Ä¿¹Â´ÏƼ
 
 
 
 
 
 
 
ºÎǰ / °ßÀû Ãßõ
 
[ºòºö] °£ÀÌ »êµå¶ó Å×½ºÆ® °â 3dmark
 ³ëÀç°ü
 Á¶È¸ : 1077 ,2001/06/26 00:00
cpu - 1000@1330(¼±´õ¹öµå)

·¥ - 256m(»ï¼º p-133)

º¸µå AZ-11EA

ºñµð¿ÀÄ«µå ·¹À̵ð¿Â 32DDR(183/183)

4 IN 1 4.32Á¤½Ä

ºñµð¿Àµå¶óÀ̹ö 7075Á¤½Ä¹öÀü

´ÙÀÌ·ºÆ® 8.0A ÇÑ±ÛÆÇ

˩98SE

°á°ú
(3DMARK2001)
D3D Hardware T&L

1024 x 768
»ö»ó 32 bit
Z-Buffer 24 bit
Texture Format Compressed
Buffering Double
FSAA OFF

OPTIONS
µðÆúÆ®

½ºÄÚ¾î 3351

Game 1 - Car Chase - Low Detail 51.5 fps
Game 1 - Car Chase - High Detail 21.8 fps
Game 2 - Dragothic - Low Detail 56.0 fps
Game 2 - Dragothic - High Detail 30.7 fps
Game 3 - Lobby - Low Detail 63.3 fps
Game 3 - Lobby - High Detail 31.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 312.7 MTexels/s
Fill Rate (Multi-Texturing) 862.2 MTexels/s
High Polygon Count (1 Light) 5.1 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 90.4 fps
DOT3 Bump Mapping 49.6 fps
Vertex Shader 23.2 fps
Pixel Shader Not supported by hardware
Point Sprites 0.3 MSprites/s

»êµå¶ó ¸Þ¸ð¸® ¹êÄ¡¸¶Å©

WPCRSET¼öÁ¤ÇÏÁö ¾ÊÀº »óÅ¿¡¼­ Å×½ºÆ®
(2-3-3)(4BANK ON)

ATU 513(3ȸ Å×½ºÆ®Æò±Õ)
FPU 577(3ȸ Å×½ºÆ®Æò±Õ)

WPCRSET¼öÁ¤ÈÄ

ATU 561
FPU 617

WPCRSETÀ¸·Î ¼öÁ¤ÇÏÁö ¾ÊÀº »óÅ¿¡¼­ ¸Þ¸ð¸®¼º´ÉÀÌ ±âÁ¸ ¾ÆºñÆ®³ª ¼ÖÅØ¿¡ ºñÇØ ¶³¾îÁ³À¸³ª ¼öÁ¤ÈÄ

¼º´ÉÀº ±×¿¡ ÇÊÀûÇÒ¸¸ÇÔ...

3DMARKÅ×½ºÆ® °ª ¶ÇÇÑ ¾ÆºñÆ®³ª ¼ÖÅØ°ú ºñ½ÁÇÑ °ªÀ» °¡Áü


 
¡ã
³» ¿ë ÀÛ ¼º
¡å
 
 
 
ºÎǰ / °ßÀû Ãßõ
  
411   [ºòºö] °£ÀÌ »êµå¶ó Å×½ºÆ® °â 3dmark ³ëÀç°ü 2001-06-26 1077
410   [ºòºö] ±âÁ¸ ¸ÞÀκ¸µå¿¡¼­ÀÇ »êµå¶ó2001TE Á¤¼ºÈÆ 2001-06-26 921
409   [ºòºö] ±âÁ¸ ¸ÞÀκ¸µå¿¡¼­ÀÇ 3DMARK2001 (Part.2) Á¤¼ºÈÆ 2001-06-26 764
408   [ºòºö] ±âÁ¸ ¸ÞÀκ¸µå¿¡¼­ÀÇ 3DMARK2001 (Part.1) Á¤¼ºÈÆ 2001-06-26 882
407   [½´¸¶]¿Âº¸µå»ç¿îµå °£´Ü Å×½ºÆ® È«±â¿µ 2001-06-26 971
406   [ZPCOM] Report #1 - Á¶¸³±â&»ç¿ë±â ¹Úº´°Ç 2001-06-26 780
405   [ABIT] ÇöÀç »ç¾ç 3Dmark Å×½ºÆ® #2 1010Mhz ½Ã ÃÖ¹Î½Ä 2001-06-26 729
404   [¾ÆÀª]¼³Ä¡Çߴµ¥...¿Âµµ°¡ Àå³­ ¾Æ´Ï±º¿ä... ¹Ú¹ÎÈ£ 2001-06-26 838
403    [¾ÆÀª] Á¦²¨¶û °°Àº ¾¾Ç»³×¿ä °­¿ëÇÑ 2001-06-26 780
402    [ABIT]ÂüÁ¶ÇϽñæ... ¼Õ±¤ÁØ 2001-06-26 772
401   [¹Ìµð] ¿øÀκҸíÀÇ ´Ù¿î ¹ÚÁØÇõ 2001-06-26 889
400   [ABIT] ÇöÀç »ç¾ç 3Dmark Å×½ºÆ® #1 1010Mhz ½Ã ÃÖ¹Î½Ä 2001-06-26 872
399   [À¯´ÏÅØ] ÇöÀç ÃÖ°í Ŭ·° 1527MHz ·Î ¿À¹ö... Çϼ®¹® 2001-06-26 956
398    ÀÚ·á½ÇÀÌ ½Å¼³µÉ ¿¹Á¤ÀÔ´Ï´Ù. º¸µå³ª¶ó2 2001-06-26 811
397    [¾ÆÀª]´äº¯ÀÌ ¾ø¾î¼­¸®... ¹Ú¹ÎÈ£ 2001-06-26 800
396    ¹®Á¦°¡ µÇÁö ¾Ê´Â´Ù°í´Â ÇÒ ¼ö ¾øÁö¸¸ Àå±â°£ÀÌ ¾Æ´Ï.. ÃÖÁøÀÏ 2001-06-26 766
395    [ºòºö] ASUSÀÇ ÇǾ¾ ÇÁ·Îºê´Â ¹ÏÀ» °ÍÀÌ ¸ø µË´Ï´Ù. Á¤¼ºÈÆ 2001-06-26 776
394    Á¦ ÇÁ·Îºê´Â 6000 ³Ñ±ä Àûµµ ÀÖÀ¸´Ï ³Ê¹« °ÆÁ¤¸¶¼¼¿ä. ÃÖÁøÀÏ 2001-06-26 670
393   [À¯´ÏÅØ] ¸Þ¸ð¸® ¼º´É Å×½ºÆ®.... ±×·¯³ª... Çϼ®¹® 2001-06-25 1078
392   [ABIT]¸Þ¸ð¸® º¥Ä¡¸¶Å© °á°ú.. ¼Õ±¤ÁØ 2001-06-25 863
[311][312][313][314][315] 316 [317][318][319][320]
°á°ú³» Àç°Ë»ö
* ÀÛ¼ºÀÚ °Ë»öÀº 2003³â 7¿ù ÀÌÀü ±ÛÀº 'À̸§'À¸·Î, 2003³â 7¿ù ÀÌÈıÛÀº 'ID'·Î °Ë»öÇÏ¼Å¾ß ÇÕ´Ï´Ù.