PowerColor S3 DeltaChrome
S8
ÀÛ¼ºÀÚ : ±Ç°æ¿í
¿À·§µ¿¾È ±â´Ù·Á¿Ô´ø S3ÀÇ »õ·Î¿î ±×·¡ÇÈ Äھ ÀåÂøÇÑ Á¦Ç°ÀÌ Ãâ½ÃµÇ¾ú´Ù. °ú°Å Savage2000Ĩ¼ÂÀ»
¸¶Áö¸·À¸·Î S3ÀÇ °ø¹éÀº »ó´çÈ÷ ÄÇ°í, VIA¿¡ ÀμöµÇ´Â µîÀÇ ¿©·¯°¡Áö ÀϵéÀÌ ¸¹ÀÌ ÀÖ¾ú´Ù. DeltaChromeÀº °³¹ß Ãʱ⿡
Columbia¶ó°í ºÒ¸®¿ì¸ç ±× ´ç½Ã ¹ßÇ¥µÈ Á¦Ç°µé¿¡ ºñÇؼ »ó´çÈ÷ ¾Õ¼± ±â¼úµéÀ» ¸¹ÀÌ Æ÷ÇÔÇÑ ±×·¡ÇÈ Äھ´Ù. ±×·¯³ª ½ÇÁ¦·Î
ÀÛµ¿ÇÏ´Â Á¦Ç°ÀÌ ¹ßÇ¥µÇ±â±îÁö ¾ó¸¶µÇÁö ¾ÊÀ» Á¤µµ·Î Ãâ½Ã ½Ã±â°¡ ¸¹ÀÌ ´Ê¾î ½Ç¸Á½º·± ¸ð½Àµµ º¸¿©ÁÖ¾ú´Ù.
±×·¯´Ù°¡ ¾ó¸¶ÀüºÎÅÍ ÇØ¿Ü º¥Ä¡¸¶Å©»çÀÌÆ® µéÀ» ÅëÇÏ¿© ½ÇÁ¦·Î ÀÛµ¿ÇÏ´Â »ùÇÃÀÇ Å×½ºÆ®°¡ ÇàÇØÁ³À¸³ª S8,
S8NitroÀÇ ¼º´ÉÀº ±×µ¿¾È S3ÀÇ »õ·Î¿î Á¦Ç°À» ±â´Ù·Á¿Â »ç¿ëÀڵ鿡°Ô ¾à°£ÀÇ ½Ç¸ÁÀ¸·Î ´Ù°¡¿Ô´Ù. ½Ã±â°¡ ¾à°£ »¡¶ú´Ù¸é °æÀï·ÂÀÌ
Áö±Ýº¸´Ù´Â ÀÖ¾ú´Ù´Â °ÍÀ» »ý°¢ÇÏ¸é ¾Æ½¬¿öÁö´Â ºÎºÐÀÌ´Ù.
±×·¯³ª ´Ê°Ô¶óµµ Á¤½Ä ¹ß¸Å°¡ ÀÌ·ç¾îÁø °ÍÀº S3¸¦ ÁÁ¾ÆÇß´ø »ç¿ëÀڵ鿡°Ô´Â ±â»ÛÀÏÀÌ ¾Æ´Ò ¼ö ¾ø´Ù. ¶ÇÇÑ,
HDTVÃâ·ÂÀ» Áö¿øÇÑ´Ù´Â Á¡µµ ¾îÇÊÇÒ ¼ö ÀÖ´Â ºÎºÐÀ̳ª °æÀï»çµéµµ Á¡Á¡ ±×·± ±â´ÉÀÌ Ãß°¡µÇ¾î ±×¸® Å« Àǹ̰¡ µÇÁö´Â ¸øÇÑ´Ù.
DeltaChromeÀº µ¥½ºÅ©Å¾ ½Ã¸®Áî·Î´Â Å©°Ô 3°¡Áö·Î ÃÖÇÏÀ§¿¡ ¼ÓÇÏ´Â S4½Ã¸®Áî, Áß°£ÀÇ S8/ S8Nitro½Ã¸®Áî, ÃÖ»óÀ§ÀÇ
F1/ F1 Pole½Ã¸®Áî·Î ºÐ·ùÇØ º¼ ¼ö ÀÖ´Ù.
ÀÌÁ¦ºÎÅÍ ¾Ë¾Æº¼ Á¦Ç°Àº Áß°£¿¡ À§Ä¡ÇÑ DeltaChrome S8ÀÌ´Ù. S8Ĩ¼Â ½Ã¸®Á ÀåÂøÇÑ Á¦Ç°Àº
Club 3D, ABIT(Xlai), Tul Coporation(PowerColor), Chaintech(S8Nitro) Á¤µµ·Î
´Ù¾çÇÑ Á¦Á¶»çÀÇ Áö¿øÀ» ¹ÞÁö ¸øÇÏ°í ÀÖ´Ù.
½ºÆåÀ» »ìÆ캸ÀÚ.
PowerColor S3 DeltaChrome S8 |
GPU
| S3 DeltaChrome S8 |
Core Speed
| 250MHz |
Memory Speed
| 500(250 X 2)MHz |
RAMDAC
| DeltaChrome 10bit 400MHz
DAC |
¸Þ¸ð¸® ŸÀÔ
| Hynix DDR SDRAM 4ns 256MB
TSOP (32MB X 8) |
¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º
| 128bit |
ÀÎÅÍÆäÀ̽º
| AGP 4X/ 8X |
Ãâ·Â ÀÎÅÍÆäÀ̽º
| DVI(DVI-I), S-VHS(HDTV-OUT),
D-SUB |
Ĩ¼Â Á¦Á¶»ç
| |
Á¦Á¶»ç
| |
¼öÀÔ»ç
| °í°´Áö¿ø ¼¾ÅÍ : (02) 705-1228 |
VIA/S3´Â ¿À·§µ¿¾ÈÀÇ °ø¹éÀ» ±ú°í DeltaChromeÀ» ¹ßÇ¥Çß´Ù. ±¹³»¿¡´Â PowerColor
ºê·£µå¸¦ °¡Áø Tul Coporation¿¡¼ Á¦Á¶ÇÑ DeltaChrome S8À» ¼öÀÔÇÑ´Ù. Tul CoporationÀº °ú°Å CP
Technology·Î PowerColor¶ó´Â ±×·¡ÇÈ Ä«µå ºê·£µå·Î ¾Ë·ÁÁ®ÀÖ´Ù.
¾ÆÁ÷±îÁö´Â DeltaChrome S8À» »ç¿ëÇÑ ±×·¡ÇÈ Ä«µå°¡ ÆǸŵǰí ÀÖÀ¸¸ç, ÃÖ»óÀ§ Á¦Ç°ÀÎ F1/ F1
PoleÀÇ °æ¿ì¿¡´Â »ùÇõµ °ø°³ÇÏÁö ¾Ê¾Ò´Ù.
DeltaChromeÀÇ Æ¯Â¡
DeltaChromeÀº ¾Æ·¡¿Í °°ÀÌ Å©°Ô 7°¡ÁöÀÇ Æ¯Â¡À» °®Ãß°í ÀÖ´Ù.
7°¡Áö Ç׸ñ¿¡´Â °¢°¢ ¾Æ·¡¿Í °°Àº ±â´ÉµéÀÌ Æ÷ÇԵǾî ÀÖ´Ù. S3Graphics.com¿¡ ¿Ã·ÁÁø ³»¿ëÀ»
Åä´ë·Î Á¤¸®¸¦ Çغ¸°Ú´Ù.
¢Â. Advanced Display
Features
- DuoView
- Dual CRT Support
- Display Rotation
- Unified Driver Architecture
- First Class Utilities with S3 Screen Toys
- OpenGL 1.4
- High Performance CRT DAC
- Hardware Color Cursors
- 256MB Frame Buffer
DuoView´Â ¿äÁò ÀϹÝÀûÀ¸·Î
Áö¿øÇÏ´Â µà¾ó¸ð´ÏÅÍ Áö¿øÀ¸·Î »ý°¢ÇÏ¸é ½±´Ù. CRT ¶Ç´Â DVI·Î °¡´ÉÇϸç TVÃâ·Âµµ °¡´ÉÇÏ´Ù.
Dual CRT Support´Â
DVI to D-SUBÄÁ¹öÅ͸¦ ±âº»À¸·Î Á¦°øÇϱ⠶§¹®¿¡ ¼Õ½±°Ô µÎ°³ÀÇ CRT¸ð´ÏÅ͸¦ »ç¿ëÀÌ °¡´ÉÇÏ´Ù.
Display Rotation ±â´ÉÀº
Çϵå¿þ¾îÀûÀÎ Áö¿øÀ» ÇØÁÖ¸ç 0, 90, 180, 270µµÀÇ °¢ ¹æÇâÀ¸·Î ȸÀüÀ» Àû¿ëÇÒ ¼ö ÀÖ´Ù.
¾Æ·¡ À̹ÌÁö´Â ¿¹Á¦·Î ÀÏ¹Ý CRT¸ð´ÏÅÍÀÇ °æ¿ì ½ºÅ©·ÑÇؾ߸¸ ¸ðµç À̹ÌÁö¸¦ º¼ ¼ö ÀÖÁö¸¸,
TabletPC¿¡¼ ȸÀüÀ» Àû¿ëÇÏ¸é ½ºÅ©·ÑÀ» ÇÒ ÇÊ¿ä¾øÀÌ ¸ðµç À̹ÌÁö¸¦ ÇÑ È¸é¿¡¼ º¼ ¼ö ÀְԵȴÙ.
¡ã ±âº» »óÅÂÀÇ À̹ÌÁö (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã 90µµ ȸÀü Àû¿ëÀ̹ÌÁö (À̹ÌÁö Ãâó :
www.s3graphics.com)
Unified Driver Archtitecture´Â ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® ¸ðµç ¿î¿µÃ¼Á¦ÀÇ µå¶óÀ̹ö´Â Ŭ¶óÀ̾ðÆ®/¼¹öÀÇ ÅëÇÕµÈ ¸ðµ¨¿¡ ±âÃÊÇÏ°í µå¶óÀ̹öÀÇ ¸ðµâ°ú °èÃþµðÀÚÀÎÀº
µå¶óÀ̹ö ·ÎÁ÷À» ÃÖ´ëÇÑ °øÀ¯ÇÏ¿© µå¶óÀ̹ö ºñ¿ë°ü·Ã°ú À¯Áö¸¦ µ½´Â´Ù. ÅëÇÕµå¶óÀ̹ö ÇüÅ·ΠNVIDIA µî¿¡¼ ¸¹ÀÌ È°¿ëµÇ°í ÀÖ´Ù.
DeltaChrome ¸ðµ¨µéÀ» µå¶óÀ̹ö Çϳª·Î ¼³Ä¡¸¦ ÇÒ ¼ö ÀÖ´Ù.
First Class Utilities: S3 Screen
Toys
- S3Display Display Switching Utility
- S3Gamma Plus Gamma Correction Utility
- S3Config Direct3D Configuration Utility
- S3Config OpenGL Configuration Utility
- S3Info Plus Display Information Utility
- S3Overlay YUV Adjustment Utility
- S3Chromo Utility
- S3Rotate Utility
- S3Refresh Lock Utility
- S3Turbo Hardware Configuration Utility
- S3PowerWise Power Optimization Utility
¡ã S3Tray Plus
µå¶óÀ̹ö¸¦ ¼³Ä¡Çϸé Æ®·¹ÀÌ¿¡ S3Tray Plus¾ÆÀÌÄÜÀÌ »ý¼ºµÈ´Ù. µð½ºÇ÷¹ÀÌÀÇ µî·ÏÁ¤º¸¸¦ ã¾Æ°¥
ÇÊ¿ä¾øÀÌ ¹Ù·Î °¢°¢ÀÇ ±â´ÉÀ» »ç¿ëÇÒ ¼ö ÀÖ°Ô ÇسõÀº °ÍÀÌ´Ù. ¿äÁîÀ½ ´ëºÎºÐÀÇ ±×·¡ÇÈ Ä«µåµéÀº ÀÌ¿Í µ¿ÀÏÇÑ ¹æ¹ýÀ» »ç¿ëÇÏ¿© ÆíÀǼºÀ»
Áõ´ë½ÃŲ´Ù.
Display¸ðµå´Â À©µµ¿ìÁî 98SE/ME µå¶óÀ̹öÀÇ °æ¿ì º¸´Ù ´Ù¾çÇÑ Çػ󵵸¦ Áö¿øÇÏ°í ÀÖÁö¸¸
2000/ XP¿¡¼´Â ¸î°¡Áö ¾ÈµÇ´Â Çػ󵵸¸ Áö¿øÇÏ°í ÀÖ´Ù. ÇöÀç »ç¿ëÁßÀÎ 17ÀÎÄ¡ÀÇ ÃÖ´ë Áö¿ø ÇØ»óµµÀÎ 1280*1024¸¦
ºñ·ÔÇÏ¿©, 1280*960, 1024*768, 800*600ÀÇ 4°¡Áö Á¤µµ¸¸ Áö¿øÇÏ°í ÀÖ´Ù.
S3Display Display Switching
Utility
¡ã S3DisPlay
S3DisplayÇ׸ñÀº °¢Á¾ Ãâ·ÂÀÌ °¡´ÉÇÑ ÀåÄ¡µéÀ» º¼ ¼ö Àִµ¥ HDTV·Î Ãâ·ÂÀÌ °¡´ÉÇÏ´Ù´Â °ÍÀÌ
DeltaChromeÀÇ Å« ÀåÁ¡ ÁßÀÇ ÇϳªÀÌ´Ù. ³ª¸ÓÁö Ç׸ñµéÀº ÀϹÝÀûÀÎ ±×·¡ÇÈ Ä«µåµé¿¡¼ ½±°Ô ã¾Æº¼ ¼ö ÀÖ´Â ÀåÄ¡µéÀÌ´Ù.
S3Gamma Plus Gamma Correction
Utility
¡ã S3Gamma Plus
S3Gamma PlusÇ׸ñÀº ¸ð´ÏÅÍÀÇ °¨¸¶, ¹à±â, ´ëºñ¸¦ Á¶ÀýÀÌ °¡´ÉÇÏ´Ù. ´Ù¸¥ Á¦Á¶»çµéÀÇ µå¶óÀ̹ö¿Í´Â
´Ù¸£°Ô ¿À¸¥ÂÊ »ó´ÜÀ» º¸¸é °¢ ÅǸ¶´Ù ¹öÀüÀÌ ´Ù¸£¸ç, ¸î¸î ÅÇ¿¡¼´Â ´Ù±¹¾î¸¦ Áö¿øÇϴµ¥ Çѱ¹¾îµµ Æ÷ÇԵǾî ÀÖ´Ù. °ú°ÅºÎÅÍ S3´Â
µå¶óÀ̹ö¿¡¼ Çѱ¹¾îµµ Áö¿øÇØÁÖ¾ú´Âµ¥ DeltaChromeµµ Áö¿øÇØÁÖ°í ÀÖ´Ù.
S3Config Direct3D Configuration
Utility
¡ã S3ConfIg D3D ±¸¹öÀü (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã S3ConfIg D3D (6.14.10.1645-15.08.15.b1, protoµµ
µ¿ÀÏ)
S3Config D3DÇ׸ñÀº S3Graphics.comÀÇ ¼³¸í Áß¿¡ ¼Ò°³µÈ À̹ÌÁöÀε¥ ÇöÀç »ç¿ëµÇ´Â
¹öÀü°ú´Â ¾à°£ ´Ù¸¥ ¸ð½ÀÀ» ÇÏ°íÀÖ´Ù. D3D È¿°ú¸¦ Àû¿ëÇÒ ¼ö ÀÖ´Â ¸î°¡ÁöÀÇ Ç׸ñÀÌ ÀÖÀ¸¸ç ¿ìÃøÀÇ Show¶ó°í ÀûÈù ¹öÆ°À» ´©¸£¸é
±âº»ÀÌ Medium¿¡ üũµÇ¾î ÀÖ°í Advanced¸¦ üũÇϸé ÇöÀç À̹ÌÁö¿¡ º¸ÀÌ´Â ¸ðµç Ç׸ñÀ» ¼³Á¤ÇØÁÙ ¼ö Àִµ¥
Anti-aliasing°ú Anisotropic FilteringÀÌ È°¼ºÈµÈ´Ù. Anti-aliasingÀº ÃÖ´ë 2X,
Anisotropic FilteringÀº 2~16X±îÁö Àû¿ë°¡´ÉÇÏ´Ù. Anti-aliasingÀº ¿äÁò ³ª¿À´Â ±×·¡ÇÈ Ä«µåµé¿¡ ºñÇؼ
Àû¿ë °¡´ÉÇÑ ¹è¼ö°¡ Àû´Ù.
S3Config OpenGL Configuration
Utility
¡ã S3ConfIg OGL ±¸¹öÀü (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã S3ConfIg OGL (6.14.10.1645-15.08.15.b1, protoµµ
µ¿ÀÏ)
S3Config OGLÇ׸ñµµ S3Graphics.com¿¡ ¼Ò°³ÇÑ À̹ÌÁö¿Í Â÷À̸¦ º¸ÀÌ°í Áö¿øµÇ´Â Ç׸ñÀÌ
Àû´Ù. ¸¶Âù°¡Áö·Î ShowÀÇ Advanced¸¦ ´©¸£¸é Anisotropic filteringÇ׸ñÀÌ È°¼ºÈµÇ¸ç 2X ~ 16X±îÁö
Àû¿ëÀÌ °¡´ÉÇÏ´Ù.
S3Info Plus Display Information
Utility
¡ã S3Info Plus
S3Info PlusÇ׸ñÀº µå¶óÀ̹ö³ª »ç¿ëµÇ´Â Çϵå¿þ¾î, DirectX¹öÀü µî¿¡ °üÇÑ ³»¿ëÀ» »ìÆ캼 ¼ö
ÀÖ´Ù.
S3Overlay YUV Adjustment
Utility
¡ã S3Color Plus
S3Color PlusÇ׸ñÀº µ¿¿µ»ó °¨»ó½Ã¿¡ À¯¿ëÇÏ°Ô Àû¿ëÇÒ ¼ö ÀÖ´Â Ç׸ñµéÀÌ´Ù. DeltaChromeµµ
°ú°Å S3 Á¦Ç°±º°ú ¸¶Âù°¡Áö·Î ±âº»ÀûÀ¸·Î ¹àÀº Æí¿¡ ¼ÓÇÏ¿© º°µµ·Î Á¶ÀýÇÏÁö ¾Ê¾Æµµ ÁÁÀº ȸéÀ» º¼ ¼ö ÀÖ´Ù. ¹à±â, ´ëºñ, »ö»ó,
äµµ¸¦ ÀûÀýÈ÷ Á¶ÀýÇÏ¿© »ç¿ëÇÏ¸é µÈ´Ù.
S3Chromo Utility
¡ã S3Chromo
S3ChromoÇ׸ñÀº DeltaChromeÀÇ Chromotion ±â´É Áß ÇϳªÀÌ´Ù.
ArtisticLicense(TM)È¿°ú¿Í ºí·Ï Á¦°Å ÇÊÅÍÀÇ 2°¡Áö ±â´ÉÀ» Àû¿ëÇÒ ¼ö Àִµ¥ ±âÁ¸ÀÇ ±×·¡ÇÈ Ä«µåµé¿¡¼´Â º¼ ¼ö ¾ø¾ú´ø
Àç¹ÌÀÖ´Â ±â´ÉÀÌ´Ù. ÀÌ ±â´ÉµéÀº ½Ç½Ã°£À¸·Î Àû¿ëÀÌ °¡´ÉÇÑ ±â´Éµé·Î µ¿¿µ»ó °¨»ó½Ã¿¡ ±× È¿°ú¸¦ Á÷Á¢ Àû¿ëÇÒ ¼ö ÀÖ´Ù.
¡ã ArtisticLicense¢â Effect : ÀÔü È¿°ú
(Embossed)
¡ã ArtisticLicense¢â Effect : Å׵θ® ³×¿Â È¿°ú
¡ã ArtisticLicense¢â Effect : ºÎµå·¯¿î ÃÊ÷ (Soft
Focus)
¡ã ArtisticLicense¢â Effect : ¶Ç·ÇÇÑ È¿°ú
(Sharpen)
¡ã ºí·Ï Á¦°Å ÇÊÅÍ : ¾øÀ½
¡ã ºí·Ï Á¦°Å ÇÊÅÍ : ÇÕ¼ºÀ̹ÌÁö ¸Å²ô·´°Ô ó¸®
½ÇÁ¦·Î Àû¿ëÇÑ µ¿¿µ»óÀ̹ÌÁö
ÀÔü È¿°ú¿Í Å׵θ® ³×¿Â È¿°ú´Â À̹ÌÁö¸¦ º¸¸é Àû¿ëÀÌ µÇ¾ú´ÂÁö¸¦ ¹Ù·Î È®ÀÎÀÌ °¡´ÉÇÏ´Ù. ºÎµå·¯¿î ÃÊÁ¡,
¶Ç·ÇÇÑ È¿°ú, ºí·Ï Á¦°Å ÇÊÅÍÀÇ ÇÕ¼ºÀ̹ÌÁö ¸Å²ô·´°Ô 󸮴 À̹ÌÁö·Î ±¸ºÐÀÌ ¾î·Æ°Ô µÇ¾îÀִµ¥ ¶Ç·ÇÇÑ È¿°ú¿Í ÇÕ¼ºÀ̹ÌÁö ¸Å²ô·´°Ô 󸮴Â
ºñ½ÁÇÑ ¼º°ÝÀ¸·Î À̹ÌÁö¸¦ ³¯Ä«·Ó°Ô ÇØÁØ´Ù. °¢ ºÎºÐ¿¡¼´Â Àû¿ëµÇ´Â ¼³Á¤°ªÀ» Á¶ÀýÇÏ¿© Àû¿ëµÇ´Â ±â´ÉÀ» º¸´Ù °ÈÇÒ ¼ö
ÀÖ´Ù.
¡ã ¿øº»À̹ÌÁö
¡ã ArtisticLicense¢â Effect : ÀÔü È¿°ú
(Embossed)
¡ã ArtisticLicense¢â Effect : Å׵θ® ³×¿Â È¿°ú
¡ã ArtisticLicense¢â Effect : ºÎµå·¯¿î ÃÊ÷ (Soft
Focus)
¡ã ArtisticLicense¢â Effect : ¶Ç·ÇÇÑ È¿°ú
(Sharpen)
¡ã ºí·Ï Á¦°Å ÇÊÅÍ : ÇÕ¼ºÀ̹ÌÁö ¸Å²ô·´°Ô ó¸®
S3Rotate Utility
¡ã S3Rotate
¾Õ¼ »ìÆ캻 Display RotationÀ» ¼³Á¤ÇÏ´Â ºÎºÐÀÌ´Ù. ±âº»°ªÀÎ 0ºÎÅÍ 90, 180,
270µµ·Î ȸÀüÀ» °¡ÇÒ ¼ö ÀÖ´Ù.
S3Refresh Lock Utility
¡ã S3Refresh Lock
S3Refresh LockÇ׸ñÀº RefreshÀ²À» °íÁ¤Çϴµ¥ »ç¿ëÇÏ´Â ±â´ÉÀε¥ ÀÌ ±â´ÉÀÇ ¼³Ä¡·Î ÀÎÇÏ¿©
¼³Ä¡ CD¿¡ Á¦°øµÇ´Â µå¶óÀ̹ö¸¦ Á¦¿ÜÇÏ°í S3Graphics ȨÆäÀÌÁöÀÇ µå¶óÀ̹ö 3Á¾ ¸ðµÎ¿¡¼ S3G700 °ü·ÃÇؼ ºí·ç½ºÅ©¸° ¹®Á¦°¡
¹ß»ýÇÏ°í ÀÖ´Ù.
¡ã S3Refresh LockÀ» ÇÔ²² ¼³Ä¡ÇÒ °æ¿ì ¹ß»ýÇÏ´Â ºí·ç½ºÅ©¸°
ÇØ°á ¹æ¹ýÀº ¿©±â³ª S3G.netÀÇ Tip & Tech¶õÀ» ÂüÁ¶Çϸé
µÈ´Ù.
S3Turbo Hardware Configuration
Utility
¡ã S3Turbo (Windows 98SE¿ë)
S3TurboÇ׸ñÀº ÇöÀç Windows 2000/ XP¿¡¼´Â Á¤»óÀûÀ¸·Î ¼³Ä¡°¡ °¡´ÉÇϳª À§¿Í°°ÀÌ ¼³Á¤ÇÒ
¼ö ÀÖ´Â ÅÇÀº È°¼ºÈµÇÁö ¾Ê°íÀÖ´Ù. Windows 98/ ME¿ëÀÇ °æ¿ì¿¡µµ È°¼ºÀº °¡´ÉÇϳª ÇöÀç Ŭ·°¿¡¼ ´õ ÀÌ»óÀÇ ³ôÀº Ŭ·°Àº
Á¶ÀýÀÌ ºÒ°¡´ÉÇÏ¸ç ³·Àº Ŭ·°À¸·Î ³·Ã߱⸸ °¡´ÉÇÏ´Ù.
S3PowerWise Power Optimization
Utility
¡ã S3PowerWise (À̹ÌÁö Ãâó :
www.s3graphics.com)
S3PowerWiseÇ׸ñÀº Á¦°øµÇ´Â ¼³Ä¡ CDÀÇ µå¶óÀ̹ö³ª ȨÆäÀÌÁö¿¡ ¿Ã¶ó¿Â 3Á¾ÀÇ µå¶óÀ̹ö ¸ðµÎ¿¡¼
È°¼ºÈµÇÁö ¾Ê´Â ÅÇÀÌ´Ù. 98/ ME/ 2000/ XP ¸ðµÎ¿¡¼ »ç¿ëÇÒ ¼ö ¾ø´Âµ¥ ³ëÆ®ºÏÀ̳ª ÈÞ´ë¿ë ÄÄÇ»ÅÍÀÇ Power¸¦ Àý¾àÇÒ ¼ö
ÀÖ´Â ±â´ÉÀ̶ó´Â °ÍÀ» »ý°¢ÇÏ¸é ³ëÆ®ºÏ µî¿¡ »ç¿ëµÇ¸é Àû¿ëµÉ ±â´ÉÀ¸·Î º¸¿©Áø´Ù.
S3Refresh Lock¼³Ä¡·Î ÀÎÇÑ ¿¡·¯¹®Á¦¿Í S3TurboÅÇÀÇ È°¼ºÈ, S3PowerWiseÇ׸ñÀÇ
È°¼ºÈ´Â ´ÙÀ½¹ø µå¶óÀ̹ö¿¡¼´Â °³¼±ÇØÁà¾ßÇÒ ºÎºÐÀÌ´Ù.
OpenGL 1.4
DeltaChromeÀº À©µµ¿ìÁî ¿î¿µÃ¼Á¦¿¡¼ OpenGL 1.4¿Í ȣȯ¼ºÀ» °¡Áö¸ç È®Àå¸í·ÉÀ¸·Î´Â
GL_ARB_vertex_program, GL_ARB_fragment_programÀ» Æ÷ÇÔÇÑ´Ù.
High Performance CRT DAC
DeltaChromeÀº 400MHz 10-bit CRT DACÀ» »ç¿ëÇÑ´Ù. °í±ÞÇüÀÇ CRT¸ð´ÏÅÍ´Â
°íÇػ󵵸¦ Ç¥ÇöÇØÁִµ¥ 350MHz ÀÌ»óÀÇ Clock Rate°¡ ÇÊ¿äÇѵ¥ S3 Graphics´Â DuoView¶ó´Â µ¶ÀÚÀûÀÎ dual
display ±â¼ú·Î °í ÇØ»óµµ¿Í refresh rates¸¦ Áö¿øÇÑ´Ù. ÀÌ¿¡ °üÇÑ ÀÚ¼¼ÇÑ ³»¿ëÀº S3 Graphics
Technical Brief TN106-A¸¦ ÂüÁ¶ÇÏ¸é µÈ´Ù.
Hardware Color Cursors
DeltaChromeÀº Çϵå¿þ¾îÀûÀÎ color cursors¿Í color cursors¿¡ alpha
blendingÀ» Áö¿øÇÑ´Ù. Æ÷ÀÎÅÍ´Â 64x64Çȼ¿ÀÇ Å©±âÀÏ °æ¿ì Àû¿ëÇÒ ¼ö ÀÖ´Ù. Windows XP »ç¿ëÀÚµéÀº color¿Í
alpha(Åõ¸í È¿°ú)¸¦ ¸¶¿ì½º Æ÷ÀÎÅÍ¿Í Ä¿¼¿¡ Àû¿ë °¡´ÉÇÏ´Ù. ¾Æ·¡ÀÇ ¿¹Á¦¸¦ º¸¸é ÀϹÝÀûÀÎ Ä÷¯ Ä¿¼¿Í Åõ¸íÇÑ Ä¿¼ÀÇ Â÷À̸¦ ½±°Ô
¾Ë¾Æº¼ ¼ö ÀÖ´Ù.
¡ã Full Color Cursor (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã Translucent Cursor (À̹ÌÁö Ãâó :
www.s3graphics.com)
256MB Frame Buffer
DeltaChromeÀº 256MBÀÇ Frame Buffer¸¦ Áö¿øÇÑ´Ù. Frame Buffer
256MBÀÇ Å©±â´Â 2048*1536°°Àº Æ®·çÄ÷¯ Ç¥ÇöÀ̳ª °íÇػ󵵸¦ Áö¿øÇÏ´Â °ÍÀÌ °¡´ÉÇÏ´Ù. ±×¸®°í Ãß°¡ÀûÀ¸·Î ·ÎÄà ºñµð¿À ¸Þ¸ð¸®¸¦
ÅؽºÃÄ Ç¥Çö¿¡ »ç¿ëÀÌ °¡´ÉÇϵµ·Ï ÇØÁØ´Ù. ´Ù¾çÇÑ Ç¥Çö ȯ°æ¿¡¼ ÀÀ¿ëÇÁ·Î±×·¥°ú °ÔÀÓ µî¿¡ ºÎ°¡ÀûÀÎ ÀÚ¿øÀ» ÀÌ¿ëÇÏ¿© °íÈÁú°ú º¹ÇÕÀûÀÎ
À̹ÌÁö¸¦ Á¦°øÇÑ´Ù.
¢Â. DirectX¢â 9.0
- DirectX 9 support and beyond
- Vertex Shader 2.0+
- Pixel Shader 2.0+
- Flexible Data Flow
- Powerful Single Pass Rendering
- Programmable Depth-Cued Fog Color
- Programmable Selective Depth-of-Field
- Programmable Render Target Blending and Depth
Shading
- Programmable Per Pixel Gamma
DirectX 9 support and beyond
DeltaChromeÀº DirectX 9.0ÀÇ ÇÁ·Î±×·¥ °¡´ÉÇÑ Vertex¿Í Pixel Shader·Î
128-bit(4 x FP32) Vertex Á¤¹Ðµµ¿Í 96-bit(4 x FP24) Pixel Á¤¹Ðµµ ¿¬»êÀ»
¼öÇàÇÑ´Ù.
Vertex Shader 2.0+
DeltaChromeÀÇ 4°³·Î º´·Ä±¸¼ºµÈ ºü¸¥ ¼ÓµµÀÇ 128-bit Vertex Á¤¹Ðµµ Vertex
Shader´Â ³ôÀº À¯¿¬¼ºÀ» º¸¿©ÁØ´Ù. DeltaChromeÀÇ Vertex ¼öÇà ´É·üÀº °³¹ßÀڵ鿡°Ô ±¤¹üÀ§ÀÇ º¹ÀâÇÑ ½Ã°¢È¿°úÀÇ ´É·ÂÀ»
½ÃÇèÇغ¼ ¼ö ÀÖ´Â ±âȸ¸¦ Á¦°øÇÑ´Ù.
| DirectX 9.0
| DeltaChrome |
Vertex Shader
| 2.0
| 2.0+ |
Max Instructions
| 1024
| 65536 |
Temporary Registers
| 12
| 16 |
Max Loops
| 4
| 16x16 |
Conditional Write Mask
| -
| + |
Call & Return
| -
| + |
Pixel Shader 2.0+
96-bit pixel Á¤¹Ðµµ·Î ±¸¼ºµÈ ³ôÀº ´ë¿ªÆøÀ» Á¦°øÇÏ´Â 8-pipe Pixel Shader¿£ÁøÀº
°³¹ßÀڵ鿡°Ô Àü¿¡ º¼ ¼ö ¾ø¾ú´ø ¼öÁØÀÇ Ä÷¸®Æ¼¸¦ ½Ç½Ã°£À¸·Î ¿µÈ°°Àº È¿°ú¸¦ ¸¸µé°í Àý´ëÀûÀÎ ÀÚÀ¯·Î¿òÀ¸·Î Çȼ¿µéÀ» ´Ù·ê ¼ö
ÀÖ´Ù.
| DirectX 9.0
| DeltaChrome |
Pixel Shader
| 2.0
| 2.0+ |
Max Color Instructions
| 64
| 128 |
Instruction Slots
| 96
| 160 |
Programmable Per Pixel Gamma
| -
| + |
Programmable Depth Shader
| -
| + |
Programmable Table Filtering
| -
| + |
Programmable Video Shader
| -
| + |
Proprietary Instructions for IDCT,
adaptive filtering, deblocking, and deinterlacing
| -
| + |
Flexible Data Flow
Ç¥ÁØ DircetX 9 Pixel Shader´Â color¿Í Z buffer¸¦ ÅëÇÕÇÏ¿© Çϳª·Î »ç¿ëµÈ´Ù.
DeltaChromeÀº color¿Í Z buffer´Â µÎ°³·Î ºÐ¸®µÇ¾î ÀÛµ¿µÈ´Ù.
DeltaChromeÀÇ µ¶Æ¯ÇÑ À¶Å뼺°ú È¿°úÀûÀÎ ½¦ÀÌ´õ·Î color¿Í Z buffer ¾ÈÀÇ µ¥ÀÌÅÍ´Â
½¦ÀÌ´õ¿Í ¾ç¹æÇâ ÀÔÃâ·Â µ¥ÀÌÅÍÀÇ È帧À» °¡´ÉÇÏ°Ô ÇØÁØ´Ù.
¡ã DeltaChrome Pixel Shader (À̹ÌÁö Ãâó :
www.s3graphics.com)
Powerful Single Pass
Rendering
DeltaChromeÀº ½Ì±Û ·»´õ¸µÀ» Çϴµ¿¾È 16°³ ÀÌ»óÀÇ ÅؽºÃÄ ¸ÊÀ» ÂüÁ¶¸¦ Áö¿øÇÑ´Ù. µû¶ó¼,
DeltaChromeÀº ½Ç½Ã°£À¸·Î ¾Æ·¡ÀÇ Æ¯Â¡µéÀ» Áö¿øÇÑ´Ù.
- High precision floating point render targets for
cinematic quality image rendering
- Shadow Volume acceleration with two-sided stencil
- Advanced 16x anisotropic filtering
- High precision floating point texture formats
- Unconditional non-power of 2 textures
- Volume and Cube maps to simulate photo-realistic
reflection
- Programmable per pixel Gamma to enhance image quality
on the pixel shader output
- High Performance anti-aliasing with arbitrary-x
Super-Sampling and 16x Multi-Sampling
DeltaChrome and DirectX 9 belong
together
DeltaChromeÀÇ ÇÁ·Î±×·¥ÀÌ °¡´ÉÇÑ ´É·ÂÀº DirectX 9¿Í DirectX 9 ÀÀ¿ëÇÁ·Î±×·¥À» À§ÇØ
ÃÖÀûÈ°¡ ÇÊ¿äÇÏ´Ù. DirectX 8°ú 9»çÀÌ¿¡ À̹ÌÁöÀÇ Â÷À̸¦ ¸í¹éÇÏ°Ô ±¸º°ÇÒ ¼ö ÀÖ´Ù.
¡ã DirectX 9 Shader °íÈÁú ¿µ»ó (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã DirectX 9 DeltaChrome (left)/ DirectX 8
(right) (À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã DirectX 9 DeltaChrome (left)/ DirectX 8
(right) (À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã DirectX 9 DeltaChrome (left)/ DirectX 8
(right) (À̹ÌÁö Ãâó : www.s3graphics.com)
Programmable Depth-Cued Fog
Color
¾Æ·¡ÀÇ À̹ÌÁöÀÇ ¾È°³´Â ±íÀÌ µ¥ÀÌÅ͸¦ ±âÃÊ·ÎÇÏ¿© Ä÷¯¸¦ Á¶ÀýÇß´Ù. ¾È°³ÀÇ »öÀ» ¾î¶»°Ô º¯°æÇß´ÂÁö Àü°æÀÇ
³ë¶õ»ö¿¡¼ ³ì»ö, ±×¸®°í ¸¶Áö¸·ÀÇ ºÓÀº»öÀÇ °Å¸®·Î ¾Ë ¼ö ÀÖ´Ù.
¡ã ¾È°³ÀÇ Ä÷¯ ±íÀ̸¦ Á¶Àý (À̹ÌÁö Ãâó :
www.s3graphics.com)
Programmable Selective
Depth-of-Field
¾Æ·¡ÀÇ À̹ÌÁö´Â ÇÁ·Î±×·¡¹ÖÀ» ÀÌ¿ëÇØ ÇʵåÀÇ ±íÀÌ Á¶ÀýÀ» Ç¥ÇöÇÏ°í ÀÖ´Ù. ºÓÀº»öÀ̳ª ³ì»öÀÇ ±¸³ª ¹è°æÀÌ
ÃÊÁ¡ÀÌ ¾Æ´Ñ ÆĶõ»öÀÇ °øÀ» ÁöÄѺ¸ÀÚ. ¿ø±Ù°¨ÀÇ Á¶ÀÛÀ¸·Î »ç½ÇÀûÀΠǥÇöÀÌ °¡´ÉÇÏ´Ù.
¡ã ÆÄ·£»öÀÇ ±¸¿¡ ÃÊÁ¡ (À̹ÌÁö Ãâó :
www.s3graphics.com)
Programmable Render Target Blending and
Depth Shading
·»´õ¸µ½Ã pixelÀ» ±âÃÊ·ÎÇÑ ±¸¼º¿ä¼Ò¸¦ ¸ñÇ¥·Î ÇÁ·Î±×·¡¹ÖÇÒ ¼ö ÀÖ´Ù. ¾Æ·¡ÀÇ ¿¹¿¡¼ ¾È°³¿Í »öä³ÎÀº
¸ñÇ¥°¡µÇ´Â À̹ÌÁö³»¿¡ È¥ÇյȴÙ.
¡ã ±¸¸§ È¿°ú (À̹ÌÁö Ãâó : www.s3graphics.com)
Programmable Per Pixel Gamma and
Multi-Sampling for Anti-Aliasing
ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ °¨¸¶ Á¶Àý°ú anti-aliasingÀÇ ¿¹´Â PicturePerfect¢âÀÇ À̹ÌÁö
Ä÷¸®Æ¼¿¡¼ ´Ù·ç°í ÀÖ´Ù.
¢Â. Hi-Def¢â Computing
- Integrated HDTV Encoder
- HDTV-compatible resolutions
- TV Adjustment Control Tool
- Increased Realism
- Film-Like video quality
Hi-Def¢â Computing
HDTV´Â ¿À´Ã³¯ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â °íÇØ»óµµ µð½ºÇ÷¹ÀÌÀÇ ¸¶Áö¸· ´Ü¾î´Ù. DeltaChromeÀº µ¶Æ¯ÇÑ
Hi-Def¶ó´Â ³»ÀåµÈ HDTV ÀÎÄÚ´õ ±â¼ú·Î HDTV ÇØ»óµµ ÄÉÀ̺í·Î µð½ºÇ÷¹ÀÌ, ÅÚ·¹ºñÁ¯, ÇÁ·ÎÁ§Å͸¦ »ç¿ëÇÒ ¼ö
ÀÖ´Ù.
Integrated HDTV Encoder
DeltaChrome¿¡ ³»ÀåµÈ HDTV ÀÎÄÚ´õ´Â ¾Æ·¡¿Í °°Àº ÁÖ¿ä Ư¡µéÀ» Æ÷ÇÔÇÑ´Ù.
- Full desktop view in HDTV mode
- Integrated into graphics core, no need for external
dongle
- Macrovision enabled for 480i/p mode
- PC99 specification support
- NTSC/PAL support for standard TV mode
- Vertical overscan and underscan compensation
- 2x Oversampling for premium image quality
- 2/3 tap flicker filter with programmable
coefficients
- Adaptive aperture correction
- 4:4:4 conversion with 10 bit DAC resolution
- Full range RGB to YUV color space conversion with Hue,
Saturation and Contrast adjustments
- Smooth vertical overscan compensation with programmable
contraction factor
HDTV-compatible resolutions
480p/ 720p/ 1080i/ 1080p HDTV resolutions via
component(Ypbpr) output 480i standard TV output via S-Video and
composite output
TV Adjustment Control Tool
DeltaChromeÀº S3Display¸¦ ÅëÇÏ¿© TVÃâ·Â¿¡ °üÇÑ ¼³Á¤À» Á¦°øÇÑ´Ù.
TV Adjustments Control Tool (À̹ÌÁö Ãâó :
www.s3graphics.com)
Increased Realism
HDTV´Â Ç¥ÇöµÇ´Â À̹ÌÁöÀÇ Çȼ¿À» Áõ´ë½ÃÄÑ »ç½Ç¼ºÀ» Áõ´ë½ÃŲ´Ù. ºÎ°¡ÀûÀ¸·Î DeltaChromeÀÇ
Chromotion ¿£ÁøÀº ºñµð¿À µ¥ÀÌÅ͸¦ ¸ÕÀú µðÄÚµùÀ» ÁøÇàÇÑ´Ù.
Film-Like video quality
DeltaChromeÀº µ¥½ºÅ©Å¾¿¡¼ Chromotion¢â Programmable Video ¿£ÁøÀ¸·Î
Çʸ§°°Àº ºñµð¿À ÈÁúÀ» º¸¿©ÁØ´Ù.
¢Â. Chromotion¢â Programmable Video
Engine
- MPEG-2 Decoding with Hardware Accelerated IDCT and
Motion Compensation
- Video Acceleration with Modular Driver Design
- Windows Media Video Post-Processing Support
- Film-Like Video with Per Pixel Adaptive
De-Interlacing
- High Quality Video Scaling with the Programmable Kernel
Filter
- Seamless Integration of Video Processing and 3D
Rendering with VMR support
- ArtisticLicense¢â Effect Generation with Advanced
Real-time Image Processing
Chromotion¢â Programmable Video
Engine
Chromotion¿£ÁøÀº MPEG-2/4, Windows Media Video, ±×¸®°í Video Ç¥ÁØÀ»
À¶Å뼺ÀÖ°Ô ½ÇÇàÇÑ´Ù. iDCT°°Àº °íÁ¤µÈ ¿ªÇÒ ÇÁ·Î¼¼½ÌÀº ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ Chromotion¿£ÁøÀÌ ÄÁÆ®·ÑÇÑ´Ù. À¥¹æ¼Û°°Àº ºñµð¿À
¼Ò½º¸¦ °³¼±ÇÏ°í ÀúÈÁúÀÇ ¼Ò½º¸¦ º¸´Ù Çâ»ó½ÃŲ´Ù.
MPEG-2 Decoding with Hardware Accelerated
IDCT and Motion Compensation
DeltaChromeÀÇ Chromotion¿£ÁøÀº DVDÇ÷¹À̽à °¡¼ÓÀ» À§ÇØ IDCT¿Í ¿òÁ÷ÀÓ º¸Á¤À»
Áö¿øÇÔÀ¸·Î½á bit streamÀ» ¾ÐÃàÇÏ¿© µðÄÚµùÇϴµ¥ ÀÏÁ¶¸¦ ÇÑ´Ù.
IDCT(Inverse Discrete Cosine Transform)¸¦ ¼öÇàÇÏ´Â ±×·¡ÇÈ ÇÁ·Î¼¼¼´Â
CPU°¡ ´Ù¸¥ Áß¿äÇÑ ÀÛ¾÷ÀÌ °¡´ÉÇϵµ·Ï µ½´Â´Ù.
ºñ·Ï S3 Graphics°¡ Savage3DÀÌ·¡·Î ¿òÁ÷ÀÓ º¸Á¤(motion Compensation)À»
Á¦°øÇßÀ¸³ª DeltaChromeÀÇ »õ·Î¿î Chromotion¿£ÁøÀº Microsoft DirectX Video
Acceleration(DXVA)ÀÇ Ç¥ÁØ¿¡ ÁØÇØ µðÀÚÀεǾú´Ù. Chromotion¿£ÁøÀº ÇöÀç¿Í ¹Ì·¡ÀÇ Microsoft ¿î¿µÃ¼Á¦¿¡¼
DVDÀç½Ì½Ã ¿©ºÐÀÇ ÀÚ¿ø ³¶ºñ¸¦ ÃÖ¼ÒÈÇÏ°í ÃÖ´ëÀÇ È¿À²À» °¡´ÉÇÏ°Ô ÇÑ´Ù.
DeltaChrome´Â S340À̶ó´Â ¾ÐÃàµÇÁö¾ÊÀº Æ÷¸äÀ» Áö¿øÇÏ´Â °í¼º´É S3 GraphicsÀÇ Ã¹
¼¼´ëÀÌ´Ù. »õ·Î¿î Fourcc ÄÚµå´Â DVD µðÄÚ´õ¿¡¼ Á¦°øÇÏ´Â ³ª¸ÓÁö µ¥ÀÌÅÍ ¾ÐÃà°ú ¾ÐÃàµÇÁö ¾ÊÀº µ¥ÀÌÅÍ°¡ ¼·Î ´ëÄ¡µÇ±â ¶§¹®¿¡
¾ÐÃàµÇÁö¾ÊÀº S340 µ¥ÀÌÅÍ Æ÷¸äÀ» Á¦°øÇÏ´Â Microsoft DirectX 9¿Í ȣȯµÇ°í I, P, ±×¸®°í B À̹ÌÁö¸¦ ¿¬»êÇÏ´Â
µ¿¾È ÃÖ´ëÀÇ È¿À²À» °¡´ÉÇÏ°Ô ÇÑ´Ù.
Video Acceleration with Modular Driver
Design
DeltaChrome¸¦ À§ÇÑ À©µµ¿ì ÀåÄ¡ µå¶óÀ̹öµéÀº DirectX 9 Ŭ¶óÀ̾ðƮó·³ ÀÛµ¿ÇÏ¿©
DirectX Video Acceleration(DXVA) °¡¼ÓÀ» °¡´ÉÇÏ°Ô ¸ðµâÈ¿Í °èÃþµðÀÚÀÎÀ» »ç¿ëÇÑ´Ù.
Ŭ¶óÀ̾ðÆ®´Â IDCT ¼öÇàÇÏ´Â DeltaChromeÀÇ Chromotion¿£Áø¿¡ ½¦ÀÌ´õ ÇÁ·Î±×·¡¹Ö ¸í·ÉÀ»
º¸³½´Ù.
Ãâ·ÂÀº Chromotion¿£ÁøÀ¸·ÎºÎÅÍ ¿òÁ÷ÀÓ º¸Á¤(Motion Compensation) ¿£Áø¿¡ ¸ð¿©Áö°í
ÃÖÁ¾ °á°ú´Â S340Æ÷¸ä³»ÀÇ ºñµð¿À ¸Þ¸ð¸®¿¡ ¾²¿©Áø´Ù.
S3 GraphicsÀÇ Chromotion¿£ÁøÀº Pixel Shader 2.0¿¡¼ Áö¿øµÇ´Â ±âº»ÀûÀÎ
¸í·É¿¡ ´õÇÏ¿© IDCT¿¡¼ Áö¿øÇÏ´Â »õ·Î¿î ¸î°¡Áö ¸í·É¾î¸¦ »ç¿ë°¡´ÉÇÏ°Ô ÇÑ´Ù.
ÀüÅëÀûÀÎ IDCT¿¡¼ ½¦ÀÌ´õ ÇÁ·Î±×·¥À¸·Î º¯È¯Àº Pixel Shader¿¡¼ ºñµð¿À ½ºÆ®¸² µðÄÚµå, ±×¸®°í
ºñµð¿À µðÄÚµùÀ» À§ÇÑ 3D ÆÄÀÌÇÁ¶óÀÎÀ» ÃÖÀûÈÇØ¾ß ÇÑ´Ù.
Windows Media Video Post-Processing
Support
Windows Media Video(WMA)´Â Microsoft°¡ Á¤ÀÇÇÑ ºñµð¿À ½ÅÈ£ ¾ÐÃàÀ» À§ÇÑ
Æ÷¸äÀÌ´Ù. DeltaChromeÀÇ Chromotion¿£ÁøÀº WMV¹öÀü 8°ú 9 µÑÀÇ ¾ÐÃàµÈ bit ½ÅÈ£ÀÇ ºñµð¿À µ¥ÀÌÅ͸¦ ÈÄ¿¡
¿¬»êÇÏ¿© µðÄÚµåÇÑ´Ù. DeltaChromeÀº ¶ÇÇÑ WMV8°ú9ÀÇ ¼±ÅÃµÈ µðÄÚµù ¿ªÇÒ Á¤ÀÇÀÇ ´É·ÂÀ» °¡Áø´Ù.
Film-Like Video with Per Pixel Adaptive
De-Interlacing
DeinterlacingÀº Bob¿Í WeaveÀÇ ¹æ¹ýÀÌ °¡Àå ÀϹÝÀûÀÌ´Ù. Bob´Â ÇÑ ÇÁ·¹ÀÓ Å©±âÀÇ °¢
Çʵ带 ´ÃÀÌ´Â ¿¬»êÀ» ¼öÇàÇÏ°í ¼öÁ÷ Á¶Àý, ±×¸®°í 6°³ÀÇ Çʵå·ÎºÎÅÍ 6°³¸¦ Ç¥ÇöÇÑ´Ù. ÀÌ Deinterlacing ¹æ¹ýÀº ÀǹÌÀÖ´Â
¿òÁ÷ÀÓÀÇ ºñµð¿À ºÎºÐ¿¡ È¿°ú°¡ ÀÖ´Ù. ºÒÇàÇÏ°Ôµµ ¿òÁ÷ÀÓÀÌ ¾ø´Â ºñµð¿À Áö¿ª¿¡´Â ÁÁÀº ¹æ¹ýÀÌ ¾Æ´Ï´Ù. Weave´Â ¾à°£ ¶Ç´Â °ÅÀÇ
¿òÁ÷ÀÓÀÌ ¾ø´Â ¼Ò½ºÀ̹ÌÁöÀÇ ºñµð¿À¸¦ ¿ì¼±ÇÏ´Â Bob¿Í ´Ù¸¥ ±â¼úÀÌ´Ù. Weave´Â ÃÊ´ç 30ÇÁ·¹ÀÓÀ» Ç¥ÇöÇÏ´Â µÎ°³ÀÇ ¿¬¼ÓµÈ ÇʵåÀÇ
ºñµð¿À¸¦ °£´ÜÈ÷ ¹èÄ¡ÇÏ´Â ¹æ¹ýÀÌ´Ù. Weave´Â ¿òÁ÷ÀÓÀÌ ÀÖ´Â ºñµð¿ÀÀÇ °ø°£¿¡´Â ÀûÇÕÇÏÁö ¾Ê´Ù.
DeltaChromeÀº Çȼ¿À» ±âÃÊ·ÎÇÏ´Â Bob¿Í Weave¸¦ Á¶ÇÕÇÑ ADT(Advanced
Deinterlacing Technique)¸¦ »ç¿ëÇÑ´Ù. DeltaChromeÀÇ deinterlacer´Â BobÀÎÁö WeaveÀÇ
Áö³ªÄ£ °ø°£ÀÎÁö ´Ù½Ã ³ª¿Ã °ø°£ÀÎÁö °áÁ¤ÇÏ°í °¢ °ø°£ÀÇ ¸ðµç Çȼ¿À» °Ë»çÇÑ´Ù. DeltaChromeÀº Çȼ¿¿¡ ±âÃÊÇÑ À̹ÌÁöÀÇ ½Ã°£°ú
°ø°£ÀÇ ¿ä¼Ò µÑ´Ù¸¦ Á¶ÇÕÇÏ¿© ¿¬»êÀ» ¼öÇàÇÏ¿© °í Ç°Áú°ú Çʸ§°°Àº ºñµð¿À Ãâ·ÂÀ» ¸¸µé¾î³½´Ù.
¡ã BOB (À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã WEAVE (À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã DeltaChrome ADT(Advanced Deinterlacing Technique)
(À̹ÌÁö Ãâó : www.s3graphics.com)
High Quality Video Scaling with the
Programmable Kernel Filter
DeltaChromeÀº ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ Kernel ÇÊÅÍ´Â °íÇ°ÁúÀ» °¡´ÉÇÏ°Ô ÇÑ´Ù. 4x4ÇÊÅÍ´Â
16Çȼ¿·Î µÑ·¯½ÎÀÎ Çȼ¿ ±ÙóÀÇ »ó´çÇÏ´Â ¼Ò½ºÀ̹ÌÁöÀÇ ÁÖ¾îÁø Çȼ¿·Î ºÎÅÍ ¾Ë°í¸®Áò°ú Ä÷¯ µ¥ÀÌÅ͸¦ »ç¿ëÇÏ¿© ÁÖ¾îÁø ¸ñÀûÀ̹ÌÁö·Î
¸ñÇ¥°¡µÇ´Â Ä÷¯¸¦ Æò°¡ÇÑ´Ù. ÀÌ ÇÊÅÍ´Â »¡°, ³ì»ö, ±×¸®°í ÆĶõ»ö ä³ÎÀº RGBÆ÷¸äÀÇ µ¥ÀÌÅÍ·Î Luma¿Í Chroma ±¸¼º¿ä¼Ò·Î
Ä÷¯ µ¥ÀÌÅ͸¦ ³ªÅ¸³»´Âµ¥ »ç¿ëÇÑ´Ù. Kernel ÇÊÅÍ´Â Up-Sampling¸¸Å Down-Sampling¿¡µµ »ç¿ëµÈ´Ù. ÇÁ·Î±×·¡¹Ö
°¡´ÉÇÑ ÀÌ ÇÊÅÍ´Â ÀÀ¿ëÇÁ·Î±×·¥¿¡ »ç¿ëµÇ¾î Àß Æ©´×µÈ Á¦°Å ¾Ë°í¸®ÁòÀ» Ãß°¡·Î ¿©ºÐÀÇ È£È¯¼ºÀ» ´õÇÑ´Ù.
¡ã Low Quality Video Scaling (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã Video Scaling with Programmable Kernel Filter
(À̹ÌÁö Ãâó : www.s3graphics.com)
Seamless Integration of Video Processing and
3D Rendering with VMR support
DeltaChromeÀÇ ¿£ÁøÀº MicrosoftÀÇ Video Mixing Renderer¸¦ Áö¿øÇϵµ·Ï
µðÀÚÀÎµÇ¾î ºñµð¿À ÇÁ·Î¼¼½Ì°ú 3D ·»´õ¸µÀÇ ±ÕÀÏÇÑ Á¶È¸¦ °¡´ÉÇÏ°Ô Çß´Ù. MicrosoftÀÇ Video Mixing Renderer´Â
±¤¹üÀ§ÀÇ »õ·Î¿î Mixing Ư¡°ú ¼º´É Çâ»ó¿¡ ÀÇÇÑ À©µµ¿ì Ç÷§ÆûÀÇ ºñµð¿À ·»´õ¸µÀÇ »õ·Î¿î ¼¼´ë¸¦ ³ªÅ¸³½´Ù. VMRÀº Overlay
Mixer¿Í Video Renderer¸¦ ´ëüÇÑ´Ù. DeltaChromeÀÇ °í ¼º´É ¿£Áø°ú ÇÔ²² VMRÀº µà¾ó À©µµ¿ì¿¡¼ µ¿ÀÏÇÑ °í
Ç°ÁúÀÇ ºñµð¿À Ç÷¹À̸¦ °¡´ÉÇÏ°Ô ÇØÁØ´Ù.
ArtisticLicense¢â Effect Generation with
Advanced Real-time Image Processing
DeltaChromeÀÇ Chromotion¿£ÁøÀº °íÇ°Áú ¿¹¼ú È¿°ú¸¦ Á¦°øÇÑ´Ù. ½Ç½Ã°£ À̹ÌÁö Àç»ýÀº
¹Ì¼ú°¡µéÀÌ ÄÄÇ»ÅÍ ¸ð´ÏÅ͸¦ ÅëÇÑ ÀÛ¾÷°ú À̹ÌÁöÀÇ ÃÖÀûÈ »ý¼ºÀ» À§ÇÑ ÇÊÅÍÀÇ ¼±ÅÃÀ» ±¸Ã¼ÈÇÑ´Ù. ¸î°¡Áö DeltaChrome ÇÊÅÍÀÇ
¿¹°¡ ¾Æ·¡¿¡ ÀÖ´Ù. µ¿¿µ»ó °¨»ó½Ã¿¡ ±× ±â´ÉÀ» Àû¿ëÇغ¸°í Á÷Á¢ È®ÀÎÀÌ °¡´ÉÇÏ´Ù.
¡ã Image with no added Effect (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã Image with Soft Focus Artistic Effect (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã Image with Embossed Artistic Effect (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã Image with Sharpen Artistic Effect (À̹ÌÁö Ãâó :
www.s3graphics.com)
¢Â. V8¢â Pipeline
- Full 8 pixel pipeline
- Unified super wide pipeline for seamless 2D/3D/Video
context switching
- Trilinear-filtered fill rate of 2.4 Giga-pixels per
second
- Full floating point calculation precision
- Programmable cache for engine speed and
efficiency
- Optimized advanced shading dependency read
pipelines
- Programmable render target blending (PS2.0+)
- Programmable depth shader (PS 2.0+)
V8¢â Pipeline
DeltaChromeÀÇ V8 ÆÄÀÌÇÁ¶óÀÎÀº Á¤±³ÇÏ°í º¹ÀâÇÑ full 8-pixel ÆÄÀÌÇÁ¶óÀÎÀÌ´Ù. ÃÊ´ç
2.4Giga-pixel ÇÊ·¹ÀÌÆ®ÀÇ ³î¶ó¿î 󸮴ɷÂÀº °ÔÀ̸ÓÀÇ ½Ã°¢ÀûÀÎ °æÇè°ú ½ÉÀåÀ» ¶§¸®´Â 3D ±×·¡ÇÈ ¼Óµµ¸¦
Á¦°øÇÑ´Ù.
¢Â. PicturePerfect¢â
- GDI+ Visual Effects such as
- Gradient Fill
- Alpha Blend
- TransparentBlt
- WindowsXP AntiAliased Font Support
- Multi-Sampling for Antialiasing
- Programmable Per Pixel Gamma
GDI+ Visual Effects
S3 GraphicsÀÇ DeltaChromeÀº Çϵå¿þ¾îÀûÀ¸·Î GDI+¸¦ Áö¿øÇÑ´Ù. ±× °á°ú º¸´Ù ºÎµå·¯¿î
¾Ö´Ï¸ÞÀ̼ǰú ½Ã½ºÅÛÀÇ Àüü ¼º´ÉÀ» Çâ»ó½ÃŲ´Ù.
Windows 2000°ú Windows XP´Â Windows ½©¿¡¼ Ưº°ÇÑ È¿°ú¸¦ Áö¿øÇÑ´Ù.
Advanced System PropertiesÆäÀÌÁöÀÇ Performance Options¿¡¼ Á¢±ÙÇÒ ¼ö ÀÖ´Ù. Visual
Effects¿¡¼ Àû¿ëÇÒ ¼ö ÀÖ´Ù. ¼ÒÇÁÆ®¿þ¾îÀûÀÎ Áö¿øÀÏ °æ¿ì¿¡´Â ¼º´ÉÀÌ Ç϶ôµÇÁö¸¸ Çϵå¿þ¾îÀûÀÎ Áö¿øÀº ÃÖ»óÀÇ ¿É¼ÇÀ» »ç¿ëÇÒ ¼ö
ÀÖ´Ù.
Gradient Fill
½Ã°¢ È¿°ú¿¡¼ ÃÖÀûÀÇ ¸ð¾çº¸´Ù ÃÖÀûÀÇ ¼º´ÉÀ» ¼±ÅÃÇßÀ» °æ¿ì Gradient FillÀ» Àû¿ëÇÒ ¼ö
ÀÖ´Ù.
Alpha Blend
Alpha BledingÀº blend-in°ú blend-out ¾Ö´Ï¸ÞÀ̼ǰú alpha cursors,
±×¸®°í ´Ù¸¥ Åõ¸íÇÑ È¿°ú¿¡ »ç¿ëµÈ´Ù. ¿¹¸¦µé¾î, ¹ÙÅÁȸ鿡¼ Ç®´Ù¿î ¸Þ´º°¡ ³ªÅ¸³ª±âÀü Åõ¸íÇϰųª »ç¶óÁú¶§µµ ¸¶Âù°¡Áö´Ù. ¼º´É ¿É¼ÇÀÇ
½Ã°¢ È¿°ú¿¡¼ Use drop shadows for icon labels on the desktop(¹ÙÅÁ ȸéÀÇ ¾ÆÀÌÄÜ ·¹ÀÌºí¿¡
±×¸²ÀÚ »ç¿ë)¸¦ ¼±ÅÃÇÏ¸é µÈ´Ù.
¡ã Dropped Shadows are disabled in the lower image
(À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã Dropped Shadows are enabled in the lower image
(À̹ÌÁö Ãâó : www.s3graphics.com)
TransparentBlt
TransparentBlt Áï, Alpha Blend °°Àº Åõ¸í È¿°úÀÌ´Ù. ¾Æ·¡´Â Use visual
styles on windows and buttons¸¦ Windows XP¿¡¼ Àû¿ëÇßÀ» °æ¿ìÀÌ´Ù. ¾Æ·¡ÀÇ ¿¹ Áß Use visual
styles on windows and buttons¸¦ Àû¿ëÇÏÁö ¾ÊÀº À̹ÌÁö¸¦ Á¦´ë·Î Ç¥ÇöÇÏÁö ¸øÇϴµ¥ À̹ÌÁö¸¦ ´·¯ Á÷Á¢¸µÅ©µÈ
À̹ÌÁö¸¦ º¸¸é ½±°Ô ÀÌÇØ°¡ µÈ´Ù.
¡ã Without Use visual styles selected - À̹ÌÁö¸¦ ´©¸£¸é À̵¿
(À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã With Use visual styles selected (À̹ÌÁö Ãâó :
www.s3graphics.com)
WindowsXP AntiAliased Font
Support
DeltaChromeÀº Windows XP¿¡¼ font antialiasingÀ» Áö¿øÇÑ´Ù. ÅؽºÆ®´Â
ÄÄÇ»ÅÍ µð½ºÇ÷¹ÀÌ¿¡¼ µµÆ®³ª Çȼ¿·Î ±¸¼ºµÇ¾î º¸¿©Áø´Ù. ÄÄÇ»ÅÍ¿¡ ±¼°îÀÌ ±×¸®°Å³ª ´ë°¢¼±ÀÇ µµÆ®´Â ³¯Ä«·Î¿î °¢À» ¸¸µé°ÔµÈ´Ù. ÀÌ
³¯Ä«·Î¿î À̹ÌÁö¸¦ aliasing(°í¸£Áö ¸øÇÑ Çü»ó)À̶ó ÇÑ´Ù. ÀÌ ³¯Ä«·Î¿î °¢À» ºÎµå·´°Ô ÇØÁÖ´Â ±â¼úÀ» anti-aliasingÀ̶ó
ÇÑ´Ù. fonts¿¡ Àû¿ëµÇ¾úÀ»¶§, Àü¹®¿ë¾î·Î font smoothingÀÌ°í ¶§¶§·Î »ç¿ëµÈ´Ù. ÀÌ smoothing´Â Çȼ¿(ºÎºÐÀûÀ¸·Î
Åõ¸íÇÏ°Ô ¸¸µç´Ù.)ÀÇ °¢À» ½Ã°¢ÀûÀ¸·Î ¹¶°³ÁÖ¾î ¿Ï¼ºµÈ´Ù. ¾Æ·¡ÀÇ ¿¹¿¡¼ ¿À¸¥ÂÊÀÌ anti-aliasing ±â¼úÀ» Àû¿ëÇÑ
°ÍÀÌ´Ù.
¡ã Font Smoothing is visible in the images on the
right. (À̹ÌÁö Ãâó : www.s3graphics.com)
¡ã Font Smoothing is visible in the images on the
right. (À̹ÌÁö Ãâó : www.s3graphics.com)
WindowsXP ClearType Support
DeltaChromeÀº Windows XP¿¡¼ Á¦°øµÇ´Â 4-bit anti-aliased fonts¸¦
±âº»ÀûÀ¸·Î Áö¿øÇÑ´Ù. DeltaChrome ½Ã½ºÅÛÀº Windows XP ClearType ±â¼úÀ» È°¼ºÈ ÇßÀ»¶§ LCD µð½ºÇ÷¹À̸¦
»ç¿ëÇÒ °æ¿ì º¸´Ù ±ú²ýÇÑ ÅؽºÆ® À̹ÌÁö¸¦ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ÀÌÁ¡ÀÌ ÀÖ´Ù.
°Ô´Ù°¡ ÀüÅëÀûÀÎ font smoothing ±â¼ú»Ó¸¸¾Æ´Ï¶ó Windows XP¿¡¼ Á¦°øÇÏ´Â
ClearType °°Àº MicrosoftÀÇ font-Çâ»ó ±â¼ú·Î µðÁöÅÐ ÀÎÅÍÆäÀ̽º¸¦ °¡Áø LCD¸ð´ÏÅ͵鿡¼ fonts¸¦ º¸´Ù ¼±¸íÇÏ°Ô
¸¸µé¾î ÁØ´Ù.
ClearType´Â LCD½ºÅ©¸°ÀÇ ¸ðµç Çȼ¿ÀÇ °³º°ÀûÀÎ ¼öÁ÷ Ä÷¯ ÁÙ¹«´Ì ¿ä¼Òµé¿¡ Á¢±ÙÇؼ ÀÛµ¿µÈ´Ù.
sub-pixel fonts ·»´õ¸µÀÇ Æû¿¡¼´Â Àüü Çȼ¿À» »ç¿ëÇÏ´Â ´ë½Å¿¡ ºÓÀº»ö, ³ì»ö, ±×¸®°í ÆĶõ»ö Çȼ¿µéÀÇ ±¸¼º ¿ä¼Ò¸¦
ºÐ¸®ÇÏ¿© ÅؽºÆ®¸¦ ±×¸®´Âµ¥ »ç¿ëµÈ´Ù.
ClearType¸¦ LCD ¸ð´ÏÅÍ¿¡¼ ÀÛµ¿Çϸé ÅؽºÆ®ÀÇ À̹ÌÁö´Â º¸´Ù ³¯Ä«·Î¿öÁø´Ù. ¿Ö³ÄÇÏ¸é ±¼°î°ú
´ë°¢¼±À» ºÎµå·´°Ô ÇÏ¿© º¸´Ù ÀÛÀº µµÆ®°¡ ÇʼöÀûÀ¸·Î ¾ò¾îÁö±â ¶§¹®ÀÌ´Ù.
ClearType font smoothingÀ» CRT¿¡¼ ¼±ÅÃÇßÀ»¶§ LCD ½ºÅ©¸°¿¡¼¿Í °°Àº ÀÌÁ¡À» ¾òÀ»
¼ö ¾ø´Ù. ±×·¯³ª, ClearTypeÀº anti-aliasing Áö¿øÀ» Æ÷ÇÔÇÏ°í CRT µð½ºÇ÷¹ÀÌ¿¡ ClearType fonts¸¦
Àû¿ëÇßÀ» °æ¿ì ÅؽºÆ® Ç¥ÇöÀÌ ¿©ÀüÈ÷ ¾à°£Àº °³¼±µÈ °ÍÀ» ¾Ë ¼ö ÀÖ´Ù.
¡ã ClearType Disabled
¡ã ClearType Enabled
Multi-Sampling for
Antialiasing
DeltaChromeÀº antialiasing È°µ¿¹üÀ§ÀÇ ÃÖÀûÈ·Î adaptive samplingÀ» À§ÇÑ
»õ·Î¿î ¾Ë°í¸®ÁòÀ» Àû¿ëÇß´Ù.
AntialiasingÀº ±¼°îÀ̳ª ¼öÁ÷¼±À» ±×¸±¶§ Çȼ¿ÀÇ °è´Ü ¸ð¾çÀ» ÁÙÀ̴µ¥ »ç¿ëµÈ´Ù. Çȼ¿ÀÌ
¸¸µé¾î³»´Â °ÍµéÀº ´Ù¸¥ Ä÷¯µéÀÇ Æú¸®°ï »çÀÌ °æ°è¼± À§¿¡ ´ëºÎºÐ µå·¯³´Ù. Antialising ±â¼úÀº º¸´Ù ÀÚ¿¬½º·¯¿î ¸ð½À¿¡ ´õÇÏ¿©
°æ°è¼±ÀÇ Çȼ¿À» ¹¶°ÔÁØ´Ù. antialising¿¡¼ °¢ Æú¸®°ïÀÇ °¢µéÀÇ °¡·Î ÁÙ¹«´ÌµéÀ» È帴ÇÏ°Ô ÇÑ´Ù. DeltaChromeÀÇ °¢
Çȼ¿Àº ¸ÖƼ»ùÇÃÀÌ ÀÌ·ç¾îÁö°í Çȼ¿ÀÇ subsamplesÀº Çѹø Åë°úÇؼ ¾÷µ¥ÀÌÆ®µÈ´Ù. »ùÇõéÀº °¢ Çȼ¿¿¡ ±â·ÏµÇ¾î ¼·Î È¥Çյǰí
½ºÅ©¸°¿¡ Ãâ·ÂµÈ´Ù. ÀÌ °á°ú¸¦ ÅëÇØ antialisingÀº À̹ÌÁöÀÇ Ç°ÁúÀ» Çâ»ó½ÃŲ´Ù.
¡ã Without Multi-Sampled Antialiasing (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã With Multi-Sampled Antialiasing (À̹ÌÁö Ãâó :
www.s3graphics.com)
Programmable Per Pixel Gamma
ÇÁ·Î±×·¡¹Ö °¡´ÉÇÑ per pixel Gamma º¸Á¤Àº Çȼ¿ ½¦ÀÌ´õ Ãâ·Â½Ã À̹ÌÁöÀÇ Ç°ÁúÀ»
Çâ»ó½ÃŲ´Ù.(PS 2.0+)
¡ã Without Per Pixel Gamma (À̹ÌÁö Ãâó :
www.s3graphics.com)
¡ã With Per Pixel Gamma Applied (À̹ÌÁö Ãâó :
www.s3graphics.com)
¢Â. Advanced Deferred
Rendering¢â
¿ÏÀüÈ÷ »õ·Î¿î Advanced Deferred Rendering ±â¼úÀº Ç¥ÁØ z-culling ±â¼ú
ÀÌ»óÀ¸·Î ÃÖ´ëÀÇ ¼º´ÉÀ» À§ÇØ 3D¿£ÁøÀÇ È¿À²¼ºÀ» ±ØÀûÀ¸·Î Áõ°¡½ÃÄ×´Ù.
- Hierarchical Z Buffering
- Z-Buffer Traffic Control with Zero Cycle Clear
- Front-to-back, Back-to-front Z occlusion culling
- Triangle Mask Optimization
- Deferred Rendering with a Two-Pass Rendering
Scheme
- Greater Performance by avoiding redundant
Overdraws
Hierarchical Z Buffering
DeltaChromeÀº Z-buffer µ¥ÀÌÅÍ°¡ ´Ù·ç´Â °Íº¸´Ù È¿À²À» °ÈÇß´Ù. DeltaChromeÀº
Hierarchical Z°¡ Á¦°øÇÏ´Â ¿¹ºñ ¹öÆÛ¸µ½Ã¿¡ ¹üÀ§³»ÀÇ µ¥ÀÌÅÍ´Â ¼±ÅÃÇÏ°í ¶³¾îÁö°í ´ú ¸íÈ®ÇÑ Z µ¥ÀÌÅÍ´Â °É·¯³»¾î ÀáÀçÀûÀÎ
°úÁ¤¿¡¼ Ç¥Áغ¸´Ù ¾Õ¼ º¸´Ù ´õ ¸íÈ®ÇÑ Z bufferingÀ» È°¼ºÈÇÑ´Ù.
Z-Buffer Traffic Control with Zero Cycle
Clear
DeltaChromeÀº Z-buffer ¸Þ¸ð¸® À̵¿ Á¶ÀýÀ» ÃÖÀûÈÇÏ´Â zero-cycleÀÇ
Z-clear¸ðµå¸¦ Æ÷ÇÔÇß´Ù.
Front-to-back, Back-to-front Z occlusion
culling
DeltaChromeÀº front-to-back»Ó¸¸¾Æ´Ï¶ó back-to-front Z occlusionÀ»
¼±ÅÃÇÏ¿© »ç¿ëÇÑ´Ù.
Triangle Mask Optimization
DeltaChromeÀº Z µ¥ÀÌÅÍÀÇ º¸ÀÌÁö¾Ê´Â »ï°¢ÇüÀ» À§ÇØ Á¤Á¡ÀÇ °¡¸²À» Á¦°ÅÇÏ¿© ÃÖÀûÈÇÏ°í
ÀÖ´Ù.
Deferred Rendering with a Two-Pass Rendering
Scheme
DeltaChromeÀº Z-buffer·ÎºÎÅÍ ·»´õ¸µÀÌ ¹ß»ýÇÒ °æ¿ì Single-Pass³ª
Two-Pass¸¦ ½ÇÇàÇϵµ·Ï ¼³°èÇß´Ù. Single Pass °èȹÀº front-to-backÀ¸·Î ±×·ÁÁø Æú¸®°ïÀÇ ¾îÇø®ÄÉÀ̼ÇÀÌ
È¿À²ÀûÀÌ´Ù. "back" Æú¸®°ïÀº ÆÄÀÌÇÁ¶óÀγ»¿¡¼ Á¦°ÅµÇ´Â °ÍÀÌ °¡´ÉÇÏ´Ù.
DeltaChromeÀÇ Two Pass Advanced Deferred Rendering °èȹÀº ´ë¿ªÆøÀÌ
ÇÊ¿äÇÑ ¸ñÀûÁö¿Í Z-buffers¸¦ ¾²´Â °ÍÀ» ÁÖ¸ñÇÒ¸¸ÇÏ°Ô ÁÙ¿©ÁØ´Ù. ÇѹøÀÇ Pass¸¦ Çϴµ¿¾È ±íÀÌÀÇ º¹ÀâÇÑ Æò°¡°¡ ¹ß»ýÇßÀ¸³ª
Çȼ¿ÀÌ ¾ø´Â ¸ñÀûÁö³ª Z-buffersÀÇ Ç¥ÇöÀ» È°¼ºÈÇÑ´Ù. µÎ¹øÀÇ Pass¸¦ ³¡¸¶Ä¡´Â ½ÇÇൿ¾È ¸ñÀûÁö¿Í Z-buffer´Â ÃÖÀúÀÇ
Àбâ·Î ÃÖÀûȸ¦ ÇàÇÑ´Ù.
Greater Performance by avoiding redundant
Overdraws
ÃÊ°úµÇ¾î ºÒÇÊ¿äÇÑ °ÍµéÀ» ÇÇÇÏ¿© ¼º´ÉÀ»
Çâ»ó½ÃŲ´Ù. |