÇö¿í 2001-06-30 653
559   [¾ÆÀª] KK266 Áß°£»ç¿ë±â °­¿ëÇÑ 2001-06-30 719
558   [½´¸¶] µà·Ð800 ¿¡¼­ 1±â°¡ ÀÌ»ó ¿À¹öÇÏ´Ù ¾È¶ä ÀÌÀ籤 2001-06-30 800
557    [½´¸¶]Á¡ÆÛµðÆúÆ®·Î µ¹·Áº¸½ÃÁ®. ¹ÚÅÂÈ£ 2001-06-30 643
556    [ABIT]ÂüÁ¶ÇϽñæ... ¼Õ±¤ÁØ 2001-06-30 603
555   [ABIT] Nbench °á°ú3 1010Mhz¿¡¼­ ºê°¡ ¿À¹ö½Ã ÃÖ¹Î½Ä 2001-06-30 576
554   [ABIT] Nbench °á°ú2 1010Mhz¿¡¼­ ºê°¡ ¿À¹ö½Ã ÃÖ¹Î½Ä 2001-06-30 613
553   [ABIT] Nbench °á°ú1 1010Mhz¿¡¼­ ºê°¡ ¿À¹ö½Ã ÃÖ¹Î½Ä 2001-06-30 669
552   [½´¸¶]½´¸¶º¸µå¿¡¼­ÀÇ ¸Þ¸ð¸® È®À强°ú ȣȯ¼º È«±â¿µ 2001-06-30 639
[301][302][303][304][305][306][307] 308 [309][310]
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