6. GTX650Ti¿Í GTX660ÀÇ ÁöÆ÷½º ÀͽºÇǸ®¾ð½º ¼³Á¤
º¸±ÞÇü ±×·¡ÇÈ Ä«µå 3Á¾ Áß, ÁöÆ÷½º GT 640Àº ÇØ»óµµ 1280x720, ÁöÆ÷½º GTX 650Àº ÇØ»óµµ 1600x900 Çػ󵵸¦ ±âº»À¸·Î ¹èƲÇʵå3¿Í ÆÄ Å©¶óÀÌ3¿¡¼ Á¦°øÇÏ´Â ±×·¡ÇÈ ¿É¼ÇÀ» Á¶ÀýÇØ °ÔÀÓ Ç÷¹ÀÌ¿¡ ÁöÀå¾ø´Â ¼öÁØÀÇ ¼º´ÉÀ» Á¦°øÇÏ´Â °ÍÀ» ¾Ë ¼ö ÀÖ¾ú´Ù.
À̹ø¿¡´Â °í¼º´É ±×·¡ÇÈ Ä«µå·Î ºÐ·ùµÇ´Â ÁöÆ÷½º GTX 650 Ti¿Í ÁöÆ÷½º GTX 660À» ÀÌ¿ëÇÒ ¶§, ÁöÆ÷½º ÀͽºÇǸ®¾ð½º°¡ ¾î¶² ½ÄÀ¸·Î ¼³Á¤À» º¯°æÇÏ´Â Áö È®ÀÎÇØ º¸°Ú´Ù.
ÁöÆ÷½º GTX 650 Ti¿Í ÁöÆ÷½º ÀͽºÇǸ®¾ð½º
ÁöÆ÷½º GTX 650 TiÀÇ °æ¿ì ÁöÆ÷½º ÀͽºÇǸ®¾ð½º¿¡¼ Çػ󵵸¦ 1920x1080 Full HD·Î, ±×·¡ÇÈ ¼³Á¤Àº ³·À½°ú Áß°£, ³ôÀ½, ¿ïÆ®¶ó°¡ ´Ù¾çÇÏ°Ô Àâ¾ÆÁÖ°í ÀÖÀ¸¸ç, ±âŸ ±×·¡ÇÈ ¼³Á¤Àº ³ôÀ½°ú µ¿ÀÏÇÏ°Ô ¼³Á¤µÇ¾ú´Ù.
ÀÌ¿Í °°ÀÌ ÁöÆ÷½º ÀͽºÇǸ®¾ð½ºÀÇ ¼³Á¤À» ÀÌ¿ëÇßÀ» ¶§ ¼º´ÉÀº Æò±Õ 49.68 ÇÁ·¹ÀÓÀ¸·Î, '³ôÀ½' ÇÁ¸®¼ÂÀÇ Æò±Õ 45.6 ÇÁ·¹ÀÓ°ú 'Áß°£' ÇÁ¸®¼ÂÀÇ Æò±Õ 55.42 ÇÁ·¹ÀÓÀÇ Áß°£ Á¤µµ ¼º´ÉÀ» º¸¿©ÁØ´Ù.
ÁöÆ÷½º GTX 650 Ti Far Cry3 : ÁöÆ÷½º ÀͽºÇǸ®¾ð½º / ¼º´É ºñ±³
|
|
±¸ºÐ |
³·À½(¿øº») |
Áß°£(¿øº»)
|
GE(¿øº»)
|
³ôÀ½(¿øº»)
|
ÇØ»óµµ |
1920x1080 |
PU MAX Buffered Frames |
1 |
DirectX |
DirectX 11 |
MSAA Anti-Aliasing |
OFF |
Alpha to Coverage |
OFF |
SSAO Method |
SSAO |
Textures |
Low |
Low |
Medium
|
High |
Ambient Lighting |
Low |
Low |
Medium
|
High |
Shadows
|
Low |
Medium |
Medium
|
Medium |
Post FX
|
Low |
Medium |
Medium
|
High |
Geometry
|
Low |
Medium |
Medium
|
High |
Vegetation
|
Low |
Medium |
Medium
|
High |
Terrain
|
Low |
Medium |
Medium
|
High |
Water
|
Low |
Medium |
Medium
|
High |
Environment
|
Low |
Medium |
Medium
|
High |
ÁöÆ÷½º GTX 650 Ti·Î ÆÄ Å©¶óÀÌ3¸¦ Áñ±æ ¶§, ÁöÆ÷½º ÀͽºÇǸ®¾ð½º¸¦ Àû¿ëÇϸé ÇØ»óµµ 1920x1080¿¡ ¸ðµç ±×·¡ÇÈ Ç°Áú ¼³Á¤ÀÌ 'Áß°£'À¸·Î ¼¼ÆõǸç, ÀÌ 떄 ¼º´ÉÀº 'Áß°£' ÇÁ¸®¼ÂÀÇ Æò±Õ 50.72¿Í '³ôÀ½' ÇÁ¸®¼ÂÀÇ Æò±Õ 40.55 »çÀÌÀÎ Æò±Õ 49.75 ÇÁ·¹ÀÓÀÇ ¼º´ÉÀ» ¹ßÈÖÇÑ´Ù.
À̶§ ÁöÆ÷½º ÀͽºÇǸ®¾ð½º ¼³Á¤ÀÇ ¼º´ÉÀº 'Áß°£' ÇÁ¸®¼ÂÂÊ¿¡ º¸´Ù °¡±õÁö¸¸, ±×·¡ÇÈ Ç°ÁúÀº ÅؽºÃ³ ¼³Á¤ÀÌ ÇÑ ´Ü°è ³ô¾ÆÁø ÁöÆ÷½º ÀͽºÇǸ®¾ð½º°¡ º¸´Ù ¶Ù¾î³ °ÍÀ» ¾Ë ¼ö ÀÖ´Ù.
ÁöÆ÷½º GTX 660°ú ÁöÆ÷½º ÀͽºÇǸ®¾ð½º
ÁöÆ÷½º GTX 660ÀÇ °æ¿ì ¹èƲÇʵå3¿¡ ÁöÆ÷½º ÀͽºÇǸ®¾ð½ºÀÇ ¼³Á¤Àº ±×¸²ÀÚ Ç°Áú°ú AA ¼³Á¤ÀÌ ÇÑ ´Ü°è ³·Àº Á¡À» Á¦¿ÜÇϸé '¿ïÆ®¶ó' ÇÁ¸®¼Â°ú µ¿ÀÏÇϸç, ÀÌ ¶§ ¼º´ÉÀº °ÔÀÓ Ç÷¹ÀÌ¿¡ ÁöÀåÀÌ ¾ø´Â ¼öÁØÀÎ Æò±Õ 52.8 ÇÁ·¹ÀÓÀ¸·Î '¿ïÆ®¶ó' ÇÁ¸®¼Â º¸´Ù´Â ¾à 8ÇÁ·¹ÀÓ ³ôÀº ¼º´ÉÀ» º¸¿©ÁÖ°í, ±×·¡ÇÈ Ç°Áú ¶ÇÇÑ ÃÖ°í Ç°ÁúÀÎ '¿ïÆ®¶ó' ÇÁ¸®¼Â°ú Å« Â÷À̾ø´Â Ç°ÁúÀ» º¸¿©ÁØ´Ù.
ÁöÆ÷½º GTX 660 Far Cry3 : ÁöÆ÷½º ÀͽºÇǸ®¾ð½º / ¼º´É ºñ±³
|
|
±¸ºÐ
|
Áß°£(¿øº») |
GE(¿øº»)
|
³ôÀ½(¿øº»)
|
¸Å¿ì ³ôÀ½(¿øº»)
|
ÇØ»óµµ |
1920x1080 |
GPU MAX Buffered Frames |
1 |
DirectX |
DirectX 11 |
MSAA Anti-Aliasing |
OFF |
Alpha to Coverage |
OFF |
SSAO Method |
SSAO |
Textures |
Low |
High |
High |
High |
Ambient Lighting |
Low |
High |
Medium
|
Medium |
Shadows
|
Medium
|
High |
High
|
Very High
|
Post FX
|
Medium
|
High |
High
|
Very High
|
Geometry
|
Medium
|
High |
High
|
Very High
|
Vegetation
|
Medium
|
Medium
|
High
|
Very High
|
Terrain
|
Medium
|
High |
High
|
High
|
Water
|
Medium
|
Medium
|
High
|
High
|
Environment
|
Medium
|
Medium
|
High
|
High
|
ÆÄ Å©¶óÀÌ3¿¡¼ ÁöÆ÷½º ÀͽºÇǸ®¾ð½º¸¦ Àû¿ëÇÒ °æ¿ì ±×·¡ÇÈ Ç°Áú ¼³Á¤ Áß 1/3ÀÌ Áß°£, 2/3°¡ ³ôÀ½À¸·Î ¼¼ÆõǾî Àü¹ÝÀûÀ¸·Î '³ôÀ½' ÇÁ¸®¼Â¿¡ À¯»çÇÑ ¼³Á¤À» º¸À̸ç, ¼º´É¸é¿¡¼´Â '³ôÀ½' ÇÁ¸®¼Â°ú Å« Â÷À̾ø´Â Æò±Õ 57.08 ÇÁ·¹ÀÓÀÇ ¼º´ÉÀ» ¹ßÈÖÇÑ´Ù.