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커뮤니티
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커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
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[ZPCOM] 3DMARK2001 테스트 결과
박정배
조회 : 1161 ,2001/06/25 00:00 |
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3DMARK2001에 대한 밴치마크부터 올립니다..
버전 : 3DMARK2001 BUILD 200
테스트 사양 1
CPU : 애슬론 600A
M/B : ASUS K7M
RAM : 삼성 256MB ( PC-100 *2 )
VGA : G450 SDR
모니터 : LG FLARTRON 775FT
HDD : 후지 20 + 8.4
O/S : 휘슬러 프리 RC 버전 2485버전
음악카드 : 훈테크 XG
LAN : 리얼텍 10/100M
테스트 사양 2
CPU : 듀론 800
M/B : ZPCOM KT266A
RAM : 삼성 256MB ( PC-100 *2 )
VGA : G450 SDR
모니터 : LG FLARTRON 775FT
HDD : 후지 20 + 8.4
O/S : 휘슬러 프리 RC 버전 2485버전
음악카드 : 온보드사운드
LAN : 리얼텍 10/100M
- RESULT 1
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 676
Game 1 - Car Chase - Low Detail 12.6 fps
Game 1 - Car Chase - High Detail 3.4 fps
Game 2 - Dragothic - Low Detail 12.7 fps
Game 2 - Dragothic - High Detail 3.1 fps
Game 3 - Lobby - Low Detail 13.2 fps
Game 3 - Lobby - High Detail 8.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 45.1 MTexels/s
Fill Rate (Multi-Texturing) 72.8 MTexels/s
High Polygon Count (1 Light) 2.4 MTriangles/s
High Polygon Count (8 Lights) 0.9 MTriangles/s
Environment Bump Mapping 10.3 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 10.0 fps
Pixel Shader Not supported by hardware
Point Sprites 0.9 MSprites/s
- RESULT 2
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 611
Game 1 - Car Chase - Low Detail 10.5 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.7 fps
Game 2 - Dragothic - High Detail 3.0 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 54.6 MTexels/s
Fill Rate (Multi-Texturing) 66.6 MTexels/s
High Polygon Count (1 Light) 1.2 MTriangles/s
High Polygon Count (8 Lights) 1.3 MTriangles/s
Environment Bump Mapping 7.8 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 8.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s
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