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Àü¼Û 2007-05-15 19:00
[Å×Å©´Ð]
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AMD / ATI Radeon X1950XTX / X1950XT
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Radeon X1950XTX/ X1950XT |
Ãâ½ÃÀÏ : 2006/9 | |
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Á¦Ç° ±âº» Á¤º¸ |
Á¦Á¶»ç |
AMD (±¸ ATI Technology) |
±âº»ÄÚ¾îŬ·° |
X1950XTX 512MB : 650Mhz X1950XT 256MB : 625Mhz |
±âº»¸Þ¸ð¸®Å¬·° |
X1950XTX 512MB : 2000 (1000)Mhz X1950XT 256MB : 1800 (900)Mhz |
Áö¿ø ¸Þ¸ð¸® |
GDDR4 SDRAM/ GDDR3 SDRAM |
DirectX Áö¿ø |
DirectX 9.0 |
PCI-E Áö¿ø |
PCI-Express x16 | | | |
Chipset Keypoint |
¡¡
±â´É |
- 384 million transistors on 90nm fabrication process
- Up to 48 pixel shader processors
- 8 vertex shader processors
- Up to 256-bit 8-channel GDDR4 memory interface
- Native PCI Express x16 bus interface
Ring Bus Memory Controller
- Up to 512-bit internal ring bus for memory reads
- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
- Support for Microsoft¢ç DirectX¢ç 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 512 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Complete feature set also supported in OpenGL¢ç 2.0
Advanced Image Quality Features
- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
Avivo¢â Video and Display Platform
- High performance programmable video processor
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
- DXVA support
- De-blocking and noise reduction filtering
- Motion compensation, IDCT, DCT and color space conversion
- Vector adaptive per-pixel de-interlacing
- 3:2 pulldown (frame rate conversion)
- Seamless integration of pixel shaders with video in real time
- HDR tone mapping acceleration
- Maps any input format to 10 bit per channel output
- Flexible display support
- Dual integrated dual-link DVI transmitters
- DVI 1.0 compliant / HDMI interoperable and HDCP ready*
- Dual integrated 10 bit per channel 400 MHz DACs
- 16 bit per channel floating point HDR and 10 bit per channel DVI output
- Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
- Complete, independent color controls and video overlays for each display
- High quality pre- and post-scaling engines, with underscan support for all outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Xilleon¢â TV encoder for high quality analog output
- YPrPb component output for direct drive of HDTV displays
- Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
- Fast, glitch-free mode switching
- VGA mode support on all outputs
- Drive two displays simultaneously with independent resolutions and refresh rates
- Compatible with ATI TV/Video encoder products, including Theater 550
CrossFire¢â
- Multi-GPU technology
- Four modes of operation:
- Alternate Frame Rendering (maximum performance)
- Supertiling (optimal load-balancing)
- Scissor (compatibility)
- Super AA 8x/10x/12x/14x (maximum image quality)
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Á¦Ç°¼³¸í |
Radeon X1950½Ã¸®Áî Áß °¡Àå »óÀ§ÀÇ Á¦Ç°ÀÎ Radeon X1950XTXÀÇ °æ¿ì Áö±Ý±îÁöÀÇ ±×·¡ÇÈ Ä«µåµé Áß ÃÖÃÊ·Î GDDR4 SDRAM ¸Þ¸ð¸®¸¦ »ç¿ëÇϰí ÀÖ´Â °ÍÀÌ Æ¯Â¡À̸ç, DirectX 10À» Áö¿øÇϱâ´Â GeForce 8800½Ã¸®Áî°¡ µîÀåÇϱâ Àü±îÁö´Â ½Ì±Û ±×·¡ÇÈ Ä«µå·Î´Â °¡Àå ÁÁÀº ¼º´ÉÀ» º¸¿©ÁÖ¾ú´Ù. ÀÌ ÈÄ º¸´Ù Àú·ÅÇÑ °¡°ÝÀ» Çü¼ºÇϱâ À§ÇØ ÀϹÝÀûÀ¸·Î °¡Àå ¸¹ÀÌ »ç¿ëµÇ°í ÀÖ´Â GDDR3 SDRAM ¸Þ¸ð¸®¿Í ¸Þ¸ð¸® ¿ë·®À» Àý¹ÝÀÎ 256MB·Î ÁÙ¿© Á» ´õ ¸¹Àº »ç¿ëÀÚµéÀÌ ¼±ÅÃÇÒ ¼ö ÀÖ´Â Radeon X1950XT°¡ µîÀåÇÏ¿´´Ù.
90nm °øÁ¤°ú 48°³·Î ´Ã¾î³ Çȼ¿ ½¦ÀÌ´õ ¿£Áø, Áö¿ø ±â¼ú ¹× CrossFire ±¸¼ºµµ µ¿ÀÏ

[Radeon X1950 ½Ã¸®ÁîÀÇ GPU ±¸¼º : 48°³ÀÇ Çȼ¿ ½¦ÀÌ´õ À¯´Ö Á¦°ø]
Radeon X1950XTX/ X1950XT´Â ±âÁ¸¿¡ ¹ßÇ¥µÇ¾ú´ø Radeon X1900½Ã¸®Áî¿¡ Àû¿ëµÇ´Â ±â¼úÀ» ±×´ë·Î »ç¿ëÇϰí ÀÖÀ¸¸ç, 90nmÀÇ °øÁ¤ÀÌ Àû¿ëµÈ R580°ú Å« Â÷ÀÌ ¾ø´Â R580+·Î ºÒ¸®´Â Äھ »ç¿ëÇÑ´Ù. 3¾ï 8õ 4¹é¸¸ °³ÀÇ µ¿ÀÏÇÑ Æ®·£Áö½ºÅÍÀÇ »ç¿ë°ú ÄÚ¾îÀÇ Å¬·°, Áö¿øµÇ´Â ±â¼úÀûÀÎ ºÎºÐ¿¡´Â Â÷À̰¡ ¾øÀÌ ±×´ë·Î À¯ÁöµÇ°í ÀÖ´Ù. Ư¡ Áß Çϳª´Â ±âÁ¸ GPUµé°ú´Â ´Ù¸£°Ô ½¦ÀÌ´õ ¿¬»êÀÇ ºñÁßÀ» ³ô¿´´Ù´Â °ÍÀ¸·Î ¹«·Á 48°³³ª µÇ´Â Çȼ¿ ½¦ÀÌ´õ À¯´ÖÀ» žÀçÇÏ¿© ½¦ÀÌ´õ ¿¬»êÀÇ ºñÁßÀÌ ³ôÀº °ÔÀÓ µî¿¡¼ °æÀï»çÀÇ µ¿±Þ G7x GPU (GeForce 7900, 7950½Ã¸®Áî)¿Í ºñ±³ÇÏ¿© À¯¸®ÇÏ¿´´Ù. ¹öÅØ½º ½¦ÀÌ´õ´Â ±âÁ¸°ú ¸¶Âù°¡Áö·Î 8°³¸¦ À¯ÁöÇϰí ÀÖ´Ù.
¶Ç, µÎ °³ÀÇ ±×·¡ÇÈ Ä«µå·Î ¼º´ÉÀ» Çâ»ó½ÃŰ´Â NVIDIA SLI¿¡ ´ëÀÀµÇ´Â CrossFire Áö¿ø ¿ª½Ã ÀÌÀü X1800, X1900 ½Ã¸®Áî°¡ ±×·¨´ø °Íó·³ CrossFire Áö¿øÀ» À§ÇÑ ÄÄÆ÷ÁöÆÃ ¿£ÁøÀ» ³»ÀåÇϰí ÀÖ´Â º°µµÀÇ CrossFire Edition ±×·¡ÇÈ Ä«µå°¡ ÇÊ¿äÇÏ´Ù.
±× ¿Ü¿¡ X1000½Ã¸®ÁîºÎÅÍ Áö¿øµÇ±â ½ÃÀÛÇÑ AVIVO ±â¼úÀ» ÅëÇØ µ¿¿µ»ó µîÀÇ ±â¼úÀ» ÇÑÃþ ¹ßÀü½ÃÄ×°í ÃÖ±Ù ºÎ°¢µÇ°í ÀÖ´Â H.264¿Í VC-1 Çϵå¿þ¾î °¡¼Ó ±â´Éµµ Á¦°øÇÑ´Ù. ±×¸®°í HDR, HDR+AA, HD ÄÁÅÙÃ÷¸¦ º¸È£ÇÏ´Â ±â¼úÀÎ HDCP, 30ÀÎÄ¡ ÀÌ»óÀÇ ¸ð´ÏÅͰ¡ Áö¿øÇÏ´Â 2560 x 1600ÀÇ ÇØ»óµµ¸¦ Áö¿øÇÏ´Â Dual-Link DVIµµ Áö¿øÇϰí ÀÖ´Ù.
¸µ¹ö½º ¸Þ¸ð¸® ¾ÆÅ°ÅØÃ³ Àû¿ë

Radeon X1950½Ã¸®Áî´Â ÀÌÀü X1800, X1900½Ã¸®Áî°¡ ±×·¨´ø °Í°ú ¸¶Âù°¡Áö·Î ³»ºÎ 512bitÀÇ ¸µ¹ö½º ¸Þ¸ð¸® ¾ÆÅ°ÅØÃ³°¡ Àû¿ëµÇ¾ú´Ù. ±âÁ¸ÀÇ Å©·Î½º¹Ù ¹æ½ÄÀÇ ¸Þ¸ð¸® ÄÁÆ®·Ñ·¯ ±¸Á¶º¸´Ù À¯¿¬¼ºÀ» °¡Áö´Â ¸µ¹ö½º ¸Þ¸ð¸® ±¸¼ºÀ» ÅëÇØ 256bit ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ ±¸¼ºÇÏ¿© ¸Þ¸ð¸® ¿¬»êÀÇ È¿À²¼ºÀ» ³ôÀÎ ±¸Á¶°¡ ¹Ù·Î ¸µ¹ö½º ¸Þ¸ð¸® ¾ÆÅ°ÅØÃ³ÀÌ´Ù.
ºü¸¥ ¼ÓµµÀÇ GDDR4 SDRAM »ç¿ë
Radeon X1950½Ã¸®ÁîÀÇ °¡Àå »óÀ§ Á¦Ç°ÀÎ Radeon X1950XTXÀÇ °æ¿ì ±×·¡ÇÈ Ä«µå·Î´Â ÃÖÃÊ·Î GDDR4 SDRAMÀ» »ç¿ëÇÑ ±×·¡ÇÈ Ä«µå·Î Àß ¾Ë·ÁÁ® ÀÖ´Ù. GDDR4 SDRAMÀÇ Áö¿øÀº ÀÌ¹Ì X1800½Ã¸®ÁîºÎÅÍ Áö¿øÇÏ¿´´ø °ÍÀ¸·Î »õ·Î¿ï °ÍÀº ¾øÁö¸¸, ±âÁ¸ÀÇ Á¦Ç°µéÀÌ ¸Þ¸ð¸® ¼ö±Þ°ú °¡°Ý µîÀÇ ¹®Á¦·Î GDDR4 SDRAMÀ» »ç¿ëÇÏÁö ¸øÇÏ¿´´ø °Í°ú´Â ´Ù¸£°Ô À̸¦ Àû¿ëÇÏ¿´´Ù´Â °Í¿¡ ÀÇÀǰ¡ ÀÖ´Ù. GDDR4 SDRAMÀ» Àû¿ëÇÔ¿¡ µû¶ó ±âÁ¸º¸´Ù ³ôÀº 2000(1000)MHz±îÁö µ¿ÀÛ¼Óµµ¸¦ ²ø¾î¿Ã·Á 64GB/sÀÇ ³ôÀº ´ë¿ªÆøÀ» È®º¸ÇÏ¿© ¼º´ÉÀ» ±âÁ¸º¸´Ù Çâ»ó½Ãų ¼ö ÀÖ´Â °¡Àå Áß¿äÇÑ ¿ªÇÒÀ» Çϱ⵵ ÇÏ¿´´Ù.
±×·¡ÇÈ ¸Þ¸ð¸® ´ë¿ªÆø °è»ê : ½ÇŬ·° x 2 (DDRÀ̹ǷÎ) x ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º (bit) / 8Byte (1Byte = 8bit)
Radeon X1950XTX ¸Þ¸ð¸® ´ë¿ªÆø = 1000MHz x 2 x 256bit (32Byte) / 8Byte = 64000Byte/s (64GB/s)
»õ·Î¿î Äð·¯ µµÀÔ
Radeon X1950½Ã¸®ÁîÀÇ °¡Àå »óÀ§ Á¦Ç°ÀÎ Radeon X1950XTXÀû¿ëµÇ°í ÀÖ´Â VGA Äð·¯ ¿ª½Ã ±âÁ¸ Radeon X1900½Ã¸®Áî¿¡ Àû¿ëµÇ¾ú´ø Äð·¯ÀÇ ³ôÀº ¼ÒÀ½À» °¡Áø °Í°ú´Â ´Ù¸£°Ô À̸¦ ¿ÏÈµÈ »õ·Î¿î Ä𷯸¦ Àû¿ëÇϰí ÀÖ´Ù. ÀÌ¿¡ µû¶ó ¼ÒÀ½¸é¿¡¼ º¸´Ù À¯¸®ÇÏ¿©Á³°í Ä𸵠¼º´É ¿ª½Ã Áõ°¡µÇ¾ú´Ù. |
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