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Àü¼Û 2005-08-23 11:34
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¸®µåÅØ Quadro FX4500 °ú FX3450¡± Á¦Ç°Ãâ½Ã

ÃÖ°í Àü¹®°¡¸¦ À§ÇÑ ÃÖ°íÀÇ ±×·¡ÇÈ ¼Ö·ç¼Ç ¡° ¸®µåÅØ Quadro FX4500 °ú FX3450¡± Á¦Ç°Ãâ½Ã

( ÁÖ )¸®´õ½ºCNS( ´ëÇ¥ À̺μ® , http://www.leaderscns.com )Àº ¡°¸®µåÅØ Quadro FX4500 °ú FX3450¡± Á¦Ç°À» ±¹³»¿¡ Ãâ½ÃÇÑ´Ù.

 

( ǥ 1-1)

 

Ultra High-End À¯Àú¸¦ À§ÇÑ ¡° ¸®µåÅØ Quadro FX4500¡± °ú High-End À¯Àú¸¦ À§ÇÑ ¡± ¸®µåÅØ Quadro FX3450¡± ±×·¡ÇÈÄ«µå¸¦ Ãâ½ÃÇß´Ù . ÀÌ ±×·¡ÇÈÄ«µå´Â CAD(Computer Aided Design), DCC(Digital Contents Creation) µî°ú °°Àº ¾ÆÁÖ ¼¼¹ÐÇϰí Á¤È®ÇÑ ÀÛ¾÷À» Çϱâ À§ÇÑ Workstation ¿ë ÃÖ°íÀÇ ±×·¡ÇÈÄ«µåÀÌ´Ù .

 

( ǥ 2-1)

 

¡° ¸®µåÅØ Quadro FX4500 ¿Í FX3450¡± ÀÇ ±âº» ·¹À̾ƿô ( Ç¥ 1-1/2-1 ÂüÁ¶ ) °ú Ư¡Àº ´ÙÀ½°ú °°´Ù .

 

* 256-Bit 512MB GDDR3 Memory Interface

* Full Support for Vertex and Shader Model 3.0

* OpenGL 2.0 and DirectX 9.1 Support

* Full 128-bit Precision Graphics Pipeline

* Unparalleled 12-bit sub-pixel precision

* 32-Bit Floating Point Precision

* Hardware-Accelerated Pixel Read-Back

* High Precision Dynamic Range Imaging (HPDR) technology

* Advanced Color Compression, Early Z-Cull

* Dual Dual-Link Digital Display Connectors

* Unified Driver Architecture/nView Multi-Display Architecture

( ǥ 1-2)

 

 

¡° ¸®µåÅØ Quadro FX4500¡± Àº ¹ß¿­ ( Ç¥ 1-2) Àº ÁÙÀ̰í , ¼º´ÉÀº ±âÁ¸ ÃÖ°íÀÇ ±×·¡ÇÈÄ«µåÀÎ Quadro FX4400 ºñÇØ ºñÇÐÀûÀÎ ¼º´É Çâ»óÀ» °¡Áö°í ¿Ô´Ù .( µµÇ¥ 1-1 ÂüÁ¶ )

 

**** ÁÖ¿äÆ¯Â¡***************************************************************

High Precision Dynamic Range(HPDR) : À̹ÌÁö¿¡ ÀÖ¾î ¹àÀº ºÎºÐ°ú ¾îµÎ¿î ºÎºÐÀ» º¸´Ù ´õ dzºÎÇÏ°Ô Ç¥ÇöÇÔÀ¸·Î½á º¸´Ù ¼±¸íÇÑ È­ÁúÀ» º¸¿©ÁØ´Ù .

 

RG FSAA ( Rotated Grid Full-Scene Anti-Aliasing) : Ä÷¯ÀÇ Á¤È®¼ºÀ» Çâ»ó½Ã۰í , ¸é°ú ¸éÀÌ ¸¸³ª´Â ±¸¼®Áø ºÎºÐ¿¡ ÀÖ¾î ½Ã°¢ÀûÀΠǰÁú °³¼±À» ÀÌ·ç¾îÁ³´Ù.

 

( ½ºÆå / ¼º´É ºñ±³Ç¥ )

 

FX3400

FX3450

FX4400

FX4500

Memory Size

256MB

256MB

512MB

512MB

Memory Type

GDDR3

GDDR3

GDDR3

GDDR3

Memory Interface

256bit

256bit

256bit

256bit

Memory Bandwidth

27.2

32

33.6

33.6

Display Connectors

DVI-I x 2 + Stereo

DVI-I x 2 + Stereo

DVI-I x 2 + Stereo

DVI-I x 2 + Stereo

Max Power Consumption

101W

83W

110W

109W

Shader Model

3.0

3.0

3.0

3.0

SLI Support

Áö¿ø

Áö¿ø

Áö¿ø

Áö¿ø

Genlock/Framelock

(with G-Synccard)

Áö¿ø¾ÈÇÔ

Áö¿ø¾ÈÇÔ

Áö¿ø

Áö¿ø

Geometry

117 Million

150 Million

133 Million

181 Million

Fill Rate

4.2 Billion

5.1 Billion

6.4 Billion

18.8 Billion

SPEC UGS-04

34.98

38.3

39.11

55.05

SPEC PROE-03

52.28

58.22

57.67

65.7

SPEC SW-01

27.79

30.55

31.94

39.22

SPEC 3DSMAX-03

35.92

38.17

39.05

40.98

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