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									Àü¼Û 2003-07-16 12:44	 
	
	
		
				
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			Half-Life 2¸¦ ¿Ïº®È÷ Áñ±â·Á¸é DX9.0¿Ïº®Áö¿øÇÊ¿ä
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IDSoftÀÇ DOOM III¿Í FPS°ÔÀÓÀÇ ÃÖ°ÀÚ ÀÚ¸®¸¦ ³õ°í ½Î¿ì°ÔµÉ Half-Life 2¿¡¼ º¸¿©ÁÖ´Â 
°¢Á¾ ȸé È¿°ú¿Í µ¥¸ð ¹«ºñ·Î °ø°³µÇ¾ú´ø ¸¸ÅÀÇ ÈÁúÀ» ´À³¢·Á°í ÇÑ´Ù¸é DirectX 9.0À» ¿Ïº®È÷ Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå°¡ ÇÊ¿äÇÒ°ÍÀ¸·Î 
º¸ÀδÙ. 
  
ÀÌ ¼Ò½ÄÀº Half-Life 2°¡ DirectX ¼¼´ëº°·Î º¸¿©ÁÙ¼öÀÖ´Â °¢Á¾ Ư¼ö È¿°úÁö¿ø °¡´É ¿©ºÎ ¹× 
±â´ÉÀ» Á¤¸®ÇØ ³õÀº Â÷Æ®°¡ °ø°³µÊÀ¸·Î¼ ¾Ë·ÁÁø°ÍÀ¸·Î ÇØ´ç Â÷Æ®¸¦ º¸¸é Half-Life 2´Â DirectX 9.0ÀÇ ±â´ÉÀ» ¿Ïº®È÷ Áö¿øÇÏ´Â 
°ÔÀÓÀ¸·Î Pixel Shader 2.0 ¹× Vertex Shader 2.0À» Áö¿øÇϸç Displacement 
Maps±â´Éµµ Áö¿øÇÑ´Ù°í Ç¥½ÃµÇ¾î ÀÖ´Ù.(ÀÚ¼¼ÇÑ Â÷Æ®´Â ÀÌ±Û Çϴܺθ¦ ÂüÁ¶Çϱ⠹ٶõ´Ù.) 
  
µû¶ó¼ Half-Life 2¿¡¼ º¸¿©ÁÙ¼ö ÀÖ´Â °¡Àå ³ôÀº Ä÷¸®Æ¼ÀÇ È¸éÀ» ¿øÇÑ´Ù¸é DirectX 9.0À» 
¿Ïº®È÷ Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå°¡ ÇÊ¿äÇÒ°ÍÀ¸·Î º¸ÀδÙ. 
  
  
  
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ÀÖ´Ù.] 
  
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city-17.net¿¡¼ Half-Life 2¿Í ÀÌÀü °ÔÀÓ°úÀÇ Â÷ÀÌÁ¡µî¿¡ ´ëÇÑ Ä®·³ÀÌ Æ÷½ºÆÃµÇ¾ú´Âµ¥ Half-Life 2¿¡¼ º¸¿©ÁÖ´Â ±¤¿ø¿¡ µû¸¥ È¿°ú¸¦ ÇÑ´«¿¡ 
º¸¿©ÁÖ´Â À̹ÌÁöµµ Æ÷½ºÆÃÇϰí ÀÖ´Ù. 
  
  
 
  
  
    | Video Card | 
    3D Sky | 
    Volumetric Effects (smoke and 
      fog) | 
    Dynamic Refraction | 
    Defuse Shader 
  Model |  
  
    | DirectX 6 (TNT 2, Rage 128, 
      Voodoo 5 5500) | 
    no | 
    no | 
    no | 
    fixed-function (software 
      T&L) |  
  
    | DirectX 7 (original GeForce, 
      original Radeon) | 
    yes | 
    sparse | 
    no | 
    fixed-function (software 
      T&L) |  
  
    | DirectX 8 (GeForce 3, Radeon 
      8500) | 
    yes | 
    yes | 
    yes (limited usage) | 
    Vertex Shader 1.1, Pixel Shader 1.1 
      - 1.4 |  
  
    | DirectX 9 (Radeon 9700, GeForce 
      FX 5800) | 
    yes | 
    yes | 
    yes | 
    Vertex Shader 2.0, Pixel Shader 
      2.0 |   
 
  
  
    | Video Card | 
    Radiosity-Based Specular 
      Bump-Mapping | 
    Bump-Mapping | 
    Texture 
Resolution | 
    Texture Variety |  
  
    | DirectX 6 (TNT 2, Rage 128, 
      Voodoo 5 5500) | 
    no | 
    no | 
    128x128 and 256x256 | 
    none |  
  
    | DirectX 7 (original GeForce, 
      original Radeon) | 
    no | 
    no | 
    256x256 | 
    low |  
  
    | DirectX 8 (GeForce 3, Radeon 
      8500) | 
    world, view model, static props, 
      dynamic props, displacements | 
    world, view model, static props, 
      dynamic props, displacements, NCPSs | 
    512x512 | 
    full |  
  
    | DirectX 9 (Radeon 9700, GeForce 
      FX 5800) | 
    world, view model, static props, 
      dynamic props, displacements, NCPs | 
    world, view model, static props, 
      dynamic props, displacements, NCPs | 
    512x512 | 
    full |   
 
  
  
    | Video Card | 
    Static Props (manually placed 
      models) | 
    Dynamic Props (dynamically 
      placed grass, rocks, ect) | 
    Dynamic Shadows | 
    Specularity |  
  
    | DirectX 6 (TNT 2, Rage 128, 
      Voodoo 5 5500) | 
    low-detail, nonessential removed, 
      no decals | 
    no | 
    no | 
    no |  
  
    | DirectX 7 (original GeForce, 
      original Radeon) | 
    medium detail, some removed, few 
      decals | 
    no | 
    blobby | 
    only important objects |  
  
    | DirectX 8 (GeForce 3, Radeon 
      8500) | 
    high-detail | 
    yes (but only near the 
      camera) | 
    sharp render-to-texture | 
    yes, with bump-map and 
      fresnel |  
  
    | DirectX 9 (Radeon 9700, GeForce 
      FX 5800) | 
    high-detail | 
    yes (all over) | 
    soft render-to-texture | 
    yes, with bump-map and 
      fresnel |   
 
  
  
    | Video Card | 
    Water | 
    Cameras/Monitors | 
    Displacement Maps (terrain, 
      cave walls, etc.) |  
  
    | DirectX 6 (TNT 2, Rage 128, 
      Voodoo 5 5500) | 
    ugly | 
    2d overlay | 
    low-res |  
  
    | DirectX 7 (original GeForce, 
      original Radeon) | 
    a little less ugly | 
    in scene (if render-targets are 
      supported) | 
    medium-res |  
  
    | DirectX 8 (GeForce 3, Radeon 
      8500) | 
    pretty nice (with volumetric 
      fog) | 
    in scene | 
    med to high-res (with 
      bump-mapping)  |  
  
    | DirectX 9 (Radeon 9700, GeForce 
      FX 5800) | 
    very nice (with volumetric 
      fog) | 
    full res (with 
    bump-mapping) | 
    full res (with 
      bump-mapping)  |   
  
  
Half-Life 2´Â Áö³ 5¿ù ¼¼°è ÃÖ´ëÀÇ °ÔÀÓ¼îÀÎ E3¿¡¼ E3ÃÖ°íÀÇ °ÔÀÓ»óÀ» ¹ÞÀ¸¸ç »ó´çÈ÷ ÁÖ¸ñ¹Þ°í 
ÀÖ´Â °ÔÀÓÀ¸·Î ÀÌÀü °ÔÀÓÀÎ 1ź¿¡ ºñÇØ »ó´çÈ÷ ³ôÀº Ä÷¸®Æ¼¸¦ º¸¿©ÁÙ°ÍÀ¸·Î ±â´ëµÇ°í ÀÖ´Ù. 
  
  
    			 
			
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