6. 3DMARK2001 ( BUILD 200 ) Å×½ºÆ®
Å×½ºÆ® ½Ã½ºÅÛ È¯°æ
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CPU
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AMD µà·Ð 800MHz
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¸Þ¸ð¸®
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256MB ( »ï¼º PC-100 128MB * 2 )
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±×·¡ÇÈÄ«µå
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µðÁöÅÐÆÛ½ºÆ® G450 16MB ( SDR )
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Çϵåµð½ºÅ©
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ÈÄÁö 20 GB + 8.4 GB
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½Ãµð·Ò
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SONY 40¹è¼Ó , PLEXWRITER 8/4/32A
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¿î¿µÃ¼Á¦
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WINME ÇÑ±ÛÆÇ + ºñ¾Æ ÆÐÄ¡ 4.32V +
Direct X 8.0 ( 4.08.00.0400 ) ÇÑ±ÛÆÇ
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WINDOWS 2000 ÇÁ·Î ÇÑ±ÛÆÇ ( ¼ºñ½ºÆÑ 2 ) + ºñ¾Æ ÆÐÄ¡ 4.32V + Direct X 8.0 ( 4.08.00.0400 ) ÇÑ±ÛÆÇ
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WINDOWS XP( Build 2505 ) +
Direct X 8.1 ( 4.08.01.0810 )¿µ¹®
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3DMARK2001 PROJECT FILE
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
3DMARK2001 ( BUILD 200 ) RESULT
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WINME
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WINDOWS 2000
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WINDOWS XP
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3DMark Score
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605
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597
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617
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Game 1
Car Chase - Low Detail
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10.8 fps
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10.2 fps
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10.9 fps
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Game 1
Car Chase - High Detail
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3.7 fps
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3.2 fps
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3.4 fps
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Game 2
Dragothic - Low Detail
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9.6 fps
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10.3 fps
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10.6 fps
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Game 2
Dragothic - High Detail
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4.2 fps
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2.9 fps
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3.0 fps
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Game 3
Lobby - Low Detail
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11.5 fps
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12.9 fps
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12.9 fps
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Game 3
Lobby - High Detail
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6.4 fps
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7.1 fps
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7.2 fps
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Game 4 - Nature
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Not supported by hardware
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Fill Rate
(Single-Texturing)
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39.4 MTexels/s
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43.8 MTexels/s
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45.7 MTexels/s
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Fill Rate
(Multi-Texturing)
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58.2 MTexels/s
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64.2 MTexels/s
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63.4 MTexels/s
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High Polygon Count
(1 Light)
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1.4 MTriangles/s
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1.0 MTriangles/s
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1.1 MTriangles/s
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High Polygon Count
(8 Lights)
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1.2 MTriangles/s
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1.1 MTriangles/s
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1.2 MTriangles/s
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Environment
Bump Mapping
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7.6 fps
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7.2 fps
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7.6 fps
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DOT3 Bump Mapping
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Not supported by hardware
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Vertex Shader
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6.7 fps
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7.3 fps
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7.6 fps
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Pixel Shader
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0.4Not supported by hardware
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Point Sprites
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0.4 MSprites/s
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0.3 MSprites/s
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0.3 MSprites/s
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