Ä¿¹Â´ÏƼ
 
 
 
 
 
 
 
ºÎǰ / °ßÀû Ãßõ
 
°£Á¢ºñ±³ 3Dmark2001 º¥Ä¡¸¶Å© (Kyro2 vs. RadeonVE)
 ±èÁöÇÑ
 Á¶È¸ : 649 ,2001/07/30 00:00
¹æ±Ý 2´ëÀÇ Å×½ºÆ®º£µå ½Ã½ºÅÛ¿¡ °¢°¢ ATI RadeonVE¿Í Mark Kyro2¸¦ ¼³Ä¡ÇÑ ´ÙÀ½ 3D Mark 2001À» µ¹·È½À´Ï´Ù. Å×½ºÆ®º£µåÀÇ »ç¾çÀÌ °¢°¢À̶ó Á÷Á¢ÀûÀÎ ºñ±³´Â ¾È µÇÁö¸¸ Âü°í»ï¾Æ ¿Ã¸³´Ï´Ù.

* Å×½ºÆ®º£µå1 (ÆæÆ¼¾ö3 ½Ã½ºÅÛ)
ÆæÆ¼¾öIII-1GHz / 256MB (PC133 SDRAM) / 815EP(MSD P6IPA) / À©2000 ÇÁ·ÎÆä¼Å³Î SP2 / ´ÙÀÌ·ºÆ®X 8.00 + ATI RadeonVE (32MB)

* Å×½ºÆ®º£µå2 (¾Ö½½·Ð ½Ã½ºÅÛ)
¾Ö½½·Ð 1GHz / 256MB (PC2100 DDR-SDRAM) / AMD760+VIA8231(¾ß´©½º761) / À©2000 ÇÁ·ÎÆä¼Å³Î SP2 / ´ÙÀÌ·ºÆ®X 8.00 + Mark Kyro2 (32MB)

3D Mark ¼³Á¤Àº ¼­·Î ´Ù¸¥ ºñµð¿ÀÄ«µåÀÓ¿¡µµ ºÒ±¸ÇÏ°í ´ÙÀ½°ú °°ÀÌ ¶È°°°Ô Á¶Á¤Çß½À´Ï´Ù.

- ÇØ»óµµ/»ö»ó¼ö : 1024x768, 32 bit color
- Antialiasing : None
- Frame Buffer : Double
- Texture Format : 32 bit
- Z-Buffer Depth : 24 bit
- Rendering Pipeline : D3D Software T&L

¸ÕÀú ÃÑÁ¡À» ºñ±³Çϸé, Kyro2@¾Ö½½·ÐÀÌ 2101, RadeonVE@Ææ3ÀÌ 1554·Î Ä«ÀÌ·Î2ÀÇ ¿ì¼¼ÀÔ´Ï´Ù.

Game 1 Car Chase - Low Detail
¢Ñ KyroII : 37.0 fps ¡Ú (49%¡è)
¢Ñ Radeon : 24.8 fps

Game 1 Car Chase - High Detail
¢Ñ KyroII : 6.9 fps (31%¡é)
¢Ñ Radeon : 10.0 fps ¡Ú

Game 2 Dragothic - Low Detail
¢Ñ KyroII : 35.0 fps ¡Ú (41%¡è)
¢Ñ Radeon : 24.9 fps

Game 2 Dragothic - High Detail
¢Ñ KyroII : 15.1 fps ¡Ú (27%¡è)
¢Ñ Radeon : 11.9 fps

Game 3 Lobby - Low Detail
¢Ñ KyroII : 58.4 fps ¡Ú (85%¡è)
¢Ñ Radeon : 31.6 fps

Game 3 Lobby - High Detail
¢Ñ KyroII : 17.8 fps ¡Ú (17%¡è)
¢Ñ Radeon : 15.2 fps

Fill Rate (Single-Texturing)
¢Ñ KyroII : 330.5 MTexels/s ¡Ú (267%¡è)
¢Ñ Radeon : 90.1 MTexels/s

Fill Rate (Multi-Texturing)
¢Ñ KyroII : 325.7 MTexels/s ¡Ú (41%¡è)
¢Ñ Radeon : 231.7 MTexels/s

High Polygon Count (1 light)
¢Ñ KyroII : 3.4 MTriangles/s ¡Ú (21%¡è)
¢Ñ Radeon : 2.8 MTriangles/s

High Polygon Count (8 lights)
¢Ñ KyroII : 1.7 MTriangles/s ¡Ú (21%¡è)
¢Ñ Radeon : 1.4 MTriangles/s

Environment Bump Mapping
¢Ñ KyroII : 74.4 fps ¡Ú (79%¡è)
¢Ñ Radeon : 41.6 fps

DOT3 Bump Mapping
¢Ñ KyroII : 35.3 fps ¡Ú (205%¡è)
¢Ñ Radeon : 17.4 fps

Vertex Shader Speed
¢Ñ KyroII : 20.6 fps ¡Ú (1%¡è)
¢Ñ Radeon : 20.4 fps

Point Sprite Speed
¢Ñ KyroII : 0.7 MSprites/s (53%¡é)
¢Ñ Radeon : 1.5 MSprites/s ¡Ú

°ÔÀÓ Å×½ºÆ®¿¡¼­´Â Low Detail¿¡¼­ Kyro2°¡ ¾ÐµµÀûÀÔ´Ï´Ù¸¸, High Detail¿¡¼­´Â Å« Â÷À̸¦ º¸ÀÌÁö ¸øÇϰí ÀÖ±º¿ä. ƯÈ÷ Car ChaseÀÇ High Detail ºÎ¹®Àº Radeon VE¿¡ µÚÁö´Â ¼º´ÉÀ» º¸ÀÔ´Ï´Ù. Point Sprite Speed¸¦ Á¦¿ÜÇÑ ³ª¸ÓÁö ¸ðµç Ç׸ñ¿¡¼­ Kyro2°¡ ¾Õ¼­°í ÀÖ½À´Ï´Ù. ƯÈ÷ ½Ì±Û ÅØ½ºÃĸµ°ú ¹üÇÁ ¸ÅÇο¡¼­´Â ¾ÐµµÀûÀ̱º¿ä.

ÇØ»óµµ µî ¿É¼ÇÀ» ´Þ¸®Çϰí, Å×½ºÆ®º£µå¸¦ ¼­·Î ¹Ù²Ù¾î Á¡¼ö¸¦ ¸Å°Üº¼ Çʿ䰡 ÀÖ½À´Ï´Ù¸¸, ¿À´ÃÀº ¿©±â±îÁö¸¸ ÇÏÁÒ...^^;

- zeeHoney

 
¡ã
³» ¿ë ÀÛ ¼º
¡å
 
 
 
ºÎǰ / °ßÀû Ãßõ
  
1531   Á¦ 3DMark2001 Á¡¼öÀÔ´Ï´Ù_. ÀÌÅ¿ì 2001-07-30 621
1530    ¾Æ¸¶µµ T&L¿£Áø ¶§¹®Àϲ®´Ï´Ù.. º¸µå³ª¶ó3 2001-07-30 693
1529   °£Á¢ºñ±³ 3Dmark2001 º¥Ä¡¸¶Å© (Kyro2 vs. RadeonVE) ±èÁöÇÑ 2001-07-30 649
1528    À½ Á¦°¡ º¸±â¿£... ±èÁöÇÑ 2001-07-30 629
1527      Èì.....±Û½ê¿° ¾î±¤¹è 2001-07-30 675
1526   ÃÖÁ¾ »ç¿ë±â (ÀÛ¾÷Áß) ÅÂÇüÁØ 2001-07-30 1040
1525   ÅÂÇüÁØ´Ô ³»¿ë°ú °ü°è¾ø´Â ±ÛÀº »ï°¡ÇØÁֽñ⠹ٶø´Ï.. º¸µå³ª¶ó2 2001-07-30 642
1524    Àß ¾Ë°Ú½À´Ï´Ù.(³»¿ë ¾ø½¿) ÅÂÇüÁØ 2001-07-30 772
1523   À¸Çê.. DE 5.1 ¹®Á¦ ÇØ°á ½ÅÇöÁø 2001-07-30 642
1522   Win 2000 Prof. WCPUID °á°ú ÃÖ¹Î½Ä 2001-07-30 510
1521   Win 2000 Prof. Nbench °á°ú ÃÖ¹Î½Ä 2001-07-30 573
1520   Win 2000 Prof. Sandra HDD ÃÖ¹Î½Ä 2001-07-30 466
1519   Win 2000 Prof. Sandra Memory (Auto ¼³Á¤½Ã) ÃÖ¹Î½Ä 2001-07-30 554
1518   Win 2000 Prof. Sandra CPU Multimedia ÃÖ¹Î½Ä 2001-07-30 560
1517   °á°ú #5ÀÇ CPU ID ¼­¸¸¼® 2001-07-30 580
1516   Win 2000 Prof. Sandra CPU ÃÖ¹Î½Ä 2001-07-30 567
1515   °á°ú #4ÀÇ CPU ID ¼­¸¸¼® 2001-07-30 509
1514   °ü·Ã ±â»ç¹× ¸®ºä ¸µÅ©¸ðÀ½ À̰­ÈÆ 2001-07-30 766
1513   °á°ú #3ÀÇ CPU ID ¼­¸¸¼® 2001-07-30 589
1512   [Âü°íÀÚ·á]RADEON quake3 º¥Ä¡°á°ú ÷ºÎÀÚ·á À̰­ÈÆ 2001-07-30 630
[251][252][253][254][255][256][257][258][259] 260 
°á°ú³» Àç°Ë»ö
* ÀÛ¼ºÀÚ °Ë»öÀº 2003³â 7¿ù ÀÌÀü ±ÛÀº 'À̸§'À¸·Î, 2003³â 7¿ù ÀÌÈıÛÀº 'ID'·Î °Ë»öÇÏ¼Å¾ß ÇÕ´Ï´Ù.