ÇØ¿Ü À¯¸í º¥Ä¡¸¶Å© »çÀÌÆ®ÀÎ Anandtech¿¡¼ FPS°ÔÀÓÁß ÃÊ ±â´ëÀÛ
Unreal Tournament 2003¿¡¼ Áö±Ý±îÁö ³ª¿ÍÀÖ´Â °¢ GPUº° ¼º´ÉÀ» ÇØ»óµµ
º°·Î ÃøÁ¤ÇÏ¿´´Ù.
À̹ø Å×½ºÆ®¿¡´Â ¾Æ·¡¿Í °°Àº Á¦Ç°ÀÌ Å×½ºÆ®¿¡ »ç¿ëµÇ¾úÀ¸¸ç Unreal
Tournament 2003ÀÇ ¾ó¸¶Àü¿¡ ¹ßÇ¥µÈ º£Å¸¹öÁ¯ÀΰÍÀ¸·Î º¸ÀδÙ.
NVIDIA GeForce4 Ti 4600 / 4400 (128MB)
NVIDIA
GeForce4 Ti 4200 (64MB) / (128MB)
NVIDIA
GeForce3 Ti 500 / 200 (64MB)
NVIDIA GeForce3 (64MB)
NVIDIA GeForce4 MX 460 / 440 (64MB)
NVIDIA GeForce2 Ultra / Pro (64MB)
NVIDIA GeForce2 MX 400 / 200 (32MB)
ATI Radeon 8500 (128MB) / (64MB)
ATI
Radeon 8500LE (128MB)
ATI Radeon 7500 (64MB)
Matrox Parhelia
(128MB)
ST Micro Kyro II (64MB)
¾Æ·¡ ȸéÀÎ °¢ ÇØ»óµµº° Å×½ºÆ®Áß 1600x1200¿¡¼ High Detail¼ÂÆÃÀ¸·Î
Å×½ºÆ®µÈ °ÍÀÌ´Ù. Á»´õ ÀÚ¼¼ÇÑ Å×½ºÆ®°á°ú´Â À̰÷À»
¹æ¹®ÇØ º¸½Ã±â ¹Ù¶õ´Ù.

|