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Àü¼Û 2007-05-15 19:00
[Å×Å©´Ð]
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nVIDIA GeForce 8800GTS/GTX
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GeForce 8800GTS/ 8800GTX |
Ãâ½ÃÀÏ : 2006/11 | |
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Á¦Ç° ±âº» Á¤º¸ |
Á¦Á¶»ç |
nVIDIA |
±âº»ÄÚ¾îŬ·° |
8800GTX 768MB : 575Mhz 8800GTS 640MB : 500Mhz 8800GTS 320MB : 500Mhz |
±âº»¸Þ¸ð¸®Å¬·° |
8800GTX 768MB : 900Mhz 8800GTS 640MB : 800Mhz 8800GTS 320MB : 800Mhz |
Áö¿ø ¸Þ¸ð¸® |
GDDR3 SDRAM |
DirectX Áö¿ø |
DirectX 9.0/ DirectX 10 |
PCI-E Áö¿ø |
PCI-Express x16 | | | |
Chipset Keypoint |
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±â´É |
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Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering up to 2x the gaming performance of prior generation GPUs.
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Massively multi-threaded architecture supports thousands of independent, simultaneous threads, providing extreme processing efficiency in advanced, next generation shader programs.
Delivers stunning image quality and floating point accuracy with ultra-fast frame rates
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Lightning fast, high-quality anti-aliasing at up to 16x sample rates obliterates jagged edges.
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Twice the precision of prior generations for incredibly realistic lighting effects-now with support for anti-aliasing.
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Delivers a proven record of compatibility, reliability, and stability with the widest range of games and applications. ForceWare provides the best out-of-box experience for every user and delivers continuous performance and feature updates over the life of NVIDIA GeForce¢ç GPUs.
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The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video.
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Enlarges lower resolution movies and videos to HDTV resolutions, up to 1080i, while maintaining a clear, clean image. Also provides downscaling of videos, including high-definition, while preserving image detail.
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When videos are edited after they have been converted from 24 to 25 or 30 frames, the edits can disrupt the normal 3:2 or 2:2 pulldown cadence. PureVideo uses advanced processing techniques to detect poor edits, recover the original content, and display perfect picture detail frame after frame for smooth, natural looking video.
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Á¦Ç°¼³¸í |
8800GTX 768MB
8800GTS 640MB
8800GTS 320MB
GeForce 8800½Ã¸®Áî´Â DirectX10À» ÃÖÃÊ·Î Áö¿øÇÏ´Â ±×·¡ÇÈÄ«µå·Î Áö³ AMD ATIÀÇ Radeon 9700ÀÌ ÃÖÃÊ·Î DirectX 9¸¦ Áö¿øÇÏ¿´´ø »óȲ°ú ºñ½ÁÇÑ ¸ð½ÀÀ» º¸¿©ÁÖ°í ÀÖ´Ù. ÃÖÃÊÀÇ DirectX 10À» Áö¿øÇϰí ÀÖÁö¸¸, DirectX 9Áö¿ø °ÔÀӵ鿡¼µµ Ź¿ùÇÑ ¼º´ÉÀ» º¸¿©ÁÖ°í ÀÖ´Â °ÍÀÌ Æ¯Â¡ÀÌ´Ù. ¶Ç, ±âÁ¸ ½Ã¸®ÁîµéÀÌ ÁÖ·Î ±¸Á¶¿¡´Â Â÷À̸¦ µÎÁö ¾Ê°í Ŭ·°À¸·Î »óÀ§ Á¦Ç°°ú Â÷À̸¦ µÐ °Í°ú´Â ´Ù¸£°Ô ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¿Í Ŭ·°, Stream ProcessorÀÇ ¼¼ °¡Áö¸¦ GeForce 8800½Ã¸®Áî´Â Â÷À̸¦ µÎ°í ÀÖ´Ù.
ÃÖÃÊÀÇ DirectX 10 Áö¿ø°ú ÅëÇÕ ½¦ÀÌ´õ ¾ÆÅ°ÅØÃ³ Àû¿ë

[GeForce 8800 ½Ã¸®ÁîÀÇ GPU ³»ºÎ ±¸¼º]
GeForce 8800½Ã¸®Áî´Â ÃÖÃÊÀÇ DirectX 10 Áö¿ø ŸÀÌÆ²À» °¡Áö´Âµ¥ DirectX 10ÀÇ Æ¯Â¡ÀÎ Pixel Shader¿Í Vertex ShaderÀÇ ºÐ¸®µÇ¾ú´ø ±¸¼º¿¡¼ ÀÌ µÎ °¡Áö ±â´ÉÀ» ÅëÇÕÇÑ ÅëÇÕ ½¦À̵ù ¾ÆÅ°ÅØÃ³¸¦ Àû¿ëÇϰí ÀÖ´Ù. ÀÌ¿¡ µû¶ó Stream Processor·Î Pixel°ú Vertex°¡ ÅëÇÕµÇ¾î ºñÈ¿À²ÀûÀ̾ú´ø ¿¬»êÀ» ÀûÀýÈ÷ ºÐ¹èÇÏ¿© ¼º´É Çâ»óÀ» ²ÒÇϰí ÀÖ´Ù. ¶ÇÇÑ, Shader Model 3.0¿¡¼ 4.0À¸·Î ¾÷±×·¹À̵åµÇ¾î ±âÁ¸º¸´Ù Çâ»óµÈ À̹ÌÁö ǰÁúÀ» ¾òÀ» ¼ö ÀÖ´Ù. Stream Processor´Â ÃÖ»óÀ§ Á¦Ç°ÀÎ GeForce 8800GTX 768MB°¡ 128°³¸¦ °¡Áö¸ç, ÇÏÀ§ÀÎ GeForce 8800GTS 640MB¿Í 320MB´Â µ¿ÀÏÇÑ 96°³¸¦ °¡Áø´Ù. ÀÌ ½¦ÀÌ´õ °¹¼ö´Â °æÀï»çÀÇ Radeon X1950½Ã¸®Áî°¡ °¡Áö°í ÀÖ´ø 48°³º¸´Ù ÃÖ´ë 80°³°¡ ´Ã¾î³ °ÍÀ¸·Î ÀÌ¿¡ µû¶ó ½¦ÀÌ´õ ¿¬»êÀÌ ¸¹Àº °ÔÀÓ µî¿¡¼ ¼º´ÉÀÌ Å©°Ô Çâ»óµÈ °ÍÀº ´ç¿¬ÇÑ °ÍÀÌ´Ù.
»õ·Î¿öÁø CSAA (Coverage Sampling Anti-Aliasing) ¹æ½Ä µµÀÔ
GeForce 8800½Ã¸®Áî´Â ±âÁ¸°ú ´Ù¸¥ »õ·Î¿î AA ±â¹ýÀÎ CSAA (Coverage Sampling Anti-Aliasing)¸¦ µµÀÔÇÏ¿© ´ÜÀÏ ±×·¡ÇÈ Ä«µå·Î 16xAA¸¦ Áö¿øÇÒ ¼ö ÀÖÀ» ¸¸Å ó¸® ´É·ÂÀÌ Çâ»óµÇ¾ú´Ù. ¶ÇÇÑ, Ãß°¡µÈ ROP ½ºÅ×ÀÌÁö¸¦ ÅëÇØ G7x GPUµéÀÌ Áö¿øÇÏÁö ¸øÇß´ø FP16°ú FP32 ºí·£µù 󸮸¦ Áö¿øÇÏ°Ô µÊ¿¡ µû¶ó °æÀï»çÀÎ AMD ATI ±×·¡ÇÈ Ä«µå Á¦Ç°µé¿¡¼¸¸ Á¦°øÇÏ¿´´ø HDR+AA¸¦ Áö¿øÇÏ°Ô µÇ¾ú´Ù. À̸¦ ÅëÇØ °ÔÀÓ ³»¿¡¼ÀÇ Çâ»óµÈ ½Ã°¢ È¿°úµéÀ» ¾òÀ» ¼ö ÀÖ°Ô µÈ °Íµµ GeForce 8800½Ã¸®ÁîÀÇ ÀåÁ¡ÀÌ´Ù.
¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º Áõ°¡
¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º´Â ±×·¡ÇÈ Ä«µå¿¡¼ Áö¿øµÇ´Â ±â´É, ±×¸®°í Ŭ·° µî°ú ÇÔ²² ±×·¡ÇÈ Ä«µåÀÇ ¼º´É¿¡ Å©°Ô ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ´Â ºÎºÐ Áß ÇϳªÀÌ´Ù. GeForce 8800½Ã¸®Áî´Â ±âÁ¸ Ĩ¼Âµé°ú ¸¶Âù°¡Áö·Î Å©·Î½º¹Ù ¹æ½ÄÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇϴµ¥ ÇöÀç±îÁöÀÇ Á¦Ç°µé Áß °¡Àå ³ÐÀº 384bitÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇÑ´Ù. ½Ã¸®Áî Áß ÃÖ»óÀ§ Á¦Ç°ÀÎ GeForce 8800GTX 768MB°¡ 384bit¸¦ °¡Áö¸ç, À̺¸´Ù ¾Æ·¡ÀÇ GeForce 8800GTS 640MB´Â À̺¸´Ù ³·Àº 320bitÀÇ ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ Áö¿øÇϰí ÃÖ±Ù¿¡ µîÀåÇÑ GeForce 8800GTS 320MB´Â 640MB¿Í µ¿ÀÏÇÑ 320bit ¸Þ¸ð¸® ÀÎÅÍÆäÀ̽º¸¦ »ç¿ëÇϰí Àý¹ÝÀ¸·Î ÁÙ¾îµç 320MBÀÇ ¸Þ¸ð¸®¸¦ »ç¿ëÇÏ¿© ½Ã¸®Áî Áß °¡Àå Àú·ÅÇÑ °¡°ÝÀ» Çü¼ºÇÏ°Ô µÇ¾ú´Ù. ÀÌ¿¡ µû¶ó ³ôÀº °¡°ÝÀ¸·Î ¹Ù¶ó¸¸ º¸¾Æ¾ß Çß´ø GeForce 8800ÀÇ ±×·¡ÇÈ Ä«µå¸¦ ¾î´À Á¤µµ ¸¶À½¸¸ ¸ÔÀ¸¸é ±¸ÀÔÇÒ ¼ö ÀÖ´Â ¼öÁØÀÌ µÇ¾ú´Ù.
±× ¿Ü CUDA (Compute Unified Decvice Architecture)¿Í °³¹ßÀÚµéÀ» À§ÇÑ Áö¿ø
GeForce 8800½Ã¸®Áî´Â CUDA (Compute Unified Decvice Architecture)¸¦ Áö¿øÇϴµ¥ ÀÌ´Â CPU°¡ ¾Æ´Ñ ±×·¡ÇÈ ÇÁ·Î¼¼¼¸¦ ÀÌ¿ëÇÏ¿© º´·Ä󸮿¡ ÀûÇÕÇÑ µ¥ÀÌÅÍ À§ÁÖÀÇ ¿¬»êÀ» ó¸®ÇÒ ¼ö ÀÖ°Ô µÇ´Â °ÍÀ» ¸»ÇÑ´Ù. ±×µ¿¾È CPU¸¦ ÅëÇØ ó¸®ÇÒ ¼ö ¹Û¿¡ ¾ø´Â ÀÛ¾÷µéÀ» ±×·¡ÇÈ ÇÁ·Î¼¼¼ÀÇ Shader¸¦ ÅëÇØ ºü¸£°Ô 󸮰¡ °¡´ÉÇÏ¿© Çâ»óµÈ ¼º´ÉÀ» ±â´ëÇÒ ¼ö ÀÖÀ¸¸ç, G80ÀÇ °æ¿ì ±×·¡ÇÈ ·»´õ¸µ ¿¬»ê°ú °ÔÀÓ ³»¿¡ »ç¿ëµÇ´Â ¹°¸® ¿¬»êÀ» µ¿½Ã¿¡ 󸮰¡ °¡´ÉÇÏ´Ù°í ¾Ë·ÁÁö°í ÀÖ´Ù. ±×¸®°í ÀÌ·± Áö¿øµéÀ» ÅëÇØ °³¹ßÀÚµéÀº º¸´Ù ¸¹Àº ±â´ÉµéÀ» »ç¿ëÇÒ ¼ö Àֱ⠶§¹®¿¡ ±âÁ¸º¸´Ù Çâ»óµÈ ¼º´É°ú ǰÁúÀ» ¾òÀ» ¼ö ÀÖ°Ô µÇ¾ú´Ù. |
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