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커뮤니티
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커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
커뮤니티 추천게시물
운영진 선정 | 추천순 | 최근댓글달린순 | 갤러리(포토)
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[빅빔] 기존 메인보드에서의 3DMARK2001 (Part.2)
정성훈
조회 : 911 ,2001/06/26 00:00 |
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이어서 올립니다.
DISPLAY
Platform Radeon Workstation AGP
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 32 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 3377
Game 1 - Car Chase - Low Detail 52.5 fps
Game 1 - Car Chase - High Detail 21.8 fps
Game 2 - Dragothic - Low Detail 56.0 fps
Game 2 - Dragothic - High Detail 30.7 fps
Game 3 - Lobby - Low Detail 63.4 fps
Game 3 - Lobby - High Detail 30.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 301.7 MTexels/s
Fill Rate (Multi-Texturing) 872.2 MTexels/s
High Polygon Count (1 Light) 5.1 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 89.4 fps
DOT3 Bump Mapping 49.6 fps
Vertex Shader 24.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s
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