ÃÖ°í Àü¹®°¡¸¦ À§ÇÑ ÃÖ°íÀÇ ±×·¡ÇÈ ¼Ö·ç¼Ç ¡° ¸®µåÅØ Quadro FX4500 °ú
FX3450¡± Á¦Ç°Ãâ½Ã
( ÁÖ )¸®´õ½ºCNS( ´ëÇ¥ À̺μ® , http://www.leaderscns.com
)Àº ¡°¸®µåÅØ Quadro FX4500 °ú FX3450¡± Á¦Ç°À» ±¹³»¿¡
Ãâ½ÃÇÑ´Ù.
( ǥ 1-1)

Ultra High-End À¯Àú¸¦ À§ÇÑ ¡° ¸®µåÅØ Quadro FX4500¡± °ú High-End À¯Àú¸¦
À§ÇÑ ¡± ¸®µåÅØ Quadro FX3450¡± ±×·¡ÇÈÄ«µå¸¦ Ãâ½ÃÇß´Ù . ÀÌ ±×·¡ÇÈÄ«µå´Â CAD(Computer Aided Design),
DCC(Digital Contents Creation) µî°ú °°Àº ¾ÆÁÖ ¼¼¹ÐÇϰí Á¤È®ÇÑ ÀÛ¾÷À» Çϱâ À§ÇÑ Workstation ¿ë
ÃÖ°íÀÇ ±×·¡ÇÈÄ«µåÀÌ´Ù .
( ǥ 2-1)

¡° ¸®µåÅØ Quadro FX4500 ¿Í FX3450¡± ÀÇ ±âº» ·¹À̾ƿô ( Ç¥ 1-1/2-1 ÂüÁ¶ ) °ú
Ư¡Àº ´ÙÀ½°ú °°´Ù .
* 256-Bit 512MB GDDR3 Memory Interface
* Full Support for Vertex and Shader Model
3.0
* OpenGL 2.0 and DirectX 9.1 Support
* Full 128-bit Precision Graphics Pipeline
* Unparalleled 12-bit sub-pixel precision
* 32-Bit Floating Point Precision
* Hardware-Accelerated Pixel Read-Back
* High Precision Dynamic Range Imaging (HPDR)
technology
* Advanced Color Compression, Early Z-Cull
* Dual Dual-Link Digital Display Connectors
* Unified Driver Architecture/nView
Multi-Display Architecture
( ǥ 1-2)

¡° ¸®µåÅØ Quadro FX4500¡± Àº ¹ß¿ ( Ç¥ 1-2) Àº ÁÙÀ̰í , ¼º´ÉÀº ±âÁ¸ ÃÖ°íÀÇ
±×·¡ÇÈÄ«µåÀÎ Quadro FX4400 ºñÇØ ºñÇÐÀûÀÎ ¼º´É Çâ»óÀ» °¡Áö°í ¿Ô´Ù .( µµÇ¥ 1-1 ÂüÁ¶ )

****
ÁÖ¿äÆ¯Â¡***************************************************************
High Precision Dynamic Range(HPDR)
: À̹ÌÁö¿¡ ÀÖ¾î ¹àÀº ºÎºÐ°ú ¾îµÎ¿î ºÎºÐÀ» º¸´Ù ´õ dzºÎÇÏ°Ô Ç¥ÇöÇÔÀ¸·Î½á º¸´Ù
¼±¸íÇÑ ÈÁúÀ» º¸¿©ÁØ´Ù .

RG FSAA ( Rotated Grid Full-Scene
Anti-Aliasing) : Ä÷¯ÀÇ Á¤È®¼ºÀ» Çâ»ó½Ã۰í , ¸é°ú ¸éÀÌ ¸¸³ª´Â
±¸¼®Áø ºÎºÐ¿¡ ÀÖ¾î ½Ã°¢ÀûÀΠǰÁú °³¼±À» ÀÌ·ç¾îÁ³´Ù.

( ½ºÆå / ¼º´É ºñ±³Ç¥ )
|
FX3400 |
FX3450 |
FX4400 |
FX4500 |
Memory Size
|
256MB |
256MB |
512MB |
512MB |
Memory Type
|
GDDR3 |
GDDR3 |
GDDR3 |
GDDR3 |
Memory Interface
|
256bit |
256bit |
256bit |
256bit |
Memory Bandwidth
|
27.2 |
32 |
33.6 |
33.6 |
Display Connectors
|
DVI-I x 2 + Stereo |
DVI-I x 2 + Stereo |
DVI-I x 2 + Stereo |
DVI-I x 2 + Stereo |
Max Power Consumption
|
101W |
83W |
110W |
109W |
Shader Model
|
3.0 |
3.0 |
3.0 |
3.0 |
SLI Support
|
Áö¿ø |
Áö¿ø |
Áö¿ø |
Áö¿ø |
Genlock/Framelock
(with G-Synccard)
|
Áö¿ø¾ÈÇÔ |
Áö¿ø¾ÈÇÔ |
Áö¿ø |
Áö¿ø |
Geometry |
117 Million |
150 Million |
133 Million |
181 Million |
Fill Rate |
4.2 Billion |
5.1 Billion |
6.4 Billion |
18.8 Billion |
SPEC UGS-04
|
34.98 |
38.3 |
39.11 |
55.05 |
SPEC PROE-03
|
52.28 |
58.22 |
57.67 |
65.7 |
SPEC SW-01
|
27.79 |
30.55 |
31.94 |
39.22 |
SPEC 3DSMAX-03
|
35.92 |
38.17 |
39.05 |
40.98 |
|