| 
  DX9 vs DX11 ±×·¡Çȼ³Á¤ Â÷ÀÌ ¹× º¥Ä¡¸¶Å© ¼³Á¤ 
 
 ´õÆ®2´Â DirectX 11À» Áö¿øÇÏ´Â °ÔÀÓÀ¸·Î ¾ó¸¶ Àü 
            µîÀåÇÑ AMD ATI Radeon HD 5000 ½Ã¸®ÁîµéÀÌ À̸¦ Áö¿øÇϰí ÀÖ´Ù. DirectX 
            11 Áö¿ø ù °ÔÀÓÀ¸·Î ¾Ë·ÁÁø BattleForge¿¡ ÀÌ¾î µÎ ¹øÂ° DirectX 11 
            Áö¿ø °ÔÀÓÀÌ´Ù. ´õÆ®2´Â Xbox 360À̳ª PS3 °°Àº ÄÜ¼Ö °ÔÀÓ°ú Å©·Î½ºÇ÷§ÆûÀ¸·Î 
            ¸¸µé¾îÁö°í ÀÖ´Â ¸¸Å PC¿¡¼´Â DirectX 9¿Í DirectX 11ÀÇ µÎ °¡Áö ȯ°æ¸¸ 
            Áö¿øµÈ´Ù. Áß°£¿¡ À§Ä¡ÇÑ DirectX 10/ 10.1Àº ÇöÀç Æ÷ÇÔµÇÁö ¾Ê°í ÀÖ´Ù.     DX9 vs DX11 ±×·¡ÇÈ ¿É¼Ç¼³Á¤ Â÷ÀÌ 
 
 [DirectX 9, 1920 x 1200, 4x MSAA 
            ±×·¡Çȼ³Á¤] 
 
 [DirectX 11, Post Process : High¿Í AO (Ambient Occlusion) 
            Ãß°¡] DirectX 11 Áö¿ø ±×·¡ÇÈÄ«µå°¡ ÀåÂøµÇ¸é Post Process 
            ¿É¼ÇÀ» High ¼³Á¤ ¼±ÅÃÀÌ °¡´ÉÇØÁø´Ù. DirectX 9/ 10/ 10.1 Áö¿ø ±×·¡ÇÈÄ«µåµéÀÌ 
            ÀåÂøµÇ¸é DirectX 9 ¸ðµå¸¸ ¼±Åà °¡´ÉÇϸç, Post Process ¿É¼ÇÀº Low¿Í 
            MediumÀÇ 2°¡Áö¸¸ ¼±ÅÃÀÌ °¡´ÉÇÏ´Ù.  ¶Ç, DirectX 11¿¡¼´Â DirectX 9 ¸ðµå¿¡¼ Áö¿øÇÏÁö 
            ¾Ê´ø AO (Ambient Occlusion) ¿É¼ÇÀÌ È°¼ºÈµÇ¾î Low¿Í High ¸ðµå¸¦ 
            ¼±ÅÃÇÒ ¼ö ÀÖ´Ù. ¸Þ´º ÁÂÃø »ó´Ü¿¡´Â ÇöÀç ±×·¡Çȼ³Á¤ÀÇ FPS°ªÀÌ ½Ç½Ã°£À¸·Î 
            ÃøÁ¤µÇ¾î ³ªÅ¸³ª¸ç, ½ÇÁ¦ º¥Ä¡¸¶Å©µÈ °ÔÀÓÀÇ ÇÁ·¹ÀÓ°ú´Â Â÷À̰¡ ÀÖ´Ù. º¥Ä¡¸¶Å© Å×½ºÆ®´Â ·¹À̽ÌÀ» ÇÑ ¹ø ÁøÇàÇÏ¸é ±×·¡ÇÈ 
            ¼³Á¤ ¿É¼Ç Á¦ÀÏ ÇÏ´Ü¿¡ Ȱ¼ºÈµÇ¾î ³ªÅ¸³ª¸ç, ±âº» ·±´ø Æ®·¢°ú ÀÚµ¿Â÷ 
            8´ë·Î ·¹À̽ÌÀ» ÁøÇàÇÏ´Â ¸ðµå°¡ Á¦°øµÈ´Ù.     º¥Ä¡¸¶Å© Å×½ºÆ® - ±âº» : ·±´ø, battersea, route_1 
             
              º¥Ä¡¸¶Å©´Â ±âº» º¥Ä¡¸¶Å©ÀÎ ·±´ø Áö¿ª°ú bettersea 
            Æ®·¢, ·çÆ® 1À» Å×½ºÆ®¿¡ »ç¿ëÇßÀ¸¸ç, ±âº» º¥Ä¡¸¶Å©¿¡´Â ÃÑ 8´ëÀÇ Â÷·®ÀÌ 
            µîÀåÇϰí ÇØ´ç Áö¿ªÀÇ Æ®·¢À» 1ȸ ¿ÏÁÖÇÏ´Â °úÁ¤À» ÇÁ·¹ÀÓÀ¸·Î °è»êÇÏ¿© 
            º¥Ä¡¸¶Å© °á°ú¸¦ Á¦°øÇÑ´Ù. À§ ¿µ»óÀº º¥Ä¡¸¶Å©¸¦ ÁøÇàÇÑ È¸éÀ» DirectX 
            9 ȯ°æ°ú ¿ïÆ®¶ó ¿É¼ÇÀ» Àû¿ëÇÏ¿© ³ìÈÇÑ °ÍÀÌ´Ù.     ±×·¡ÇÈ¿É¼Ç ¼³Á¤ ´õÆ®2ÀÇ ±×·¡ÇÈ ¼³Á¤Àº ¾Õ¼ »ìÆìº» °Íó·³ DirectX 
            9¿Í DirectX 11 Ȱ¼ºÈ¿¡ µû¶ó Å×½ºÆ®µÇ´Â ¿É¼ÇÀÌ ´Þ¶óÁö´Âµ¥ À̸¦ Á¤¸®ÇÑ 
            Ç¥´Â ¾Æ·¡¿Í °°´Ù.   
             
                
                    | ±¸ºÐ | Ultra Low | High | Ultra |  
                    | ÇØ»óµµ | 1024x768 | 1024x768/ 1680x1050 | 1920x1200 |  
                    | ¾ÈƼ¾Ù¸®¾î½Ì | ¾øÀ½ (NoAA) | ¾øÀ½ (NoAA) | ¾øÀ½ (NoAA)/4 x MSAA
 |  
                    | ¾ß°£ Á¶¸í (Night 
                        Lighting) | Low | High | High |  
                    | »õµµ¿ì (Shadows) | Ultra Low | High | High |  
                    | ÆÄƼŬ (Particles) | Off | High | High |  
                    | ¹Ý»ç (Mirrors) | Off | High | Ultra |  
                    | ±ºÁß (Crowd) | Off | High | Ultra |  
                    | ÁöÇ¥¹°Ã¼ (Ground 
                        Cover) | Off | High | High |  
                    | µå¶óÀ̹ö (Drivers) | Off | High | Ultra |  
                    | ÀÚµ¿Â÷ °Å¸®(Distant Vehicles)
 | Low | High | Ultra |  
                    | ¿ÀºêÁ§Æ® (Objects) | Ultra Low | High | Ultra |  
                    | ³ª¹« (Trees) | Ultra Low | High | Ultra |  
                    |  ÀÚµ¿Â÷ ¹Ý»ç(Vehicles Reflections)
 | Low | High | Ultra |  
                    | ¹° (Water) | Low | High | Ultra |  
                    | ÈÄó¸® (Post Process) | Low | DX9 : MediumDX11 : High
 | DX9 : MediumDX11 : High
 |  
                    | ¹ÙÄûÀÚ±¹ (Skidmarks) | Off | High | On |  
                    | AO (Ambient Occlusion) | DX9 Off/DX11 Low
 | DX9 Off/DX11 High
 | DX9 Off/DX11 High
 |  
                    | ¿Ê°¨ (Cloth) | Off | High | High | ´õÆ®2ÀÇ ±×·¡ÇÈ ¼³Á¤Àº ÀÚµ¿ÀÎ Automatic, Ultra 
            Low, Low, Medium, High, UltraÀÇ 6°¡Áö ¼³Á¤ÀÌ °¡´ÉÇÏ´Ù. Å×½ºÆ®´Â 
            Àú°¡Çü°ú ¸ÞÀνºÆ®¸², ÆÛÆ÷¸Õ½º, ÇÏÀÌ¿£µå¸¦ ±¸¼ºÇÏ´Â Á¦Ç°µéÀ̱⠶§¹®¿¡ 
            1024 x 768ÀÇ ÇØ»óµµ¿Í High ¿É¼Ç, 1680 x 1050 ÇØ»óµµ¿Í High 
            ¿É¼Ç, 1920 x 1200 ÇØ»óµµ¿Í Ultra ¿É¼Ç, 1920 x 1200 ÇØ»óµµ¿Í Ultra, 
            4xAA¸¦ Àû¿ëÇÏ¿´À» ¶§ÀÇ °á°ú¸¦ ºñ±³Çß´Ù. ¶ÇÇÑ, 1024 x 768 High ¿É¼Ç¿¡¼ 
            30fps¸¦ ³ÑÁö ¸øÇÏ´Â Á¦Ç°µéÀº Ãß°¡·Î °¡Àå ³·Àº Ultra Low·Î ¼³Á¤ÇÏ¿© 
            ¾î´À Á¤µµÀÇ ÇÁ·¹ÀÓÀ» Á¦°øÇÏ´ÂÁö È®ÀÎÇß´Ù. Å×½ºÆ® µµÁß AMD ATI īŻ¸®½ºÆ® 9.12¿Í 9.12 ÇÖÇȽº 
            ¸ðµÎ DirectX 9 ȯ°æ¿¡¼ ¹ß»ýÇÏÁö ¾Ê´ø ¹®Á¦°¡ ¹ß»ýÇߴµ¥ ±× ¹®Á¦´Â 
            DirectX 11 ÇØ»óµµ ¼³Á¤½Ã ȸéÀÌ ¾îµÎ¿öÁö¸é¼ ÇØ»óµµ Àû¿ëÀÇ ¹®Á¦°¡ 
            ¹ß»ýµÇ¾ú´Ù. ÀÌ ¶§ atl+tabŰ·Î ¹ÙÅÁȸ鿡 ³ª°¡¼ ½ÇÇàÁßÀÎ ´õÆ®2 °ÔÀÓÀ» 
            ´Ù½Ã ¼±ÅÃÇØ ½ÇÇàÇϰųª ¾Æ·¡¿¡¼ ´Ù·é xml ÆÄÀÏ¿¡¼ ÇØ»óµµ¸¦ Á÷Á¢ º¯°æÇÏ¿© ÇØ°áÇÒ ¼ö ÀÖ´Ù.     DirectX ¸ðµå ¼±Åðú º¥Ä¡¸¶Å© Æ®·¢ ¹× ÀÚµ¿Â÷ º¯°æÀ» À§ÇÑ ÆÁ 
 [DX9¿Í DX11 ¸ðµå ¼±ÅÃ, directx forcedx9=true 
            (DX9), false (DX11)] ±×·¡ÇÈ Çϵå¿þ¾î ¿É¼ÇÀº ±âº»À¸·Î °ÔÀÓ³» ¸Þ´º¿¡¼ ¼³Á¤ÀÌ °¡´ÉÇÏÁö¸¸, DirectX ¸ðµå´Â ¼±ÅÃÇÏÁö ¸øÇϴµ¥ 
            hardware_settings_config.xml ÆÄÀÏ¿¡¼ Á÷Á¢ ¼öÁ¤ÇÒ ¼ö ÀÖ´Ù. 
            DirectX 11 Áö¿ø ±×·¡ÇÈÄ«µå°¡ ±âº» ÀåÂøµÇ¾úÀ» °æ¿ì DirectX 11¸ðµå·Î 
            ±âº» µ¿ÀÛÇϴµ¥ À©µµ¿ì ±âº» ¸Þ¸ðÀå°ú °°Àº ¹®¼ÆíÁý ¿¡µðÅ͸¦ ÀÌ¿ëÇÏ¿© 
            directx forcedx9=true·Î ¹Ù²ãÁÖ¸é DirectX 9 ¸ðµå·Î µ¿ÀÛÇÏ°Ô ¸¸µé 
            ¼ö ÀÖ´Ù. ÀÌ ¿Ü¿¡µµ DX11 ¸ðµå¿¡¼´Â Tessellation°ú AO (Ambient 
            Occlusion) ¼³Á¤µµ Á¶ÀýÇÒ ¼ö ÀÖ´Ù. hardware_settings_config.xml ÆÄÀÏÀÌ À§Ä¡ÇÑ °æ·Î´Â C:\Users\Administrator\Documents\My 
            Games\hardwaresettings Æú´õ¿¡ À§Ä¡ÇÑ´Ù. °°Àº Æú´õ¿¡´Â ¼¼ÀÌºê ÆÄÀϵµ 
            ÇÔ²² Æ÷ÇԵǾî ÀÖ´Ù.     
 [º¥Ä¡¸¶Å© Áö¿ª, Æ®·¢°ú ÀÚµ¿Â÷ ¼±Åà ¼öÁ¤°¡´É] º¥Ä¡¸¶Å© ¼³Á¤Àº London Áö¿ª°ú battersea Æ®·¢, 
            ·çÆ® 1, ±×¸®°í ¸ðµÎ 8´ëÀÇ ÀÚµ¿Â÷°¡ ±âº» ¼³Á¤µÇ¾î ÀÖ´Ù. ±×·¡ÇÈÄ«µå 
            ¼³Á¤ ¿É¼ÇÀº hardware_settings_config.xmlÀ» ÀÌ¿ëÇÑ´Ù. example_benchmark.xml ÆÄÀÏÀÌ À§Ä¡ÇÑ °æ·Î´Â °ÔÀÓÀÌ 
            ¼³Ä¡µÈ Æú´õÀÇ dirt.exe ½ÇÇàÆÄÀϰú ÇÔ²² À§Ä¡ÇÑ´Ù. Steam °èÁ¤À» »ç¿ëÇÑ´Ù¸é, 
            C:\Program Files\Steam\steamapps\common\dirt2 Æú´õ¿¡ À§Ä¡ÇÑ´Ù. |