Ä¿¹Â´ÏƼ
|
|
Ä¿¹Â´ÏƼ Ãßõ°Ô½Ã¹°
¿î¿µÁø ¼±Á¤ | Ãßõ¼ø | ÃÖ±Ù´ñ±Û´Þ¸°¼ø | °¶·¯¸®(Æ÷Åä)
Ä¿¹Â´ÏƼ Ãßõ°Ô½Ã¹°
¿î¿µÁø ¼±Á¤ | Ãßõ¼ø | ÃÖ±Ù´ñ±Û´Þ¸°¼ø | °¶·¯¸®(Æ÷Åä)
Ä¿¹Â´ÏƼ Ãßõ°Ô½Ã¹°
¿î¿µÁø ¼±Á¤ | Ãßõ¼ø | ÃÖ±Ù´ñ±Û´Þ¸°¼ø | °¶·¯¸®(Æ÷Åä)
Ä¿¹Â´ÏƼ Ãßõ°Ô½Ã¹°
¿î¿µÁø ¼±Á¤ | Ãßõ¼ø | ÃÖ±Ù´ñ±Û´Þ¸°¼ø | °¶·¯¸®(Æ÷Åä)
|
|
|
 |
|
 |
|
 |
|
|
[ZPCOM] 3DMARK2001 Å×½ºÆ® °á°ú
¹ÚÁ¤¹è
Á¶È¸ : 847 ,2001/06/25 00:00 |
|
 |
|
3DMARK2001¿¡ ´ëÇÑ ¹êÄ¡¸¶Å©ºÎÅÍ ¿Ã¸³´Ï´Ù..
¹öÀü : 3DMARK2001 BUILD 200
Å×½ºÆ® »ç¾ç 1
CPU : ¾Ö½½·Ð 600A
M/B : ASUS K7M
RAM : »ï¼º 256MB ( PC-100 *2 )
VGA : G450 SDR
¸ð´ÏÅÍ : LG FLARTRON 775FT
HDD : ÈÄÁö 20 + 8.4
O/S : ÈÖ½½·¯ ÇÁ¸® RC ¹öÀü 2485¹öÀü
À½¾ÇÄ«µå : ÈÆÅ×Å© XG
LAN : ¸®¾óÅØ 10/100M
Å×½ºÆ® »ç¾ç 2
CPU : µà·Ð 800
M/B : ZPCOM KT266A
RAM : »ï¼º 256MB ( PC-100 *2 )
VGA : G450 SDR
¸ð´ÏÅÍ : LG FLARTRON 775FT
HDD : ÈÄÁö 20 + 8.4
O/S : ÈÖ½½·¯ ÇÁ¸® RC ¹öÀü 2485¹öÀü
À½¾ÇÄ«µå : ¿Âº¸µå»ç¿îµå
LAN : ¸®¾óÅØ 10/100M
- RESULT 1
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 676
Game 1 - Car Chase - Low Detail 12.6 fps
Game 1 - Car Chase - High Detail 3.4 fps
Game 2 - Dragothic - Low Detail 12.7 fps
Game 2 - Dragothic - High Detail 3.1 fps
Game 3 - Lobby - Low Detail 13.2 fps
Game 3 - Lobby - High Detail 8.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 45.1 MTexels/s
Fill Rate (Multi-Texturing) 72.8 MTexels/s
High Polygon Count (1 Light) 2.4 MTriangles/s
High Polygon Count (8 Lights) 0.9 MTriangles/s
Environment Bump Mapping 10.3 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 10.0 fps
Pixel Shader Not supported by hardware
Point Sprites 0.9 MSprites/s
- RESULT 2
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 200
DISPLAY
Platform Matrox Millennium G450 DualHead LE - English
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32 bit
Texture Format 32 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 611
Game 1 - Car Chase - Low Detail 10.5 fps
Game 1 - Car Chase - High Detail 3.2 fps
Game 2 - Dragothic - Low Detail 10.7 fps
Game 2 - Dragothic - High Detail 3.0 fps
Game 3 - Lobby - Low Detail 12.9 fps
Game 3 - Lobby - High Detail 7.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 54.6 MTexels/s
Fill Rate (Multi-Texturing) 66.6 MTexels/s
High Polygon Count (1 Light) 1.2 MTriangles/s
High Polygon Count (8 Lights) 1.3 MTriangles/s
Environment Bump Mapping 7.8 fps
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 8.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s
|
|
|
|
 |
|
 |
|
|
|
 |
|
 |
 |
|
|
|