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µå¶óÀ̹ö µå¶óÀ̹ö!!, Detonator FX / Catalyst 3.4
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6. Shader ¿¬»êºÎºÐ : Pixel Shader 1.1 ~ 2.0
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ChameleonMark¿Í 3DMark2001SEÀÇ Advanced Pixel Shader¸¦ »ç¿ëÇÏ¿´À¸¸ç Pixel Shader
2.0ºÎºÐÀº ShaderMark¸¦ »ç¿ëÇÏ¿´´Ù.
1. Pixel
Shader 1.1~1.4 ºÎºÐÀÇ Å×½ºÆ®
Pixel Shader
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3DMark2001SEÀÇ
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2. Pixel
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ShaderMark v1.7 - DirectX 9.0 Pixel
Shader 2.0 High Precision¡¡ |
Geforce FX 5800 |
Detonator 43.45 |
Detonator FX(44.03) |
PS 2.0 - 4 Lights/Pass Diffuse Bump
Mapping
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
27.66 fps |
96.18 fps |
PS 2.0 - 2 Spot Lights
PS 2.0 - 2 Spot Lights |
22.00 fps |
70.57 fps |
PS 2.0 - Cubic Environment Bumped Diffuse
and Independently Colored Reflections
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
26.57 fps |
87.37 fps |
PS 2.0 - Cubic Environment Diffuse Light
and Tinted Refractions
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
28.17 fps |
93.59 fps |
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Detonator 43.45¹öÁ¯¿¡¼ 20ÇÁ·¹ÀӴ븦 À¯ÁöÇß´ø Å×½ºÆ®Ç׸ñµéÀÌ Detonator FX(44.03)¿¡¼´Â ÃÖ¼Ò 70ÇÁ·¹ÀÓ¿¡¼
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ShaderMark v1.7 - DirectX 9.0 Pixel
Shader 2.0 High Precision¡¡ |
RADEON9700 PRO |
Catalyst 3.2 |
Catalyst 3.4 |
PS 2.0 - 4 Lights/Pass Diffuse Bump
Mapping
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
95.38 fps |
96.88fps |
PS 2.0 - 2 Spot Lights
PS 2.0 - 2 Spot Lights |
75.37 fps |
76.10 fps |
PS 2.0 - Cubic Environment Bumped Diffuse
and Independently Colored Reflections
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
94.08 fps |
99.33 fps |
PS 2.0 - Cubic Environment Diffuse Light
and Tinted Refractions
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping |
101.10 fps |
107.59 fps |
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PROÀÇ µå¶óÀ̹öº° Å×½ºÆ® °á°úÀÌ´Ù. °á°ú¸¦ º¸¸é nVIDIAó·³ ÀÌ»óÇÒ¸¸ÅÀÇ ¼º´ÉÇâ»óÀº ¾øÁö¸¸ ±×µéÀÌ ÁÖÀåÇÏ´Â °Í°ú °°ÀÌ
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