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nVIDIA GeForce 8800GTS/GTX

GeForce 8800GTS/ 8800GTX Ãâ½ÃÀÏ : 2006/11

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 Á¦Á¶»ç  nVIDIA
 ±âº»ÄÚ¾îŬ·°  8800GTX 768MB : 575Mhz
 8800GTS 640MB : 500Mhz
 8800GTS 320MB : 500Mhz
 ±âº»¸Þ¸ð¸®Å¬·°  8800GTX 768MB : 900Mhz
 8800GTS 640MB : 800Mhz
 8800GTS 320MB : 800Mhz
 Áö¿ø ¸Þ¸ð¸®  GDDR3 SDRAM
 DirectX Áö¿ø  DirectX 9.0/ DirectX 10
 PCI-E Áö¿ø  PCI-Express x16

 

Chipset Keypoint

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NVIDIA¢ç unified architecture

  • Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering up to 2x the gaming performance of prior generation GPUs.

GigaThread¢â Technology

  • Massively multi-threaded architecture supports thousands of independent, simultaneous threads, providing extreme processing efficiency in advanced, next generation shader programs.

Full Microsoft¢ç DirectX¢ç 10 Support

  • World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realism and film-quality effects.

NVIDIA¢ç SLI¢â Technology

  • Delivers up to 2x the performance of a single graphics card configuration for unequaled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express¢ç graphics, SLI dramatically scales performance on today's hottest games.

NVIDIA¢ç Lumenex¢â Engine

Delivers stunning image quality and floating point accuracy with ultra-fast frame rates

  • 16X Anti-aliasing Technology
    Lightning fast, high-quality anti-aliasing at up to 16x sample rates obliterates jagged edges.
     

  • 128-bit Floating Point High Dynamic-Range (HDR) Lighting
    Twice the precision of prior generations for incredibly realistic lighting effects-now with support for anti-aliasing.

NVIDIA¢ç Quantum Effects¢â Technology

  • Advanced shader processors architected for physics computation enable a new level of physics effects to be simulated and rendered on the GPU-all the while freeing the CPU to run the game engine and AI.

NVIDIA¢ç ForceWare¢ç Unified Driver Architecture (UDA)

  • Delivers a proven record of compatibility, reliability, and stability with the widest range of games and applications. ForceWare provides the best out-of-box experience for every user and delivers continuous performance and feature updates over the life of NVIDIA GeForce¢ç GPUs.

OpenGL¢ç 2.0 Optimizations and Support

  • Ensures top-notch compatibility and performance for OpenGL applications.

NVIDIA¢ç nView¢ç Multi-Display Technology

  • Advanced technology provides the ultimate in viewing flexibility and control for multiple monitors.

PCI Express Support

  • Designed to run perfectly with the PCI Express bus architecture, which doubles the bandwidth of AGP 8X to deliver over 4 GB/sec. in both upstream and downstream data transfers.

Dual 400MHz RAMDACs

  • Blazing-fast RAMDACs support dual QXGA displays with ultra-high, ergonomic refresh rates-up to 2048x1536@85Hz

Dual Dual-link DVI Support

  • Able to drive the industry's largest and highest resolution flat-panel displays up to 2560x1600.

Built for Microsoft¢ç Windows Vista¢â

  • NVIDIA's fourth-generation GPU architecture built for Windows Vista gives users the best possible experience with the Windows Aero 3D graphical user interface, included in the upcoming operating system (OS) from Microsoft.

NVIDIA¢ç PureVideo¢â HD Technology

  • The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video.

  • Discrete, Programmable Video Processor
    NVIDIA PureVideo is a discrete programmable processing core in NVIDIA GPUs that provides superb picture quality and ultra-smooth movies with low CPU utilization and power.

  • Hardware Decode Acceleration
    Provides ultra-smooth playback of H.264, VC-1, WMV and MPEG-2 HD and SD movies.

  • HDCP Capable
    Designed to meet the output protection management (HDCP) and security specifications of the Blu-ray Disc and HD DVD formats, allowing the playback of encrypted movie content on PCs when connected to HDCP-compliant displays.

  • Spatial-Temporal De-Interlacing
    Sharpens HD and standard definition interlaced content on progressive displays, delivering a crisp, clear picture that rivals high-end home-theater systems.

  • High-Quality Scaling
    Enlarges lower resolution movies and videos to HDTV resolutions, up to 1080i, while maintaining a clear, clean image. Also provides downscaling of videos, including high-definition, while preserving image detail.

  • Inverse Telecine (3:2 & 2:2 Pulldown Correction)
    Recovers original film images from films-converted-to-video, providing more accurate movie playback and superior picture quality.

  • Bad Edit Correction
    When videos are edited after they have been converted from 24 to 25 or 30 frames, the edits can disrupt the normal 3:2 or 2:2 pulldown cadence. PureVideo uses advanced processing techniques to detect poor edits, recover the original content, and display perfect picture detail frame after frame for smooth, natural looking video.

  • Noise Reduction
    Improves movie image quality by removing unwanted artifacts.

  • Edge Enhancement
    Sharpens movie images by providing higher contrast around lines and objects.

 

Á¦Ç°¼³¸í

8800GTX 768MB

8800GTS 640MB

8800GTS 320MB

GeForce 8800½Ã¸®Áî´Â DirectX10À» ÃÖÃÊ·Î Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå·Î Áö³­ AMD ATIÀÇ Radeon 9700ÀÌ ÃÖÃÊ·Î DirectX 9¸¦ Áö¿øÇÏ¿´´ø »óȲ°ú ºñ½ÁÇÑ ¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù. ÃÖÃÊÀÇ DirectX 10À» Áö¿øÇÏ°í ÀÖÁö¸¸, DirectX 9Áö¿ø °ÔÀӵ鿡¼­µµ Ź¿ùÇÑ ¼º´ÉÀ» º¸¿©ÁÖ°í ÀÖ´Â °ÍÀÌ Æ¯Â¡ÀÌ´Ù. ¶Ç, ±âÁ¸ ½Ã¸®ÁîµéÀÌ ÁÖ·Î ±¸Á¶¿¡´Â Â÷À̸¦ µÎÁö ¾Ê°í Ŭ·°À¸·Î »óÀ§ Á¦Ç°°ú Â÷À̸¦ µÐ °Í°ú´Â ´Ù¸£°Ô ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¿Í Ŭ·°, Stream ProcessorÀÇ ¼¼ °¡Áö¸¦ GeForce 8800½Ã¸®Áî´Â Â÷À̸¦ µÎ°í ÀÖ´Ù.

 

ÃÖÃÊÀÇ DirectX 10 Áö¿ø°ú ÅëÇÕ ½¦ÀÌ´õ ¾ÆÅ°ÅØó Àû¿ë

[GeForce 8800 ½Ã¸®ÁîÀÇ GPU ³»ºÎ ±¸¼º]

GeForce 8800½Ã¸®Áî´Â ÃÖÃÊÀÇ DirectX 10 Áö¿ø ŸÀÌƲÀ» °¡Áö´Âµ¥ DirectX 10ÀÇ Æ¯Â¡ÀÎ Pixel Shader¿Í Vertex ShaderÀÇ ºÐ¸®µÇ¾ú´ø ±¸¼º¿¡¼­ ÀÌ µÎ °¡Áö ±â´ÉÀ» ÅëÇÕÇÑ ÅëÇÕ ½¦À̵ù ¾ÆÅ°ÅØó¸¦ Àû¿ëÇÏ°í ÀÖ´Ù. ÀÌ¿¡ µû¶ó Stream Processor·Î Pixel°ú Vertex°¡ ÅëÇÕµÇ¾î ºñÈ¿À²ÀûÀ̾ú´ø ¿¬»êÀ» ÀûÀýÈ÷ ºÐ¹èÇÏ¿© ¼º´É Çâ»óÀ» ²ÒÇÏ°í ÀÖ´Ù. ¶ÇÇÑ, Shader Model 3.0¿¡¼­ 4.0À¸·Î ¾÷±×·¹À̵åµÇ¾î ±âÁ¸º¸´Ù Çâ»óµÈ À̹ÌÁö Ç°ÁúÀ» ¾òÀ» ¼ö ÀÖ´Ù. Stream Processor´Â ÃÖ»óÀ§ Á¦Ç°ÀÎ GeForce 8800GTX 768MB°¡ 128°³¸¦ °¡Áö¸ç, ÇÏÀ§ÀÎ GeForce 8800GTS 640MB¿Í 320MB´Â µ¿ÀÏÇÑ 96°³¸¦ °¡Áø´Ù. ÀÌ ½¦ÀÌ´õ °¹¼ö´Â °æÀï»çÀÇ Radeon X1950½Ã¸®Áî°¡ °¡Áö°í ÀÖ´ø 48°³º¸´Ù ÃÖ´ë 80°³°¡ ´Ã¾î³­ °ÍÀ¸·Î ÀÌ¿¡ µû¶ó ½¦ÀÌ´õ ¿¬»êÀÌ ¸¹Àº °ÔÀÓ µî¿¡¼­ ¼º´ÉÀÌ Å©°Ô Çâ»óµÈ °ÍÀº ´ç¿¬ÇÑ °ÍÀÌ´Ù.

 

»õ·Î¿öÁø CSAA (Coverage Sampling Anti-Aliasing) ¹æ½Ä µµÀÔ

GeForce 8800½Ã¸®Áî´Â ±âÁ¸°ú ´Ù¸¥ »õ·Î¿î AA ±â¹ýÀÎ CSAA (Coverage Sampling Anti-Aliasing)¸¦ µµÀÔÇÏ¿© ´ÜÀÏ ±×·¡ÇÈ Ä«µå·Î 16xAA¸¦ Áö¿øÇÒ ¼ö ÀÖÀ» ¸¸Å­ ó¸® ´É·ÂÀÌ Çâ»óµÇ¾ú´Ù. ¶ÇÇÑ, Ãß°¡µÈ ROP ½ºÅ×ÀÌÁö¸¦ ÅëÇØ G7x GPUµéÀÌ Áö¿øÇÏÁö ¸øÇß´ø FP16°ú FP32 ºí·£µù 󸮸¦ Áö¿øÇÏ°Ô µÊ¿¡ µû¶ó °æÀï»çÀÎ AMD ATI ±×·¡ÇÈ Ä«µå Á¦Ç°µé¿¡¼­¸¸ Á¦°øÇÏ¿´´ø HDR+AA¸¦ Áö¿øÇÏ°Ô µÇ¾ú´Ù. À̸¦ ÅëÇØ °ÔÀÓ ³»¿¡¼­ÀÇ Çâ»óµÈ ½Ã°¢ È¿°úµéÀ» ¾òÀ» ¼ö ÀÖ°Ô µÈ °Íµµ GeForce 8800½Ã¸®ÁîÀÇ ÀåÁ¡ÀÌ´Ù.

 

¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º Áõ°¡

¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º´Â ±×·¡ÇÈ Ä«µå¿¡¼­ Áö¿øµÇ´Â ±â´É, ±×¸®°í Ŭ·° µî°ú ÇÔ²² ±×·¡ÇÈ Ä«µåÀÇ ¼º´É¿¡ Å©°Ô ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ´Â ºÎºÐ Áß ÇϳªÀÌ´Ù. GeForce 8800½Ã¸®Áî´Â ±âÁ¸ Ĩ¼Âµé°ú ¸¶Âù°¡Áö·Î Å©·Î½º¹Ù ¹æ½ÄÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇϴµ¥ ÇöÀç±îÁöÀÇ Á¦Ç°µé Áß °¡Àå ³ÐÀº 384bitÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇÑ´Ù. ½Ã¸®Áî Áß ÃÖ»óÀ§ Á¦Ç°ÀÎ GeForce 8800GTX 768MB°¡ 384bit¸¦ °¡Áö¸ç, À̺¸´Ù ¾Æ·¡ÀÇ GeForce 8800GTS 640MB´Â À̺¸´Ù ³·Àº 320bitÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇÏ°í ÃÖ±Ù¿¡ µîÀåÇÑ GeForce 8800GTS 320MB´Â 640MB¿Í µ¿ÀÏÇÑ 320bit ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ »ç¿ëÇÏ°í Àý¹ÝÀ¸·Î ÁÙ¾îµç 320MBÀÇ ¸Þ¸ð¸®¸¦ »ç¿ëÇÏ¿© ½Ã¸®Áî Áß °¡Àå Àú·ÅÇÑ °¡°ÝÀ» Çü¼ºÇÏ°Ô µÇ¾ú´Ù. ÀÌ¿¡ µû¶ó ³ôÀº °¡°ÝÀ¸·Î ¹Ù¶ó¸¸ º¸¾Æ¾ß Çß´ø GeForce 8800ÀÇ ±×·¡ÇÈ Ä«µå¸¦ ¾î´À Á¤µµ ¸¶À½¸¸ ¸ÔÀ¸¸é ±¸ÀÔÇÒ ¼ö ÀÖ´Â ¼öÁØÀÌ µÇ¾ú´Ù.

 

±× ¿Ü CUDA (Compute Unified Decvice Architecture)¿Í °³¹ßÀÚµéÀ» À§ÇÑ Áö¿ø

GeForce 8800½Ã¸®Áî´Â CUDA (Compute Unified Decvice Architecture)¸¦ Áö¿øÇϴµ¥ ÀÌ´Â CPU°¡ ¾Æ´Ñ ±×·¡ÇÈ ÇÁ·Î¼¼¼­¸¦ ÀÌ¿ëÇÏ¿© º´·Ä󸮿¡ ÀûÇÕÇÑ µ¥ÀÌÅÍ À§ÁÖÀÇ ¿¬»êÀ» ó¸®ÇÒ ¼ö ÀÖ°Ô µÇ´Â °ÍÀ» ¸»ÇÑ´Ù. ±×µ¿¾È CPU¸¦ ÅëÇØ Ã³¸®ÇÒ ¼ö ¹Û¿¡ ¾ø´Â ÀÛ¾÷µéÀ» ±×·¡ÇÈ ÇÁ·Î¼¼¼­ÀÇ Shader¸¦ ÅëÇØ ºü¸£°Ô 󸮰¡ °¡´ÉÇÏ¿© Çâ»óµÈ ¼º´ÉÀ» ±â´ëÇÒ ¼ö ÀÖÀ¸¸ç, G80ÀÇ °æ¿ì ±×·¡ÇÈ ·»´õ¸µ ¿¬»ê°ú °ÔÀÓ ³»¿¡ »ç¿ëµÇ´Â ¹°¸® ¿¬»êÀ» µ¿½Ã¿¡ 󸮰¡ °¡´ÉÇÏ´Ù°í ¾Ë·ÁÁö°í ÀÖ´Ù. ±×¸®°í ÀÌ·± Áö¿øµéÀ» ÅëÇØ °³¹ßÀÚµéÀº º¸´Ù ¸¹Àº ±â´ÉµéÀ» »ç¿ëÇÒ ¼ö Àֱ⠶§¹®¿¡ ±âÁ¸º¸´Ù Çâ»óµÈ ¼º´É°ú Ç°ÁúÀ» ¾òÀ» ¼ö ÀÖ°Ô µÇ¾ú´Ù.

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