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IDE FX 5200 Ultra
DDR128M
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GPU ºÎºÐÀÔ´Ï´Ù. »¡°£ÁÙ À§¿¡ ¼±¸íÇÏ°Ô 5200 Ultra¶ó°í ³ª¿Í ÀÖ½À´Ï´Ù.
ù¹ø° »çÁøÀÌ 5200 UltraÀÇ Àü¿øºÎÀÔ´Ï´Ù. µÎ, ¼¼¹ø°ÀÇ Ati 9100, 9500proÀÇ µëÁ÷ÇÑ 1, 2Â÷
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5200 Ultra¸¦ ºñ±³ÇÏ´Â °Ç ¹«¸®°¡ ÀÖ°Ú½À´Ï´Ù.
DVI, TV-OUT, D-Sub ´ÜÀÚ°¡ º¸ÀÔ´Ï´Ù. º¸Åë Àº»öÀε¥ ±Ý»öÀ¸·Î ÇÏ´Ï ´õ ±ò²ûÇÏ°í
ÁÁ´õ±º¿ä.
VIVO ±â´ÉÀÌ ¾ø´Â Á¦Ç°À̶ó Ĩ¼ÂÀÇ ºóÀÚ¸®°¡ º¸ÀÔ´Ï´Ù.
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5200Ultraµµ ÀºÀºÇÑ ÆĶõ»öÀ» »Õ¾î³»´Â Äð·¯°¡ ÀåÂøÀÌ µÇ¾î ÀÖ½À´Ï´Ù.
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Á¦
Ç° |
INSIDE FX5200 Ultra Power |
Suma FX5200
Ultra |
FX5200
Normal |
FX5600
Ultra |
FX5800
Ultra |
codename |
NV34 |
NV34 |
NV34 |
NV31 |
NV30 |
Process |
0.15 |
0.15 |
0.15 |
0.13 |
0.13 |
Pipelines |
4 |
4 |
4 |
4 |
8 |
Chipset |
FX5200 Ultra |
FX5200
Ultra |
FX5200 |
FX5600
Ultra |
FX5800 |
Memory |
3.6ns 128MB |
3.3ns
128MB |
4ns or
5ns |
2.X~3.3ns |
2.X
ns~ |
Core
clock |
325Mhz |
325Mhz |
250~270Mhz |
350Mhz |
500Mhz |
RAMDAC |
350Mhz |
350Mhz |
350Mhz |
400Mhz |
400Mhz |
Memory
clock |
550Mhz |
600Mhz |
400~512Mhz |
700Mhz~ |
1000Mhz
DDR II |
5200 Ultra Ĩ¼ÂÀ» ÀåÂøÇÑ Ä«µå´Â º°·Î ¸¹Áö ¾Ê´õ±º¿ä. INSIDE¸¦ Æ÷ÇÔÇÑ 3°³ ¾÷üÁ¤µµ¿´½À´Ï´Ù. ±× Áß °¡°Ý´ë°¡ ºñ½ÁÇÑ
Suma Ä«µå¸¦ º¸¸é ¹øµé, °¡°Ý, ±¹³»±â¾÷À¸·Î ºñ½ÁÇÑ ¸éÀÌ ¸¹¾Ò½À´Ï´Ù. Ç㳪 °¡°Ý´ë ¼º´Éºñ·Î º»´Ù¸é SumaÀÇ Á¦Ç°ÀÌ Á¶±Ý ¾Õ¼°í ÀÖ½À´Ï´Ù.
¸Þ¸ð¸®µµ 3.3ns·Î Á¶±Ý ´õ ºü¸£°í °¡°Ý ¶ÇÇÑ 1¸¸¿ø Á¤µµ Àú·ÅÇÏ´õ±º¿ä. ÇÏÁö¸¸ INSIDE FX5200 Ultra´Â suma»çº¸´Ù ¸Þ¸ð¸®
¹æ¿ÆÇÀ» Á¦°øÇÔÀ¸·Î Â÷º°È¸¦ ÀÌ·ð½À´Ï´Ù. (±×·¡µµ ¼ÒºñÀÚ°¡ º»´Ù¸é suma»çÃøÀÌ Á» ´õ À¯¸®ÇØ º¸ÀÌ°Ú±º¿ä. sumaµµ ÀÎÁöµµ°¡ ³ôÀº
ȸ»çÀÌ´Ï... ´ëÃ¥ÀÌ ÇÊ¿äÇÏ°Ú½À´Ï´Ù.)
FX 5200 chipset ÀÇ Æ¯Â¡ (Ãâó :
msi korea)
CineFX ¼ÎÀ̵ù ¾ÆÅ°ÅØó
- DirectX 9.0(DX9) Çȼ¿/¹öÅؽº ¼ÎÀÌ´õ 2.0+ Áö¿ø.
- Z-correct ¹üÇÁ ¸ÅÇÎ.
-
¼Îµµ¿ì ¹öÆÛ¸¦ ÅëÇØ Çϵå¿þ¾îÀûÀ¸·Î °¡¼ÓµÇ´Â ±×¸²ÀÚ È¿°ú.
- Å°ÇÁ·¹ÀÓ ¾Ö´Ï¸ÞÀ̼Ç.
- Ä¿½ºÅÒ ·»Áî È¿°ú: fish eye, wide
angle, fresnel effects, water refraction
- Two-sided stencil
- Dynamic
flow control
- Conditional write masking
- Conditional execution
-
Procedural shading
- Programmable matrix palette skinning
°í¼º´É, °íÁ¤¹Ðµµ 3D ·»´õ¸µ
¿£Áø
- 128-ºñÆ®, ½ºÆ©µð¿À-Ä÷¸®Æ¼ ¿µ»ó ÀçÇö.
- 128-ºñÆ®, 64-ºñÆ® ºÎµ¿¼Ò¼öÁ¡ ¹× 32-ºñÆ® Á¤¼ö ·»´õ¸µ
¸ðµå Áö¿ø.
- Æнº ´ç ÃÖ´ë 16 ÅؽºÃ³ ó¸®.
- °¨¸¶ ÅؽºÃ³ ó¸® À§ÇÑ sRGB ÅؽºÃ³ Æ÷¸Ë Áö¿ø.
- DirectX ¹×
S3TC ÅؽºÃ³ ¾ÐÃà.
°í¼º´É 2D ·»´õ¸µ ¿£Áø
- 32-, 24-, 16-, 15- ¹× 8-bpp ¸ðµå ÃÖÀûÈ.
- Æ®·ç Ä÷¯, 64x64 Çϵå¿þ¾î
Ä¿¼
- ºÎµå·¯¿î ¾Ö´Ï¸ÞÀ̼ǰú ¿µ»ó 󸮸¦ À§ÇÑ ¸ÖƼ-¹öÆÛ¸µ
Digital Vibrance control (DVC)
3.0
- DVC Ä÷¯ ÄÁÆ®·Ñ.
- DVC À̹ÌÁö »þÇÁ´× ÄÁÆ®·Ñ (image sharpening
controls).
Â÷¼¼´ë ±â¼ú Àû¿ë
- Fast Writes ¹× Sideband addressingÀ» Æ÷ÇÔÇÑ AGP8X.
- º¸´Ù »¡¶óÁø Ŭ·° ¼Óµµ¿Í
³ô¾ÆÁø ÁýÀû ¼öÀÇ 0.13-¹ÌÅ©·Ð °øÁ¤±â¼ú.
- ¹ßÀüµÈ ¹ß¿ °ü¸® ¹× °¨½Ã±â´É.
¿î¿µÃ¼Á¦ ¹× ÀÀ¿ëÇÁ·Î±×·¥ Áö¿ø
- Windows¢ç XP / 2000 / Me / 98 / 95
- DirectX ¿Ïº® Áö¿ø. (9.0 ¹öÀü ¹×
ÀÌÀü ¹öÀü)
- OpenGL 1.4 ¶Ç´Â ÀÌÀü ¹öÀü Áö¿ø.
Ư ¡ |
GeForce FX5800 |
GeForce FX5600 |
GeForce FX5200 |
CineFX Engine |
Áö¿ø |
Áö¿ø |
Áö¿ø |
Intellisample
Technology |
Áö¿ø |
Áö¿ø |
Áö¿ø¾ÈÇÔ |
DirectX 9 |
Áö¿ø |
Áö¿ø |
Áö¿ø |
AGP |
8X |
8X |
8X |
UDA |
Áö¿ø |
Áö¿ø |
Áö¿ø |
Process |
0.13u |
0.13u |
0.15u |
Pixels/Clock |
8 |
4 |
4 |
Memory |
DDR-II |
DDR |
DDR |
RAMDAC |
400 |
400 |
350 |
Benchmark¸¦ Çغ¾½Ã´Ù
My Computer System
C P U |
Intel 2.4C (HT
on) over 3.06G, FSB 251 |
Graphic Card |
Inside Geforce
FX5200 Ultra
Digital Leaders Ati 9500pro
(Gainward Geforce4Ti 4200
650TV/XP) |
Mainboard |
Suma Albatron
865pe-ls |
Memory |
Samsung DDR333
256X2, 2.5-3-3-6
(FSB 1:1 µ¿±âÈ·Î DDR400À¸·Î over) |
H D D |
SeagateIV 60G, V
120G(8M), Maxtor 60G |
Operation System
Graphic Driver |
Windows XP + SP1
Eng
Nvidia Detonator 45.23 |
Benchmark Tool
1. 3Dmark 2001Se build
330
2. #Dmark 2003 build
330
3. Unreal tournament 2003
4. Codecreatures Benchmark
Pro
5. CINEBench
2003
6. specviewperf
7.1
3D
TEST
3Dmark
2001Se with Direct 9.0 redirect, 1024X768 Default
3Dmark 2003 with
Direct 9.0 redirect, 1024X768 Default
Unreal
Tournament 2003 with Direct 9.0 redirect
1024X768 Default
5200 Ultra VS 4Ti 4200
X8
5200 Ultra VS Ati 9500
pro
Codecreatures Benchmark, 1024X768 Default
OpenGL
TEST
CINEBENCH
2003
Specview perf
7.1
Specview perf 7.1 benchmark¿¡¼´Â 4Ti 4200 ÀÌ 9500pro¸¦ ¸î¸î
Ç׸ñ¿¡¼´Â ¾Õ¼´Â ¼±ÀüÀ» º¸¿´½À´Ï´Ù. 5200 Ultraµµ 3°¡Áö Ç׸ñ¿¡¼´Â 4Ti 4200°ú ºñ½ÁÇÑ ¼öÄ¡¸¦ ³ªÅ¸³»°í ÀÖ½À´Ï´Ù. Àü¹ÝÀûÀ¸·Î
3D, OpenGL µÎ°¡Áö Å×½ºÆ®¿¡¼ 4Ti 4200 º¸´Ù ¸øÇÑ °á°ú¸¦ ³ªÅ¸³»¾úÁö¸¸ Directx 9.0 ±â¹ÝÀÇ GameÀÌ ´ë¼¼¸¦ ÀÌ·é´Ù¸é
º¸±ÞÇü Ä«µå¶ó´Â ¿À¸íÀ» ¾ÄÀ» ¼ö ÀÖ´Â ¿ì¼öÇÑ ¼º´ÉÀ» ³¾ ¼ö ÀÖÀ» °Í °°½À´Ï´Ù. ±×³ªÀú³ª 4Ti 4200ÀÇ ¼º´É¿¡ ´Ù½Ã Çѹø ³î¶ú½À´Ï´Ù.(³ª¿ÂÁö°¡
¾ðÁ¨µ¥~~) Áö±Ý 5200Ultra¿Í ¼º´É°ú °¡°ÝÀÌ ¾ùºñ½ÁÇÑ ±×·¡ÇÈÄ«µå·Î´Â 8500, 9100À» ºñ±³ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù. 3Dmark 2001¸¸
ºñ±³Çؼ´Â DefaultÀ϶§ÀÇ ÃøÁ¤°ª°ú AliasingÀ» ¸Ô¿´À»¶§ ÃøÁ¤°ªÀÌ ¿¹Àü¿¡ ¾²´ø Ati 9100º¸´Ù´Â Á» ¶³¾îÁ³Áö¸¸ 3Dmark
2003¿¡¼´Â ¿ª½Ã Direcx 9.0 ±â¹ÝÀÇ 5200Ultra°¡ ¿ªÀüÇϴ±º¿ä. ±×¸®°í pipelineÀÌ 8°³ÀÎ Ati 9500pro ´ä°Ô °ÅÀÇ
¸ðµç Å×½ºÆ®¿¡¼ ´Ù¸¥ Á¦Ç°µéÀ» ¾Õ¼ ³ª°¬½À´Ï´Ù.
!! À§ÀÇ Å×½ºÆ® °á°úÁß 4Ti
4200ÀÇ Å×½ºÆ®´Â Á¦°¡ ÇöÀç Á¦Ç°À» °¡Áö°í ÀÖÁö ¾Ê¾Æ¼ ¿¹Àü¿¡ Bench ÇسõÀº ÀÚ·á ¹ÝÁ¤µµ¿Í ÇØ¿Ü º¥Ä¡»çÀÌÆ®¿¡¼ Àú¿Í »ç¾çÀÌ °°Àº ÀڷḦ
ã¾Æ¼ ÁøÇàÇÏ°Ô µÇ¾ú½À´Ï´Ù. ¾çÇعٶø´Ï´Ù. ¤¾¤¾ (ÆȾƸԾú¾î¿ä~~ÇÏÁö¸¸ Data ¿ÀÂ÷´Â °ÅÀÇ ¾øÀ» °ÍÀÔ´Ï´Ù.)
!!
Overclock
Coolbits :
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Regedit
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TV-OUT
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±â¾÷¿¡¼ ÀÌ·± °æ¿ì°¡~~~ °ü¸®ÀÚÀÇ Áö¼ÓÀûÀÎ È®ÀÎÀÌ ÇÊ¿äÇÏ°Ú½À´Ï´Ù.
INSIDE¿¡¼´Â
ù ȨÆäÀÌÁöÀÇ ¾ð¾î¼³Á¤À¸·Î ¹Ì·ç¾î º¸¾Æ ¿©·¯³ª¶ó·Î »ó´çÈ÷ ÁøÃâÇÑ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù. ÀϾî, Æú¶õµå¾î, ¿µ¾î, Áß±¹¾î, µ¶ÀÏ¾î µî~~~ÀÌ¿¡µû¶ó
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Graphic Card LayoutÀ» º¼ ¶§ »ç½Ç Á»
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