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NvidiaÀÇ ¾ß½ÉÀÛÀÎ Geforce 4
Ti ½Ã¸®Áî°¡ ³ª¿ÂÁö°¡ ¸îÁÖ Áö³µ´Ù. Àú°¡Çü Ä«µå°¡ ¾Æ´Ñ °í°¡ÇüÄ«µå·Î¼ ÀϹÝÀ¯Àúµé¿¡°Ô´Â
ºÎ´ã½º·¯¿î °¡°ÝÀÇ Á¦Ç°ÀÌ´Ù.°ú¿¬ ºñ½Ñ¸¸Å ÁÁÀº ¼º´ÉÀÌ ³ª¿Ã °ÍÀΰ¡?
±âÁ¸¿¡ ¾ø´ø »õ·Î¿î ±â¼úµµ µµÀÔÀ» ÇÑ Á¦Ç°À̱⵵ ÇÏ´Ù. ½Ã´ë¿¡ ¸ÂÃß¾î
¸ÖƼ¹Ìµð¾î¿ë Ä«µå·Î »õ·ÎÅÂ¾î³ Geforce 4 ½Ã¸®Áî Á¦Ç° °ú¿¬ ¸¶ÄÉÆÃ¿¡
¼º°øÇÒ ¼ö ÀÖÀ»Áö´Â ´õ µÎ°í ºÁ¾ßµÉ °ÍÀÌ´Ù.
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|
Geforce4
Ti 4400
|
Geforce4
Ti 4600
|
Vertices
per Second
|
125
Million
|
136
Million
|
Fill
Rate
|
4.4
Billion AA Samples/Sec.
|
4.8
Billion AA Samples/Sec.
|
Operations
per Second
|
1.12
Trillion
|
1.23
Trillion
|
Memory
Bandwidth
|
8.8GB/Sec.
|
10.4GB/Sec
|
Maximum
Memory
|
128MB
|
128MB
|
Core
Clock
|
275
|
300
|
Memory
Clock
|
275
|
330
|
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Á¦Ç° ½ºÆå
WinFast
A250 TD
|
WinFast
A250 Ultra TD
|
NVIDIA
GeForce4 Ti 4400 GPU
|
NVIDIA
GeForce4 Ti 4400 GPU
|
4.4
Billion AA samples per second fill rate
|
4.8 Billion AA samples per second fill rate
|
125
Million vertices/sec
|
136 million vertices/sec Peak Vertex Processing Rate
|
1.12
trillion operations/sec
|
1.23 trillion operations/sec |
Default
Clock speed 275/275(Core/Memory)
|
Default
Clock speed 300/330(Core/Memory)
|
8.8
GB/sec Memory Bandwidth
|
10.4GB/sec
Memory Bandwidth
|
128MB
high-speed DDR Memory(3.6ns/Samsung)/2.6ns
|
128MB
world's fastest DDR Memory(2.6ns/Samsung)
|
Integrated 350MHz RAMDAC, resolution up to 2048x1536, True Color @ 60Hz |
nfiniteFX™ II Engine for programmability
|
Accuview Antialiasing™
|
nViewTM Display Technology
|
Lightspeed Memory Architecture™ II
|
Microsoft¢ç DirectX¢ç 8.X and OpenGL¢ç 1.3 Optimizations and Support
|
4 dual-rending pilelines
|
8 texels per clock cycle
|
Dual cube environment mapping
|
High-Definition Video Processor(HDTV)
|
AGP 4X/2X and AGP Texturing Support
|
On-board TV-out support up to 1024x768 resolution
|
On-board DVI support up to 1280x1024 resolution
|
High-quality HDTV/DVD playback
|
Nvidia video Processing engine (VPE) |
Support RCA & S-video TV-out
|
Special Designed Active Cooling Module
|
On-board TV-out support both RCA and S-video up to 1024x768 resolution.
|
Dual Programmable Vertex Shaders
|
Advanced Programmable Pixel Shaders |
Shadow Buffers |
3D Textures
|
High-Definition video Processor (HDVP)
|
32-bit color with 32-bit Z/stencil buffer
|
Z-correct true, reflective bump mapping
|
High-performance 2D rendering engine
|
Hardware accelerated real-time shadows
|
True-color hardware cursor
|
Integrated hardware transform engine
|
Integrated hardware lighting engine
|
Multibuffering (double, triple, quad) for smooth animation and video playback
|
DirectX and S3TC texture compression support
|
cooling solution:on-board active heat-sink cooling fan
|
AGP Standard:AGP 2.0 slot support
|
Driver support:
Win 2K, ME, Win 98, Win XP
|
System Requirements:Intel Pentium II/III/Celeron, Pentium 4
AMD Athlon/Duron (systems with AGP 2.0 Slot)
|
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TV-OUT

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ÀÏ¹Ý 17ÀÎÄ¡¸ð´ÏÅÍ¿Í TV·Î µà¾ó¸ð´ÏÅ͸¦
Àá±ñ½áº¸¾Ò´Ù.. ÃÖ´ë ÇØ»óµµ°¡ 1024x768±îÁö´Â Áö¿øÇÏÁö¸¸..
Àüº¸´Ù´Â ¸¹ÀÌ ÁÁ¾ÆÁø°Å °°Áö¸¸ ±×·¡µµ ´«ÀÌÁ» ¾ÆÆÍ¾ú´Ù.
Àü¿¡ ÁöÆ÷½º 3 Ti 500»ç¿ë½Ã¿¡µµ µà¾óÀÌ ºÒ°¡´ÉÇß´Ù´Â °Í¹Û¿¡.....
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¼º´ÉÅ×½ºÆ®
Å×½ºÆ®¿¡ »ç¿ëµÈ ½Ã½ºÅÛ
CPU
|
Athlon
XP 1700+@2000+
|
M.Board
|
Suma
8KHA+
|
Graphic
Card
|
¸®µåÅØ
Winfast A250 Ultra TD(Geforce 4 Ti 4600)
¸®µåÅØ
Winfast A250 TD(Geforce 4 Ti 4400)
¹ÙÀÌÅÚ
ATi Radeon 8500 LE (250) (6037)
|
Memory
|
Micron
256M PC2100 DDR SDRAM
|
HDD
|
Segate
Baracuda 4 40G (7200rpm)
|
NETWORK
|
RealTek
8139C 10/100
|
DVD
ROM
|
LG
12X
|
CD
R/W
|
Mirantz
16/8
|
SOUND
|
SoundBlaster
Live DE 5.1
|
POWER
|
Qrio
300W
|
OS
|
WINDOWS
2000 Pro SP2
|
Via
4in1 4.38a , DirectX 8.1, 27.50(¾¾µð ³»Àåµå¶óÀ̹ö)
|
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1.3Dmark2001 Pro
3Dmark2001se·Î Å×½ºÆ®¸¦ ÇÒ·Á°íÇßÀ¸³ª
Geforce 4 Ti 4400°ú °è¼ÓµÇ´Â Ãæµ¹°ú ´Ù¿îÇö»óÀ¸·Î Pro¸¦ »ç¿ëÇß¾ú´Ù.
¾ÆÁ÷±îÁø
ºÒ¾ÈÁ¤ÇÑ º¥Ä¡¸¶Å©ÇÁ·Î±×·¥ÀÌ´Ù.
2.
GL excess 1.1A
3.
Quake 3 Team Arena
4.
MaxPayne
5.
SPEC ViewPerf 6.1.2
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°¡Àå ±âº»ÀûÀÎ ¿É¼ÇÀ¸·Î ¼³Á¤Çϰí Å×½ºÆ®¸¦ Çß´Ù.
Âü°í·Î
Â÷Æ®¿¡ ³ª¿ÍÀÖ´Â Radeon 8500Àº 8500LEÀÌ´Ù.¡¡
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1.3DMark2001
Pro 

Geforce 4 Ti 4400°ú 4600Àº ±×·¸°Ô ¸¹Àº Á¡¼öÂ÷À̸¦ º¸¿©ÁÖÁö
¸øÇϰí ÀÖ´Ù.ATi Radeon 8500LEº¸´Ù´Â È®½ÇÈ÷ ³ôÀº Á¡¼öÀÌ´Ù.
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2. GL Excess


Direct 3Dº¸´Ù OpenGL¿¡¼´Â
µÎÁ¦Ç°ÀÇ Â÷À̰¡ ÀÖ¾ú´Ù.
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3. Quake 3 Team
Arena Timedemo0


Radeon 8500LEÀÇ °æ¿ì °è¼Ó ÀÌ»óÇÑ °á°ú°ªÀÌ
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Open GL¿¡¼± °è¼Ó ÀÌ»óÇÑ ÇÁ·¹ÀÓ¸¸ ³ª¿Ô´Ù. ÇÁ·¹ÀÓÀÇ °á°ú°ªÀÌ ³ôµíÀÌ.
Å×½ºÆ®ÇÒ ¶§ ȸéÀÌ Á¤¸» »¡¸® Áö³ª°¬´Ù.
4. MaxPayne


16ºñÆ® ÇØ»óµµ¿¡¼´Â º°´Ù¸¥ ÇÁ·¹ÀÓÂ÷À̰¡ ¾È³ªÁö¸¸.. 32ºñÆ®¿¡¼´Â
ÇØ»óµµ°¡ ³ô¾ÆÁú¼ö·Ï Geforce 4 Ti 4600ÀÇ ¼º´ÉÀÌ Á¦´ë·Î ³ª¿À°íÀÖ´Ù.
5. SPEC ViewPerf
6.1.2

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G4 Ti 4400 ¿À¹öÀü(275/275) |
G4 Ti 4600 ¿À¹öÀü(300/330) |
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¿À¹öÈÄ (300/330) |
¿À¹öÈÄ(330/340) |
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Geforce 4 Ti 4400ÀÇ °æ¿ì 4600°ú °°Àº Ŭ·°À¸·Î ¿À¹ö½Ã
¾ÆÁÖ ¾ÈÁ¤ÀûÀ¸·Î ÀÛµ¿됬´Ù.. °ú¿¬ ÀÌÁ¦Ç°ÀÌ 4600ÀÌ ¾Æ´Ò±î ÇÏ´Â ÀǽɱîÁö ÇÒÁ¤µµ·Î ¾ÈÁ¤ÀûÀÌ¿´´Ù.. ²À Geforce 3
Ti 200À» º¸´ÂµíÇÑ ´À³¦ÀÌ¿´´Ù.. Geforce 4 Ti 4600ÀÇ °æ¿ì óÀ½¿¡´Â ¸Þ¸ð¸®Å¬·°°ú ÄÚ¾îŬ·°À» ³ô¿©ÁÖ¸é
º°´Ù¸¥ ´Ù¿îÇö»óÀ̾ø¾úÁö¸¸.. ³ªÁß¿¡ ¾²´Ùº¸´Ï °è¼Ó ¸Þ¸ð¸® Ŭ·°À» ³ô¿©ÁÖ¸é ȸéÀÌ ±úÁö´Â Çö»ó±îÁö ¹ú¾îÁ³¾ú´Ù.°á±¹ ±×·¸°Ô Å«
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Â÷À̰¡ ÀÖ´Ù.. Àü¿¡ Å×½ºÆ®Çغ» Çãŧ¸®½º ÁöÆ÷½º 3 Ti 500Á¦Ç°º¸´Ù´Â ÁÁ¾ÆÁø°Å °°ÀÌ ´À²¸Á³´Ù. Á¦ÀÏ ¸¶À½¿¡ ¾Èµå´ÂÁ¡À̶ó°í ÇÏ¸é ¹Ù·Î °¡°Ý.. Ti
4600°æ¿ì¿¡´Â ³Ê¹« ºñ½Î´Ù°í »ý°¢µÈ´Ù. Â÷¶ó¸® Ti 4400À» »ç¼ ¿À¹ö¸¦ ÇØ¼ ¾²¸é µ·À» Àý¾àÇÒ¼öÀÖ´Ù°í »ý°¢µÈ´Ù.. °ú¿¬
ÀÏ¹Ý °ÔÀÓ¸¸ ÇÏ´Â À¯Àúµé¿¡°Õ °í°¡ÀÇ ±×·¡ÇÈ Ä«µå°¡ ÇÊ¿äÇÒ±î? ±×°Ç
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¼ö ÀÖµíÀÌ.. Á¤¸» ºü¸£´Ù.. ¸ÖƼ¹Ìµð¾î ±â´É°ú °ÔÀÓ¿¡¼ ºü¸¥ ÀÌÄ«µå¸¦
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Geforce 4 Ti 4400 |
Geforce 4 Ti 4600 |
Geforce 4 Ti 4400 |
Geforce 4 Ti 4600 |
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